Project Zomboid

Project Zomboid

[B41] Ryo's Blue Archive
393 Comments
Toothless 21 hours ago 
is it gonna be on build 42 soon?
Ryo  [author] Jul 7 @ 10:38am 
If she doesn't have her items displayed then she is surely not a part of the live version yet.
Hex: Cópium Jul 6 @ 2:35pm 
Hey, in the item list google doc, it says there's Hatsune Miku but nothing related to her in the game, is she out or she's still a wip?
Ryo  [author] Jul 3 @ 9:54am 
The mod itself is planned to get rid of the casings by default in the next ver. Starting 1.2.6 It will be a sub-mod that enables the casings for those that want it, although some difficulties and delays due to private stuff is in the way of releasing 1.2.6 in its fullest for now.
UsatoAsashi Jul 3 @ 9:31am 
is there any way to delete empty casing on the ground
xBausx Jun 15 @ 2:55am 
Hey ! Does anyone know an article on how to repair their tanks? I keep being unable to uninstall the gunner, canoneer, investigation, and ammunition seats. Or am I missing something? Thanks !
Ryo  [author] Jun 7 @ 8:37am 
What kind of question is that supposed to be 😭
Kat Jun 5 @ 6:42pm 
what does this even do?
Onikata Kayoko Jun 1 @ 10:19pm 
Wake up gamers BA's Steam store page is out https://store.steampowered.com/app/3557620/Blue_Archive/
Onikata Kayoko May 30 @ 8:40pm 
Yeah he said since you guys are already working on it he’ll stop since there’s no point in doing so anymore. I hope you guys cook with the B42 port I’m faithful it’ll be a very good one :steamhappy:
Ryo  [author] May 30 @ 4:43pm 
It was a good while ago. And it's not really alright to start doing the work and only then contact us?? I think it should've been done beforehand, especially that it happens a second time. So at this point I'll pass on the "offer".
Onikata Kayoko May 30 @ 10:59am 
Got it, passed the message on to them. Honestly thought they would contact and work directly with you guys instead of making it a separate temporary mod. Because in page 8 of this comment section Ryo said

“Regarding the B42 Patch, I'm more than aware it's pretty high in demand and I do plan to make it even though I myself and many of my friends play on B41 regardless. It's just that after taking a look at it, which was in a haste of sorts 'cause I had a lot of going on I'm pretty sure that I certainly wouldn't mind if some volunteer who is familiar with B42 file construction could help with porting it and of course be credited for it accordingly. All in all I do have tons of free time for the time being, so I'll make sure to deliver as much as possible ^^” so yeah
๖ۣۜDomitori™  [author] May 30 @ 9:20am 
The problem is that neither of us have been contacted about that by anyone beforehand, including WhatIsThisG who had uploaded a modified version of this mod (which, as I had told them earlier, would've worked better as a separate script mod to let the game override the original's, rather than reuploading all 500+ MB of it) without Ryo's permission, hence why we do not agree for a public release of it. If possible, please pass this message on to that person as well.

