Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Conquest Rebalanced Lite - AI Rebalance only
63 Comments
LIE 12 hours ago 
update please
Will this be updated sir? Only mod i play with but it appear arty spam is still happening
CrusaderLite Oct 16 @ 7:37am 
♥♥♥♥
GIVE ME THE FULL MOD JUST GET RID OF THE MAP STUFF
SPECTRE Sep 25 @ 9:26am 
AI still spams artillery...
Night Jager Sep 15 @ 5:41pm 
Can you uptade ?
Escrima Apr 3 @ 10:05pm 
Is valour patch needed?
погнивэт Mar 20 @ 10:40pm 
@Walletsch i alot of mods seem to create this problem (incuding auto medic). i also want to know if this is fixed/being worked on. really a pain to lose hotkeys in a game this intense.
Walletsch Mar 7 @ 1:19am 
Nice mod,
i have a one problem with it.
The skills, like throw a grenate, don't work with F1 Key. Is there a workaround?
Asuka Feb 3 @ 9:12am 
can this work with I.A.E.M?
Red_Snow  [author] Jan 17 @ 4:36am 
Думаю нет
VlaDont Jan 17 @ 1:48am 
C MACE совместимо?
Red_Snow  [author] Jan 15 @ 12:39pm 
I guess you could make a valour version quite easily. Each faction in valour will have a 'shopping list' for the AI (conquest.ger.lua for example). You can edit the priority numbers in there to reduce enemy arty use.
SnakeROG Jan 15 @ 11:18am 
what I’m looking for above all, is your approach on having less artillery because I find it a pity to have few enemies and a 155mm that walks and a hummel that costs really expensive
Red_Snow  [author] Jan 15 @ 11:06am 
80% no. The game might run, but the AI will only buy units from Vanilla.

Valour is fun because it adds cool new units and I guess you don't want to fight against an AI that doesn't have any of them...
SnakeROG Jan 15 @ 9:15am 
hello is this version 1.1 compatible with Valour ?
Red_Snow  [author] Jan 14 @ 9:41am 
Supply units CAN spawn with this mod, but the probability is low.
Dragontale333 Jan 11 @ 12:02am 
does this version still make enemies spawn supply trucks like the full version? im sure ive captured enemy ammo trucks before but they arent spawning anymore
spungefat Dec 24, 2024 @ 11:25pm 
Please update and more features from other mod (2.2.) Great mods.
Barrett Dec 24, 2024 @ 8:37am 
needs update
20mm_flakvierling38 is not inside
vlad_8011 Dec 18, 2024 @ 11:36am 
@Red_Snow - i just found out its not your mods fault. Your mod.... well, it doesnt include one folder in path so there is no change if i use or dont use your mod, but they changed /resource/gamelogic.pak/script/multiplayer/modes/conquest.lua . To be precise, these values:

