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Can you elaborate on your issue? Is she not spawning? Is there a text issue?
As to the error itself, again, I'm impressed. I have seen download issues arise from the localization batch file being included, but I didn't know other mod files could trip detection as well. Most of Darkest Dungeon's mod files are art files (the skeletons, atlas, and PNG's). There are also a couple of bespoke file types (literally DARKEST file type), so perhaps that could of triggered it also.
Anyways, I am glad you found a solution. Good health to you and your family. And happy gaming.
The reason was my antivirus that put some files into quarantine without a reason, i just turn off the antivirus and then i reinstall the mods, and the error messages stop appearing-
It seems to be a common thing tho, i did a bit of research on reddit and there is people with the same situation with error messages appearing randomly but the mods are working fine.
Ah yes, i could see the riposte and stress heal, but the first time i got her into that state was, uh, against the Shambler haha, so too many things were going on at the same time for me to process them. Thanks for clearing out that one.
Well then, i'm off to subscribe to all the mods you mentioned, i wanna see where all this ends up going.
Thanks a lot!
For your second question, I can appreciate a fan of lore. I am currently designing a second version of my Fugue Knight character, who will be tied to a series of quests. Due to the project's scope, I've been trying to refine the necessary mechanics (evolving quirks, bosses, summons, etc) through other mods I'm working on. I will also need an artist to help with enemy designs. However, that doesn't really answer your question, apologies.
To answer the original question, I'll say that her story will eventually intersect with the Broken Matron and Fugue Knight; moreover, their stories will then intersect with the growing "demon" threat seen in my Miscreants Miniboss and Conductor mods.
Thank you for playing my mod, and for taking the time to write such a kind comment.
Hello, it's wonderful to hear that you're enjoying the mod!
For your first question, when pushed to her limits, the Pilgrim will enter a trance state, and thus has a high chance to pass her turn; however, when she passes her turn, she activates Riposte. Upon countering an incoming attack, she will receive a big stress heal. She is a survivor above all else; thus, she takes solace in regaining control of the battle. It is inferred through dialog and mechanics that she first entered this state when her friends were slain.
One question, though, what does the "Battle Trance" affliction do exactly?
Also, would you mind sharing some more of her lore? I like it, very misterious but pointing at certain things.
On the other hand, i'm not using over 100 mods, i use between 10 to 20 mods, so i'll keep in touch if this issue has solved or not.
As I said, I tested the mod and everything is working properly on my end. The skin is also many times more popular than my mod; and, after translating the comments, I don't see anyone else reporting the issue you're having. As such, I can only suggest a few bug fix methods:
How many mods are you using? Do you have over 100? It sounds like the game has unloaded assets, as, when it does call for it, it doesn't CTD. I know Darkest Dungeon has some default hard limits when it comes to how many mods it can run at once.
Have you tried these characters and skins on a different save by themselves? Isolate the mods, test them, and see if the error persists for you.
Speaking of mod conflict, have you had this issue with these mods from day one? Or did the issues appear randomly one day? You can track down the potential mod conflict by sorting your mods in the workshop according to when they were updated.
the error messages that appears is:
Couldn't find bone: fxskill,anim: attack_stun,
file:
E:/SteamLibrary/steamapps/workshop/content/262060/3244578322/heroes/waylaid/anim/waylaid.sprite.attack_stun.skel
The game does ot crash in any instance, and the class works properly, the actual error message i recieve is this:
Couldn't find bone: fxskill,anim: attack_stun,
file:
E:/SteamLibrary/steamapps/workshop/content/262060/3233535198/heroes/crusader/anim/crusader.sprite.attack_stun.skel
As i said, the class works fine, i haven't experienced a CTD so far, i tried to uninstall it and reinstall it, but it keeps showing the error messge everytime i use side kick.
I'm also trying to figure out what is making the game sendng the error message, i was thinking it could be a load order kind of error or a mod incompatibility, i need to test if deactivating other mods make stop appearing.
I have tested both my local files and the workshop copy. I was not able to recreate your issue. Were you able to resolve the issue? If so, can you share how in case someone else runs into it?
If you haven't resolved the issue. It perplexes me. Typically, when the game calls for an FX or Anim it will crash on loading the Save if there are any issues, as the game checks the assets when loading in. But, you're saying that the issue only occurs when you use the skill?
Does the game crash? Does it error but let you keep playing? I saw your comment on the skin this mod is based off of. I checked the files of the skin as well since you report the same issue there. In both his mod and my mod, all necessary files are accounted for. I am interested to hear your response.
If you don't mind, I'd like to ask a couple of questions:
1) Does the Stun on "Side Kick" not offer enough "control?" Do you want the move to Stun and Push? Or, do you want the move to just Push?
2) Reach. "Sanctified Spear," like the Crusader's "Holy Lance," can be used to let the character hit back line enemies. Combine this with her "They Will Fall" ability and she can hit and set up massive damage on back line targets. That at least is my design intention. Does this not offer enough versatility?
Again, thanks for playing, and thanks for the feedback.
I sent you a friend request
Honestly I have never made DD mod before. Though I know it's not very difficult for DD, it'll be faster if we can work together.
I am sorry you ran into errors. I would be very thankful for a Chinese localization. I know there are many Chinese players looking for mods.
I will weigh the idea of an enhanced version. I may need to ask for details. As in, why do you think she's weak?
Now that the sinicization work has been completed,How can I contact you,Send you the "sinicization file"?
Also, I want to make a Chinese version for your other mods.
PS. Could you make an enhanced version of the "Waylaid Pilgrim" ? She's a bit weak in my play. I'm sorry I can't modify the effect of my skills, so I'll have to rely on you.
And now I can't find her. It's weird.
I encountered an issue while testing my Sinicization. Despite typing the "all hero start" module, I was unable to locate her in the carriage. Is she exclusively accessible through events?
I booted up my test file that uses the workshop files, and I did Not run into your issue. Were you able to figure out the problem? If not, do you have a complex trinket equipped to her? Does she have a modded quirk that disables stress based skills? Do you have a mod the overhauls stress?
The only thing I can think of, right now, is that something is disabling stress-based skills for the character. If that's the case, then Account of Jugo should also appear grayed out.