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\Zomboid\mods\YOUR_MOD_NAME\mod.info
Copy/paste the text between the lines to \Zomboid\mods\YOUR_MOD_NAME\mod.info
----------------------------------------------------------------------------
name=YOUR_MOD_NAME
id=YOUR_MOD_NAME ID
description=\YOUR_MOD_NAME: Craft Silencer for Firearms 41.
poster=YOUR_MOD_NAME.png
----------------------------------------------------------------------------
Make a new txt. file here:
\Zomboid\mods\YOUR_MOD_NAME\media\scripts\YOUR_MOD_NAME.txt
Copy the text between the lines below. And save it to:
\Zomboid\mods\YOUR_MOD_NAME\media\scripts\YOUR_MOD_NAME.txt
--------------------------------------------------------------
module Base
{
recipe Craft Silencer
{
MetalPipe,
Screws=4,
ScrapMetal=4,
BlowTorch=1,
keep Hammer,
SkillRequired:Aiming=3,
Category:Aiming,
Result:Base.ImprovisedSilencer,
Time:500.0,
NeedToBeLearn:false,
}
--------------------------------------------------------------
You can change the recipe to anything you want
Fair enough I suppose. Not sure about the sling needing a screwdriver, but bayonet & sling being incompatible sounds weird.
In fairness, that's far more realistic, and also makes you work for it.
If you have any issues with anything in relation to this mod, make sure "open ammo boxes while walking" is NOT running on your save/server!
or did other mod affected this
i made a Flashlight Suppressor, but it doesn't provide any light. how to fix?
https://steamcommunity.com/sharedfiles/filedetails/?id=3412682512
Though I'm pretty far into my playthrough and I still have no idea what weapon takes .22 ammo. I have mountains of the stuff and no way to use it.
I'd like to see it updated for B42, hoping that it'll happen bc this is the only gun mod I'd ever use
What do you mean by that. You can take out the ammo out of the boxes if you put them in a separate garbage container? Or you're leaving them aside until you found a fix?