-- Time from start of match AI will wait before attempting to buy a unit.
local StartSpawnTime = {
-- Bot is defender
DefenseMin = 5 * 1000,
DefenseMax = 7 * 1000,
-- Bot is attacker
--AttackMin = 6 * 60 * 1000,
--AttackMax = 8 * 60 * 1000,
AttackMin = 0.5 * 60 * 1000,
AttackMax = 0.5 * 60 * 1000,
}
0.5 x 60 (seconds) = 30 seconds. I have no idea why they added -- for proper values.
Red_Snow  [author] Dec 18, 2024 @ 11:21am 
This is an old mod and hasn't been tested with open beta. I know that the new version changes the file structure affecting DCG, so there might be issues...
vlad_8011 Dec 18, 2024 @ 10:18am 
Not sure if this is from this mod, but on open beta (1.048) Ai start attack as soon as defence mission starts in Conquest
sing Nov 17, 2024 @ 4:49pm 
Please update and add the defense-time changes from v2.2! Would also be appreciated if you shared your preferred time-change mod. Thanks!
Henchman Dave Sep 22, 2024 @ 12:32am 
thanks for your trouble
Tac0slayer21 Aug 22, 2024 @ 4:51pm 
Any way to tune the tank spam?
Tannu Tuva Aug 13, 2024 @ 5:17pm 
is there a way i can modify this mod to also reduce tank spam? i am a bit small brain when it comes to modding files and in my filesd "gamelogic" is a pak chunk now :/
AesonTiel Jul 26, 2024 @ 7:48pm 
Hey just wanna say this mods pretty badass. It makes the game less... indirect fire battles and more actual fights. I have resource desyn errors pop up when I try to play coop but solo it works just fine.
Red_Snow  [author] Jul 19, 2024 @ 7:04am 
I'm not sure, honestly. I've never tried.
If it works with CE, none of the new units will show up.
rua Jul 18, 2024 @ 10:16am 
does this mod work with CEV2?
OrangeJuice_ Jul 2, 2024 @ 6:58pm 
oh sweet, thank you!
Red_Snow  [author] Jul 2, 2024 @ 6:57pm 
Nope! This version of the mod works with all the extended defense time mods so you should install whichever one you want.
OrangeJuice_ Jul 2, 2024 @ 6:56pm 
does this one have the extended defense time too? if not could you add it please!
Red_Snow  [author] Jun 30, 2024 @ 2:10pm 
Very nice! Thanks for reporting the problem so quickly.
Lime Jun 30, 2024 @ 8:20am 
Tested it out and can confirm it works now, Thank you!
Red_Snow  [author] Jun 30, 2024 @ 6:57am 
I think it's fixed now. There was a single missing comma!
Lime Jun 29, 2024 @ 8:34pm 
Ah i see, thank you! :)
Red_Snow  [author] Jun 29, 2024 @ 8:31pm 
@Lime Looks like a problem with the German AI. I'll fix it later.
Montjoie Jun 29, 2024 @ 7:32pm 
thanks for your update
Lime Jun 29, 2024 @ 2:48pm 
Any idea on what the issue is ?
Lime Jun 29, 2024 @ 1:24pm 
Here u go

GameThreadStart
[LUA] DBG: Loading /script/multiplayer/bot.main.lua
[LUA] DBG: trying to load file /script/multiplayer/bot.conquest.lua]
[LUA] DBG: Loading /script/multiplayer/bot.conquest.lua
[LUA] DBG: trying to load file /script/multiplayer/bot.data.lua
[LUA] DBG: Loading /script/multiplayer/bot.data.lua
[LUA] Print: AI Bot is player#1, nation ger, on team b which has 2 player(s)
[LUA] DBG: trying to load file /script/multiplayer/ger/conquest.ger.lua
[LUA] DBG: Loading /script/multiplayer/ger/conquest.ger.lua
[LUA] Syntax Error: [string "/script/multiplayer/ger/conquest.ger.lua"]:63: '}' expected near 'type' (file /script/multiplayer/ger/conquest.ger.lua)
Lime Jun 29, 2024 @ 1:16pm 
Ok i will do that right now, but ive also managed to narrow it down. its something affecting the americans because it crashes only when i play as the americans.
Red_Snow  [author] Jun 29, 2024 @ 1:15pm 
Basically the last bit of the file is where fatal errors (if any) are going to show up
Red_Snow  [author] Jun 29, 2024 @ 1:14pm 
To quote myself on another mod page:

Log Files
Remember to include the last 10 or so lines from your game log file:
My Documents/My Games/gates of hell/log/game.txt
Lime Jun 29, 2024 @ 12:51pm 
How would i do that ?
Red_Snow  [author] Jun 29, 2024 @ 12:47pm 
Weird. Have a look at your game log and see if there's anything there.
Lime Jun 29, 2024 @ 12:29pm 
It keeps crashing in the loading phase specifically towards the end of loading, i managed to load in once but every time since i haven't been able to. No error message, just sends you back to steam and closes the game.
Red_Snow  [author] Jun 29, 2024 @ 8:55am 
Alright, that should be the new squads added in. Have fun!
TheBunnyLord Jun 28, 2024 @ 12:32pm 
<3
Red_Snow  [author] Jun 28, 2024 @ 12:29pm 
I'll probably manage it this weekend.

Honestly, it shouldn't make too much difference if you play one or two battles before I update the mod since most of the new AI stuff is late-war and doesn't show up until stage 6-8. Up to you, though.
TheBunnyLord Jun 28, 2024 @ 10:16am 
alright, how long will that take? Just asking because I don't want to start a conquest save without all mods up to date.