Project Zomboid

Project Zomboid

Firearms B41 Revamped
321 Comments
mixuz88 Nov 17 @ 2:10pm 
Forgot that you have to make an 'mod.info' file with these lines, here:
\Zomboid\mods\YOUR_MOD_NAME\mod.info

Copy/paste the text between the lines to \Zomboid\mods\YOUR_MOD_NAME\mod.info
----------------------------------------------------------------------------
name=YOUR_MOD_NAME
id=YOUR_MOD_NAME ID
description=\YOUR_MOD_NAME: Craft Silencer for Firearms 41.
poster=YOUR_MOD_NAME.png
----------------------------------------------------------------------------
mixuz88 Nov 17 @ 12:08pm 
I dont have the Workshop option in PZ, So i cant upload mods. But in case you wanna add a recipe for silencers in Firearms41:

Make a new txt. file here:
\Zomboid\mods\YOUR_MOD_NAME\media\scripts\YOUR_MOD_NAME.txt


Copy the text between the lines below. And save it to:
\Zomboid\mods\YOUR_MOD_NAME\media\scripts\YOUR_MOD_NAME.txt
--------------------------------------------------------------
module Base

{
recipe Craft Silencer
{
MetalPipe,
Screws=4,
ScrapMetal=4,
BlowTorch=1,

keep Hammer,
SkillRequired:Aiming=3,
Category:Aiming,
Result:Base.ImprovisedSilencer,
Time:500.0,
NeedToBeLearn:false,
}
--------------------------------------------------------------


You can change the recipe to anything you want
riptide102 Nov 13 @ 5:05pm 
can someone tell me what uses 44-40??? im not crazy i swear i've seen that there's a gun that uses it but i can't find it
Hyzo Nov 7 @ 12:33pm 
Keep up the good work :ghsmile::cozybethesda:
KanaZery Oct 4 @ 10:23pm 
Is it compatible with the snake pack?
Unknown Guy With Chinchilla Aug 12 @ 5:03am 
Can I replace the old mod with this one?
AmoryBlaine Jul 30 @ 7:11pm 
Trying to balance this and Totally's NATO stuff. The code for gun stats is real messy.
[+| CL rautamiekka Jul 30 @ 2:49pm 
@AmoryBlaine

Fair enough I suppose. Not sure about the sling needing a screwdriver, but bayonet & sling being incompatible sounds weird.
AmoryBlaine Jul 30 @ 9:44am 
@ [+| CL rautamiekka My issue is mostly that attaching the bayonet removes the sling and the sling needs a screwdriver.
Piudipiu Jul 25 @ 10:10am 
B42 or I end myself
B-key Jul 21 @ 9:52am 
b42 or i surely perish
[+| CL rautamiekka Jul 15 @ 9:21am 
@AmoryBlaine

In fairness, that's far more realistic, and also makes you work for it.
AmoryBlaine Jul 14 @ 7:01pm 
This doesn't have the option to attach upgrades without a screwdriver like the base mod
ReadyForTheDevil Jul 3 @ 1:41am 
b42 pls
Swis Jun 10 @ 5:57pm 
Is there a way to craft magazines? Found an m60 but after u empty the one mag ur cooked
DictatorDakota Jun 7 @ 8:35am 
Will this be updated to B42 anytime soon?
The Krab May 12 @ 6:04pm 
PSA: "open ammo boxes while walking" is NOT compatible with this mod

If you have any issues with anything in relation to this mod, make sure "open ammo boxes while walking" is NOT running on your save/server!
The Krab May 12 @ 6:01pm 
SKS AK Mag adapter was able to be fitted a few real life days ago and now suddenly is not able to be fitted anymore. I went on a massive looting run to find AK mags (which should definitely have their spawn rates increased, found 3 AKs and only one mag between multiple gun stores). I have essentially all the tools in the game in my inventory and am not able to fit the ak mag adapter to the sks. The rifle has no attachments on it
RoXXoR May 3 @ 2:49am 
Does anyone know how to craft improvised silencers? They appear in CraftHelper but there is no option to actually craft one even if you have all the materials.
AlexFromKarelia Apr 18 @ 11:13pm 
Dupe item reporting! Install bullet extender on shotgun, then unload it, than remove bullet extender - and your shotgun full of ammo again. Please, fix it. SKS - the same moment.
What about adding SG550, G3?
ChipR Mar 29 @ 5:42am 
but then does the FAL magazine has a use? the fn fal itself refuses to take a loaded fn fal magazine and it only accepts the m14 one, so i was pretty confused
flyb Mar 28 @ 8:09pm 
ChipR: not a mod conflict, M14 mags are shared between FAL and M14. Sharing mags across similar weapons is a common thread with this mod (so you don't have so many different mags floating around). For example, the Sig uses Baretta mags.
ChipR Mar 28 @ 7:02pm 
is it just me or the FN FAL requires M14 magazine instead of its own FN FAL magazine?
or did other mod affected this
marshmallow justice Mar 16 @ 7:45am 
ah, i realize now the slings are different things. theres slings that are just basic attachments to the gun, a visual thing so to say.. then theres real slings that provide the slot

