RimWorld

RimWorld

Vanilla psycasts expanded - Archocaster
14 Comments
gaogesha Jul 31 @ 8:27pm 
1.6 please
yaoshunab Jul 17 @ 3:43am 
like this mod,1.6 please?
ThelianTech Apr 14 @ 2:21pm 
And yes, I use RimSort for managing my modlists and I didn't have to manually correct it, as it was putting it after VPE in the list.
ThelianTech Apr 14 @ 2:18pm 
Yeah, I'm honestly not sure why the mod is causing an error. As I said since the mod is causing the game to fail to initialize completely I cannot get a Hugslib log. I was going about updating my mod list, and this was a mod I downloaded fresh from the workshop haven't used it before, and when I added it to my mod list the game would throw that error, and finish loading but fail to initialize the games main menu, the background image and music would load but the GUI would fail to initialize. when I checked my player.log this was the error I found. Just by looking at the exception thrown, it almost feels like its an issue with harmony or something, I'm not familiar with Rimworld/Harmony Modding. but with the little knowledge of C# (Software Dev College Student) it seems to be pointing that the mod assembly is not getting the correctly built type or something. This was also after re-downloading the mod again from the workshop a few times each giving off this same error.
Restless  [author] Apr 14 @ 10:20am 
ThelianTech, Im really not sure what the problem is, as I dont get this error (works fine for me). Did you start getting the error recently? Make sure you load the mod after VPE
ThelianTech Apr 10 @ 11:04pm 
So I am getting this error from the mod, and i usually don't comment dump the errors but I don't see anywhere else to post the log. also I cant get a hugslib dump log, because this error is causing the game to complete loading but never initializing Rimworlds Main Menu... anyways I think your mod might be broken now.
ThelianTech Apr 10 @ 11:02pm 
ReflectionTypeLoadException getting types in assembly VPEArchocaster: System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <630e2863bc9a4a3493f2eff01e3a9556>:0

Loader exceptions:
=> System.TypeLoadException: Could not resolve type with token 0100002e (from typeref, class/assembly VanillaPsycastsExpanded.PsycasterPathDef, VanillaPsycastsExpanded, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null)
Stalinator9000 Dec 29, 2024 @ 3:50pm 
Hey Restless, Would it be possible to split out your Thrall changes into a separate mod? Since this functionality is quite unique
Restless  [author] May 26, 2024 @ 6:02pm 
nukestar, permit reset lance, I was thinking about letting pawns consume s.p to get psufocus back, but the amount scales with psychic sensitivity, so I had to give it up to avoid duping
nukestar May 26, 2024 @ 4:27pm 
What is Solid Psyfocus used to craft?
Adolf Healer May 22, 2024 @ 1:28pm 
it works perfectly for 1.5, add mark✔ good job bro👍
Restless  [author] May 18, 2024 @ 11:28am 
Latex Santa, you can try it, It is highly possible. I dont have 1.5 yet (because lots of mods I play with are not updated yet), so cant test it. If anyone tries it, you can leave a comment here and I will add 1.5 as compatible
Latex Santa May 18, 2024 @ 10:41am 
Can this be updated to 1.5 merely by editing the ABOUT file?
Otherwise, this is a very interesting mod, thanks.
Silent Service May 18, 2024 @ 10:12am 
1.4?