We are currently already planning to port over the student models to B42 as a work-in-progress part of v1.2.6.
Onikata Kayoko May 30 @ 1:06am 
Hey Ryo, I don’t know if you know yet but a person named WhatIsThisG would gladly volunteer to help port the character skins and maybe guns into B42. But everything else like the special student items functions and Iroha's tank you would have to do the rest. If you have no plans to affiliate with him at the moment then I think he will upload a temporary B42 port of the skins and guns until you make the B42 update. For more information here: https://steamcommunity.com/sharedfiles/filedetails/?id=3386449799&tscn=1748431001
Onikata Kayoko May 11 @ 2:52pm 
It truly does (Still waiting for the B42 port)
Zetacius May 10 @ 6:43pm 
1 year anniversary yayyyyy
Ryo  [author] May 10 @ 3:22pm 
Time flies, doesn't it?
Onikata Kayoko May 10 @ 1:59pm 
this mod existed 1 year ago today
Zetacius May 4 @ 9:43pm 
It works until you get to aiming 10 and beyond
AIice May 4 @ 7:43pm 
i wonder if changing the lvl for the anm change to 11 will help
AIice May 4 @ 7:38pm 
oh so its the mod doing it?
Zetacius May 4 @ 6:05pm 
Shields can't really be helped when fancy handwork changes gun aiming animations of hands after a certain level, but have fun regardless!
AIice May 4 @ 12:07pm 
Ok so I have all the mods and dependency for the mods. the shields do work but there animations is sideways when i hold them, the list dont say anything about this idk how to explain it it may be a setting on brutal or smth ima keep trying to fix it. other than that tho this mod has been a blast. sorry about the spelling english is my 2d language.
Ryo  [author] May 4 @ 4:07am 
I strongly *recommend* you read the mod requirements as well as the mod's description. All of your questions so far could be answered that way. I've specifically spent tens of hours on making a google doc explaining how every single item and weapon works just to not answer questions like these in the comment section. Iron Horus needs to be equipped off-hand (can be found in the doc), which iirc requires brutal or fancy handwork to work properly as in dual-wielding at all. As for Toramaru's machine gun it uses 7.92 (also can be found in the doc)
AIice May 3 @ 10:20pm 
Also idk what im doing wrong but i dont think im holding the IRON HORUS right but its blocking the dmg, its at a weard angle any idea how to fix it?
AIice May 3 @ 10:16pm 
On the tank
it has 2 guns the explosive rounds and the auto
Zetacius May 2 @ 6:33pm 
Auto turret isn't part of this mod?
AIice May 2 @ 1:10pm 
Hey any idea what amo the turret used fr the turret i know the amo for the normal shells but cant figure out what is for the auto turret
AIice May 2 @ 11:03am 
ima try transmog i dont have it Thx for lettime me know
Zetacius May 2 @ 6:36am 
Some modded shoes also screws with them, others won't
Zetacius May 2 @ 6:30am 
Mostly there is conflict with vanilla jackets and sweaters
Ryo  [author] May 2 @ 5:36am 
This is so vague that how could I possibly help from just that? You're probably just missing the transmog mod or not hiding all the vanilla clothing parts, which tend to break the model's flags such as pants or vests.
AIice May 1 @ 9:32pm 
Hoshinos head is breaking </3 plzzzz fix ir is it a mod im missing?
Zetacius Apr 27 @ 6:40am 
Will there be Track Suit Mari? Would be nice
Zetacius Apr 23 @ 6:12pm 
Gotta wait till stable boys
Pirunia Apr 20 @ 10:11am 
Hard work and Hard hope ahh creators
Onikata Kayoko Apr 19 @ 5:16pm 
ryo and dom pls I beg you b42 port (I miss playing as Kayoko already :steamsad:)
Zetacius Apr 12 @ 8:52am 
Lots and lots of play :)
Onikata Kayoko Mar 19 @ 4:59pm 
3 B42 suggestions I have in mind
Club occupations (Problem Solver 68 as a example)
Custom voice lines
Replace ID's with School ID's depending on what occupation you choose (Choosing a Gehenna related occupation would result in a Gehenna ID, Choosing FTF would result in a Abydos ID etc...)
Overall can't wait for the B42 port of this mod that will make me play lots of PZ again
自由之翼 Mar 2 @ 6:43pm 
I love this mod.Thank you!:luv:
sakarin Feb 27 @ 12:18am 
Oh, I needed first aid 1 to use it! I tried it and it works. Thank you!
Zetacius Feb 26 @ 9:07pm 
How is first aid level? The item notes says at least First Aid 1 needed iirc
sakarin Feb 26 @ 8:49pm 
right-clicked and checked, but couldn't find anything available.
I harmed myself and checked and it was the same.
The same thing happened when I placed and clicked the object.
Zetacius Feb 26 @ 3:12pm 
What have you tried with it?
sakarin Feb 26 @ 4:09am 
umm... how use ayane first aid?
Frog Feb 25 @ 1:26am 
Ah that's unfortunate, but thanks for looking into it. I was hoping to use the realistic overhaul but if it comes at the cost of not being able to use the grenade launchers I'll probably just stick with the original advanced trajectory mod for now. Thank you
Ryo  [author] Feb 25 @ 1:20am 
I see, unfortunately then I don't think it is possible to make both of those work atm 'cause I don't even know what's so different about them structure wise atp. The most I can say is run the normal Adv Trajectory or keep the realistic overhaul, but lay off grenade launchers 'cause nothing but them is dependant on Adv Trajectory.
Frog Feb 25 @ 12:48am 
To test this, I spawned in and chose Hanako then used her grenader launcher first with the Advanced Trajectory's Realistic Overhaul and recorded a clip using it where you can see it is just functioning as shooting a single shot from a gun rather than firing a grenade. Then I disabled that mod and enabled the original advanced trajectory and tested it and you could clearly see the grenade launcher working properly.

I recorded clips of each test and just uploaded it to YouTube so you could see it (the first clip is the Advanced Trajectory's Realistic Overhaul test): https://youtu.be/3YHNG80xXew
Ryo  [author] Feb 25 @ 12:10am 
Like dear Zetacius said, it *should* be perfectly compatible and yes Advanced Trajectory is only a must-have if you want to have grenade launchers and rocket launchers working since I built them on top of adv trajectory scripts. But back to square one I'm surprised to find out it isn't compatible? Would you mind just seeing with normal Advanced Trajectory? If it keeps on then I think the issue lies elsewhere.
Frog Feb 24 @ 11:46pm 
From my understanding, the Advanced Trajectory mod was needed if you wanted the grenades to function properly. For example, Hanako's grenade launcher doesn't work unless you are using Advanced Trajectory.

I had assumed grenades like Hanako's grenade launcher would work with Advanced Trajectory's Realistic Overhaul since it is based on Advanced Trajectory, but that doesn't seem to be the case unless there is something in the settings I can change to make it work.