i made a Flashlight Suppressor, but it doesn't provide any light. how to fix?
marshmallow justice Mar 14 @ 2:50am 
i cant use slings, or i dont understand how. i attach rifle sling to gun, but it's just decorative. i can still only attach it to my back, not anywhere around my body like noirs rifle slings / jay's rifle slings update
Dragontamer997 Feb 23 @ 9:33am 
Will this mods loot settings affect the guns that are supposed to spawn inside gun cases? With the original mod and vanilla when a gun case spawned it 90% of the time had a gun and a box of ammo in it. With this version of the mod while I get gun cases to spawn they never have any guns or ammo in them, is that supposed to happen? If it helps all my loot settings are set to the lowest possible same as they were with the original mod.
Black_Stag Feb 23 @ 7:38am 
I'm gonna be honest, I love this mod. But it feels like guns break WAY too fast, I put 5 mags through an M16A1, and it started jamming after a single one, and by the time I got done, It was down a quarter of its durability. Any suggestions for fixing that?
_PeNaTaToR_ Feb 17 @ 5:58pm 
This mod will work with Brita weapon pack?
Vinishow Feb 14 @ 5:47am 
what happened to improved_muzzle_flash?
AltenRoguerz Feb 13 @ 12:47pm 
my only problem (which aint a problem but more of an onconvinience) is the lever action rifle animation, is there any way for you to fix it so the character doesn't lower it then rechamber it, but have ut play out whole aiming? in VFE's fashion
MasterKiller117 Jan 29 @ 3:54pm 
Will it get an update soon? :spiffo:
Scavvr Jan 27 @ 6:35pm 
anybody else have missing textures for every gun?
Kaoeutsu Jan 19 @ 10:44am 
will you update to B42?
Depresión Severa Jan 15 @ 7:59pm 
What does the primary and sencondary sheath sheaths?
pudding Jan 15 @ 1:16pm 
attached a sling to my mp5a3 but i cant use the sling? anyone got a solution
CatCong Jan 12 @ 5:37am 
I can't put the gun light back on my guns when i take them off. Am i missing something?
HTOScoutMctartan Jan 10 @ 11:51pm 
I love the pistols in this mod, rapid fire head shots.
Though I'm pretty far into my playthrough and I still have no idea what weapon takes .22 ammo. I have mountains of the stuff and no way to use it.
James Renkov ☭ Dec 31, 2024 @ 7:23pm 
@Mysthios Im waiting for a fix but that probably wont come now that B42 Unstable is out
Sebe Dec 26, 2024 @ 2:32pm 
Original mod isn't as good of quality as this version.

I'd like to see it updated for B42, hoping that it'll happen bc this is the only gun mod I'd ever use
bip Dec 24, 2024 @ 2:22am 
The original version of Firearms B41, now just called Firearms, has already been pushed to B42 in beta. Probably not perfect but it's there.
flyb Dec 22, 2024 @ 8:45am 
All around great weapon mod. Looking forward to a b42 update.
SamsungSmartFridge Dec 20, 2024 @ 9:53pm 
Thus begins the modpocalypse
Mysthios Dec 20, 2024 @ 7:36pm 
@James Renkov
What do you mean by that. You can take out the ammo out of the boxes if you put them in a separate garbage container? Or you're leaving them aside until you found a fix?
dddumb510 Dec 20, 2024 @ 1:28pm 
Please update for b42
Jrodrocks Dec 19, 2024 @ 8:16pm 
UPDATE FOR B42 PLEASE!!!
James Renkov ☭ Dec 17, 2024 @ 1:55pm 
@Mysthios No i have not ive just had to put all the boxes ive found into a separate garbage container for the meantime
⁀જજ⁀✈▮▮ Dec 17, 2024 @ 8:45am 
i seem to have the same issue as you guys, with the .30-06 ammo box, simply cannot open the box because the "open ammo box" doesn't appear.