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“Regarding the B42 Patch, I'm more than aware it's pretty high in demand and I do plan to make it even though I myself and many of my friends play on B41 regardless. It's just that after taking a look at it, which was in a haste of sorts 'cause I had a lot of going on I'm pretty sure that I certainly wouldn't mind if some volunteer who is familiar with B42 file construction could help with porting it and of course be credited for it accordingly. All in all I do have tons of free time for the time being, so I'll make sure to deliver as much as possible ^^” so yeah
We are currently already planning to port over the student models to B42 as a work-in-progress part of v1.2.6.
it has 2 guns the explosive rounds and the auto
Club occupations (Problem Solver 68 as a example)
Custom voice lines
Replace ID's with School ID's depending on what occupation you choose (Choosing a Gehenna related occupation would result in a Gehenna ID, Choosing FTF would result in a Abydos ID etc...)
Overall can't wait for the B42 port of this mod that will make me play lots of PZ again
I harmed myself and checked and it was the same.
The same thing happened when I placed and clicked the object.
I recorded clips of each test and just uploaded it to YouTube so you could see it (the first clip is the Advanced Trajectory's Realistic Overhaul test): https://youtu.be/3YHNG80xXew
I had assumed grenades like Hanako's grenade launcher would work with Advanced Trajectory's Realistic Overhaul since it is based on Advanced Trajectory, but that doesn't seem to be the case unless there is something in the settings I can change to make it work.