Darkest Dungeon®

Darkest Dungeon®

Enid Standalone Class With English Translation
7 Comments
Jackaljavi May 26, 2024 @ 5:34pm 
Ok, thank you for your fast response and sorry for replying this late. The upgrades works now! :) Although since I deleted the class and readed it, I need to level again the character. I'll inform you of any errors
bent  [author] May 24, 2024 @ 6:31am 
Thanks for letting me know the error, I fixed it. I tested both Enid and houndmaster in a dungeon run and upgrading both in the guild and everything seems to be working again. Let me know if you find anything else!
bent  [author] May 24, 2024 @ 5:46am 
Alright I'll check it out.
Jackaljavi May 24, 2024 @ 5:35am 
Hi, noticed that you class somehow has incompatibilies with the original hound master class. Although both of them work in combat, when I try to upgrade the hound master in the guild, there isn't any ability to upgrade and when I try to upgrade in the blacksimth, the game just crash. After I deactivated the mod, hound master upgrades work again
4dchannel May 21, 2024 @ 3:40pm 
Thank you so much for your detailed response. The reworked standalone classes with cool skin have been a long-awaited thing. Thank you for making these mods.
bent  [author] May 21, 2024 @ 4:13am 
You are right, it is used for the original I manually did the rest. As far as I know it can't properly generate custom classes.

I used the program uploaded by Mizuromo for mainly the visual parts of the mod and to have a base to work with. This is way faster than basically copying the original houndmaster and renaming everything manually so I used it to have the base class to start with.

I manually changed the info file for the abilities into the one of the rework (basically copy paste) then copied the audio files and changed the id to the new enid one. Then I added the effects file and buffs file. Through testing I found out that there were text entries missing in the localization file so I gave chatGPT a basic rundown of the character and let it generate the missing discriptions and added those to the location files.
4dchannel May 20, 2024 @ 12:35pm 
wow it`s so amazing. I understand that Mizuromo's program creates a class based on the original status. And yet how could you generate a class based on the reworked status?