Total War: SHOGUN 2

Total War: SHOGUN 2

Field Command: Sengoku
426 Comments
seashell Jun 15 @ 4:23pm 
Hattori and Tokugawa kisho ninja have only 5 ammo, regular ones have 10
El Coach May 22 @ 1:38am 
Just dived back into the game with a Legendary Takeda campaign, I'm having a blast, fantastic work!

I noticed though that the research speed seems very fast (1 turn for the 1st tech, 2 turns for 2nd-tier tech, etc). Is this WAD? Perhaps I have a mod conflict with the Tech Tree Overhaul mod.
El Coach May 20 @ 1:15am 
The unit cap seem a bit extreme: do I read well that I would need 7 sword school to field a single unit of katana samurai (7 x 0.15 > 1)?
Mountain_Lotus May 18 @ 10:16pm 
I love this Mod Thank You, Thank you, Thank you! Assuming two players have the same mod we would be able to play a FC multiplayer match right?

Anyone here wants to play a Field command match, I can start a discord group and organize some tournaments.
niro Apr 23 @ 7:23am 
Could you tell me where the FCS files are located? I cant find them in the data folder.
pimpingbunny Apr 8 @ 2:13pm 
love this mod, AI now use a more "realistic" army build and with a lot of varity of units
Edward Apr 1 @ 2:29am 
please come to our lord and savior jesus christ, repent and ask forgiveness to him for your sins and tresspasses, only he saves, watch father spyridon ''the religion of antichrist'' pls
Lenny_Froggins Mar 24 @ 5:15am 
@Huskii Try my FCS tweaks. Should work fine without Expanded Japan + Portugal.

https://steamcommunity.com/sharedfiles/filedetails/?id=3301645748

And as always, @Chewie, where you at my man?
Lenny_Froggins Mar 24 @ 5:13am 
@Carton22 I have just the thing for you. https://steamcommunity.com/sharedfiles/filedetails/?id=3297211985

I havent seen Chewie on since last August, but he did tell me that I can use the FCS brand. In just a few days I am going to be releasing a new mod called something like "Ultimate Field Command." It will have Expanded Japan, FCS, Lenny's FCS Tweaks, and Ashina's extra buildings mod.

Of particular note: Portugal is a fully fleshed out faction with more correct period cannons, mortars. Samurai have been reworked to be more "historical" whole keeping game balance in mind. Samurai bowmen are called Kachi Samurai, and they get a bow with 5 ammo, and then excellent combat stats. The AI uses them well as deadly archers that charge into the fray as 2nd wave shock troops. Likewise, sword cavalry has been removed and replaced with Bow/Sword hybrid cavalry. I find it challenging. When the AI rolls up an army full of Yari Samurai and Kachi Samurai it's intimidating!
Carton22 Mar 23 @ 11:07am 
does expanded japan work with this mod?
Gabe Mar 7 @ 4:23am 
@Chewie If and when you make a Field Command mod for Boshin consider speaking with @C4nn0nF0dd3r_ creator/author of the Skirmish Line overhaul mod: https://steamcommunity.com/workshop/filedetails/?id=3386899335

In my opinion he has the best idea of what an overhaul mod for FOTS/Boshin should be..
Gabe Mar 7 @ 4:14am 
@Huskii <-- Blud is discovering why the spear is the typical and preferred weapon of the battlefield then, and its not just purely just a logistical consideration...

Just fucking with you mate :)

But seriously, Naginata and Sword samurai units in this game should be used as shock units. In support of the larger bulk of ashigaru and yari samurai units. In essence youll figure it out yourself.
Huskii Feb 28 @ 3:37am 
What is the purpose of sword/naginata units in this mod when they get outmatched by spear units of the same class? Why recruit katana/naginata samurai when they're beat by yari samurai? Tanegashima gun units appears to also have the wrong range like the Tanegashima heroes have 150 range while a matchlock ashigaru has 200 range.
Swords Feb 26 @ 10:22pm 
Awesome mod, battles are ridiculously fun and the pacing is perfect.
Gavin The War Criminal Feb 16 @ 7:16pm 
Whenever I click on the settlement of Takashima (one of the Takeda starting provinces), my game just crashes
Pawlosa Feb 10 @ 1:12am 
Hi @Chewie! The mod is amazing! I have been playing it since its inception and it is the revitalised vanilla for me! Exactly what I needed! THANK YOU.

I have one suggestion. Would it possible to create the exact copy of the mod, but with music intact? I loved shogun 2 soundtrack and its absence during battles is the only thing which does not work so well for me as the other aspects of your amazing mod.

Best wishes,
Pawlosa :)
хлеб Feb 10 @ 1:02am 
Can you re-add rocket units? :c
El Presidente Feb 9 @ 10:51am 
I've been having a blast with this mod in singleplayer, but have been unable to get battles to work in multiplayer campaign. Has anyone had any luck playing with friends?
Danyul Feb 7 @ 4:12pm 
Is there any way to bring back the original gunpowder effects I like the sounds but prefer having the lasers as a good visual on how my units shoot
WOLF Feb 3 @ 9:53am 
Hello @chewie
u mentioned at the start that BALANCED FOR LEGENDARY DIFFICULTY / SHORT CAMPAIGN

