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Reasonable, but imo T2 plating comes out really quick even on legend and is a great early alloy/corpse dump (since you can extract corpses every mission). Making that feel rewarding is a worthwhile tradeoff to the occasional dramatic rookie one-shot ( usually my fault anyways :P ).
Been running 2/4/6/7 ablative and it feels GREAT to tech up.
Yes i change plating to give more shield hp there are alot modded enemies that can kill in one shot for early missions.
Added Skip Gatecrasher to integraded mods.
OPTC_SkipGatecrasher.uc
Worth putting that on this page desc so folks like me don't get confused imo.
[code]
[LW_Overhaul.X2Ability_LW_GearAbilities]
CERAMIC_PLATING_HP=4
ALLOY_PLATING_HP=5
CHITIN_PLATING_HP=6
CARAPACE_PLATING_HP=7
[/code]
This is in contrast to base lwotc 2/3/4/5 plating. Given the extra dot and aoe abilities used by enemies in this pack, I suppose the extra 2 HP is intended to keep injuries similar to base lwotc for cheap squads, at the expense of making tech and paid upgrades feel less impressive (e.g. alloy plating goes from +50% -> +25%).
I always felt early injuries was part of the mod jam experience though, so I adjusted to 2/4/5/6 (juicy +100% for alloy to reward investment, makes tanks like hoplite more important). Feels better already.
Some minor fixes
By default this mod changes the loot drops to contain crystallised MELD. If a drop contains an item that does not exist in the game (like if you do not have any mods that add/use MELD) it will not appear to the player. The same thing happens with the Black Market.
To resolve this you must either add a mod that uses MELD or edit 3 config files that govern the mission drops and the black market. And in general, do not add such strongly game-changing mods DURING a campaign - this rarely ends well.
My mod don't do anything with MEC Troopers check again that you have all researches and upgrades done.
Added Bulky and Hack Defense also to Light\Heavy Spark Armors.
Thanks to @Garr Incorporated
It adds Bulky to all default Spark armours. Mainly for MEC trooper functionality.
Have you not managed to make them located in the new correct spots for their new animations, or is its classic "sword" position due to me only partially using this mod?
Added config for ablative armor changes in LWOTC file is in Long War of The Chosen folder XComLW_Overhaul.ini default quoted out.
;[LW_Overhaul.X2Ability_LW_GearAbilities]
;CERAMIC_PLATING_HP=4
;ALLOY_PLATING_HP=5
;CHITIN_PLATING_HP=6
;CARAPACE_PLATING_HP=7