BUT can i play this mod in very hard difficulty and long campaign? or will the mod not work properly?
Mao Feb 1 @ 11:08pm 
Thank you for this, this looks great!
El Presidente Feb 1 @ 10:21am 
Thank you for this mod!
salad Jan 28 @ 11:23pm 
Thanks for the information good luck on developing!:SlyNinja:
Chewie  [author] Jan 28 @ 5:58am 
@salad I am very tempted to develop Field Command Boshin but this can't happen until FCS is balanced for multiplayer. I plan on tackling FCS MP for the next few months. This will mainly entail MP unit costs based on an algorithm I developed for Field Command Napoleon. Once this is done, I will move onto the Boshin War.
salad Jan 27 @ 9:26pm 
Do you plan making FOTS mod?
Chewie  [author] Jan 25 @ 8:52am 
There are quite a few questions in here that remain unanswered. If you submitted a question and are still interested in the mod, please let me know in the comments and I will endeavour to respond! Thanks.
Chewie  [author] Jan 24 @ 10:58am 
Hi all, I had to take a break from gaming as I was in the process of moving to a new house. Things are settling down so I may have some time in the near future to continue to polish this mod. Thanks for your continued interest in FCS :)
Hashin_Sabbah Jan 11 @ 5:52pm 
Hey, can you give me the source for the soundtrack for this mod?
Socrate_il_Sireno Jan 6 @ 3:58pm 
Hi! The mod looks really interesting, but i have two questions: i am currently using a mod that changes combat stats so that units fight for longer. Does this mod have longer combats? I read they move slower, but what about combat?
And another thing. I'm using "Stronghold of the samurai" mods, is it compatible with this mod? As i said, it looks really interesting, but i have to know what to disable, and what i can keep. Thank you, in advance for any answer!
Gresign Dec 8, 2024 @ 12:30am 
I’m really enjoying this mod and have two small suggestions for the muskets that I think could make them even better. First, it would make more sense if only the first few rows (2-3 ranks) of a unit could fire, rather than the whole unit shooting through each other like in Warhammer. Second, a volley fire mode—where the whole unit fires together after reloading, with a synchronized shout—would be incredible for the atmosphere and visuals!

I’m not familiar with modding in this engine, so I’m not sure if these changes are possible, but I wanted to share my thoughts.
NuGuNz Dec 5, 2024 @ 8:22pm 
Is there a value in pfm to reduce the chance the enemy daiymo will rush into the battle?? i noticed early game if the enemy army doesnt have cavlry units they use generals in stupid ways to act as their cavalry. only really happens when AI attacks
Darth Ruthon Nov 10, 2024 @ 9:19am 
Formations in combat leave alot to be desired, it's like the have grp fighting off. As soon as combat starts units spread out like on Rome1/ Medival 2, blob out and the line is messed up and the enemy do push through units like some of the more modern TWs, attacking your unit from behind doing so and don't take massive casualties somehow. It's pretty annoying and probably needs some tuning. I know BAI is limited on it's flexibility due to how the tables work.
Spectre3 Nov 3, 2024 @ 7:58am 
is this mod work fine with Jaki's Unique Factions ?
EgoistCat Oct 20, 2024 @ 1:16pm 
is there a way to tweak charge speeds? sometimes yari kumi are able to use charge speed bonus to continually chase down cavalry
EgoistCat Oct 19, 2024 @ 2:43pm 
great mod. matchlocks feel great and the CAI has given me probably my most engaging shogun campaign to date. dynamic unit caps are ideal. nice job especially given the constraints of the base engine
ineluki86 Oct 14, 2024 @ 4:48pm 
This is awosome mod, mate. Thank you very much for your effort. Can you please make 12tpy submod? Pretty pleaseeeee
Alice Guo Oct 8, 2024 @ 10:43am 
I love the matchlock effect. Can I just get the effect instead?
*HRA* Sep 30, 2024 @ 8:39pm 
how do you edit the yari ashiguar formation? it was cool that they are cramp and tight always feels like always using a spearwall
Tintin325 Sep 16, 2024 @ 3:52pm 
Why do i crash on Custom battles
Butcher Of Blaviken Sep 7, 2024 @ 5:41am 
I guess it won't be compatible with the 10th anniversary edition mod?
*HRA* Sep 6, 2024 @ 6:43pm 
just a suggestion. maybe the Yari Kumi should be change to Nagae Yari Kumi Short Spears on early game and samurai variant should have Nagae Yari Samurai

After getting the Research in Yari Dojo. Availability of Long Yari Ashigaru ( Jumonji Yari Kumi and Samurai Variant) Should be Available
Noob Van Noob Sep 3, 2024 @ 10:51pm 
awesome mod, pretty much exactly what I was looking for battle wise.
ผัดกระเพร Sep 2, 2024 @ 5:02am 
why yari stats very high? It almost max value
xiomai wonton bonton Aug 29, 2024 @ 4:28am 
Aww.That just sucks. Morale I can understand if they want to change it but configuring the speed of the movement and battles is a no no.

For those TW veteran of is used to past faced game and is active in multiplayer in different series, I won't recommend this mod this messed up with your muscle memory.
Lenny_Froggins Aug 28, 2024 @ 1:59pm 
@Hex: Devour My Siomai That is a feature not a bug.

@Myslenie build more buildings that give monks.

@Kingrey That isnt this mod.
Myślenie Aug 28, 2024 @ 4:54am 
How to increase monks cap?
xiomai wonton bonton Aug 27, 2024 @ 10:32pm 
Is it just me or whenever I am in a battle the units move slow and fight slow it's kinda annoying
ANDORP Aug 27, 2024 @ 5:04pm 
Mod's amazing
Cannon Fodder Aug 26, 2024 @ 12:35am 
What's the main menu music? Goes hard.
Kingrey Aug 25, 2024 @ 1:52am 
for some reason all my buildings cost 1 gold. Is it this mod or am I doing something wrong?