RimWorld

RimWorld

Gulden Biome
236 Comments
SamuraiBoomey Jul 19 @ 6:35am 
Soon...
A tropical beverage Jul 18 @ 10:00pm 
I love this mod. The art is amazing, can't wait for the update!
Sovereign  [author] Jul 14 @ 1:21pm 
what Kirbington said
Kirbington Jul 14 @ 1:20pm 
Requires ReGrowth:Core which Helixien has stated will be updated but not for some time.
LZIM Jul 12 @ 6:20am 
o7
oscarmdsh69 Jul 11 @ 2:10pm 
1.6 update coming?
тетеря, блин Jul 11 @ 7:27am 
reminds me that dlc from Oblivion, Shivering Isles, and the part of that Isle called «Bliss». does it still work with 1.6 and the new DLC?
Bimbo Advocate Jul 1 @ 10:25am 
btw awesome biome, really cool. I am excited for any new content this biome will get.
Bimbo Advocate Jul 1 @ 10:18am 
this biome is perfect for nephilim or seraphs, really fits the whole "angelic" theme
Stryyyder Jun 22 @ 1:08am 
does he rune bear never... leave? it's spawning-in message says it will only stay temporarily, so ive been trying to wait it out, but its been well over a quadrant. man-hunting packs have come and gone in the time this guy has stuck around on my map
UncleMratni Jun 6 @ 10:08am 
Please make the gulden sheep milkable and mod in a special "gulden cheese" for vce...
Gypsu May 20 @ 2:24pm 
The Gulden Ambrosia mush patch seems to overwrite the normal Ambrandy mush recipe making normal ambrosia even less useful. Deleting the patch let's you use the original.
Head May 18 @ 12:28pm 
Nice mod
Knuti May 15 @ 11:55am 
Hi, would it be possible to add new column to the condition for the throneroom requirement? I think they look especially awesome for the throne room. Thanks!
Dman Apr 27 @ 12:57pm 
@Mazon bathed in rays of guld. . .
Mazon Apr 26 @ 5:46pm 
One day. . . We'll return together. . . To our home- bathed in rays of gold. . .
Samurye Apr 25 @ 12:01pm 
Hello!

I've noticed that "Aurelian Stone Tile" floors have the same beauty stat (4) as "Fine Aurelian Stone Tile" despite only requiring a fraction of the resources and work. Is this intentional? It makes the higher quality floors redundant.
estrogenesys Apr 14 @ 10:05pm 
I tried making yoghurt with the Alpha Crafts Mod, but the recipe does not recognize Gulden Berries as a "fruit" type
BreBearz Apr 12 @ 11:45am 
The mod harmonea mentioned I’m not able to get working. Is there any other mods?
BreBearz Apr 12 @ 11:42am 
How can I get this to work with majestic tree/ foliage mod?
Captain Apr 2 @ 1:35pm 
It looks like Gulden Berries don't count as "Biome Fruits" for VCE deserts, any chance we could get that tweaked?
Phreeze Mar 26 @ 6:50am 
What kinds of animals spawn in the Gulden Biome, and is there a way to add certain animal spawns in?
Harmonea Mar 22 @ 2:31pm 
I made a mod to keep aurelian stone from spawning outside the biome (and ensure it always spawns inside it). https://steamcommunity.com/sharedfiles/filedetails/?id=3448703861
And on the subject of related mods, a patch for Majestic Foliage was recently released as well. https://steamcommunity.com/sharedfiles/filedetails/?id=3444217058
Perhaps you'd care to link to these related mods in the description? (But no problem if not!)
Captain Mar 19 @ 6:09pm 
very cool!
Halicade Mar 7 @ 9:54am 
Hello! I get the following errors from missing Ideology DLC. Hugs log below
https://gist.github.com/HugsLibRecordKeeper/85558c2c5264774243a2b3b9dd6182c5
Minkus Feb 13 @ 4:25pm 
to put sovereigns words a bit nicer if you have issues with your sprites verify your games files and then check and see if any mods are conflicting and causing issues with the mod.
Mullymuffinman Jan 28 @ 3:22am 
Hi, could it be that theres an issue with capricorns spawning with caaravans as they are not on carrier list?
UltraEmailMan Jan 23 @ 12:01am 
The claws could probably make a decent spear, glaive, or even sword. They're close to the length of a human arm in the source material, so there's quite a lot you could do with them. Might even be able to turn them into bow limbs.
Sovereign  [author] Jan 14 @ 5:06am 
@Nefere I've no clue. They should stick around as long as the thrumbos.

@TTNV ´nah nothing yet but do tell me if u have an idea.

@RealDeathClawProductions i agree, we already added the rat but that thing doesnt do much.

@Double Scotch i'll taje a loook but wont promise anything,

@Rend seems like u screwed ur game. These sorta issues are unrelated to my mod
Rend Jan 13 @ 9:24pm 
Hi, none of the sprites are there. No trees, grass, etc. Just weird colored mush and what I assume is a lot of stuttering as a result (Unrelated to graphics use, as it does not change with resolution).
Double Scotch Jan 8 @ 3:42pm 
Hello, could yopu make a patch for Majestic Foliage Framework? WOuld be awesome to have big majestic Gulden trees with perspective
RealDeathClawProductions Dec 26, 2024 @ 10:44am 
NGL I hope to see some new animals for the biome at some point since I feel like there aren't enough unique ones and I feel like more could be added (namely a wolf variant, cougar/panther variant, cow/muffalo variant being my personal choices for additions).

Love the mod and hope to see new additions in the future for it!
TTNV Nov 17, 2024 @ 8:59am 
heya couldnt find anywhere that said it but what can you craft out of the golden claws?
Nefere Nov 7, 2024 @ 12:13pm 
how long do the rune bears usually stick around? the letter says they'll leave after a while but for me, they never do, and this has become an issue on some early colonies as they for some reason like to wander right up to my base and hunt my pawns instead of wild animals
Vercreek Oct 12, 2024 @ 12:00am 
Ah sorry, apparently it was from Roo's side, and there's gonna be a fix in the next update, but thank you anyways!
Sovereign  [author] Oct 10, 2024 @ 4:05am 
@Vercreek https://discord.gg/S83zNJy3
post it here

@Yoshaaa! never heard about that. It works just fine on my end.
So it only displays it incorrectly?
Vercreek Oct 10, 2024 @ 2:51am 
Sorry, I'm not sure whether to forward this to Roo or this one [Issue with Roo's Fae and Satyr Expanded] , but I had an issue in where one of their factions can't send a trade caravan because they're trying to use the Capricorn, but it doesn't seem to be on the carrier list. Here's a full log of the error

Cannot generate arriving trader caravan for Fae of Bonsho because there is a pawn kind (Capricorn) who is not a carrier but is in a carriers list.
UnityEngine.StackTraceUtility:ExtractStackTrace () ---

[can't seem to post the full error log due to comment limits, if I could message you somewhere about it that'd be great!]
Yoshaaa! Oct 6, 2024 @ 4:52pm 
i found out what was wrong, apparently it just says i need gilded bloom even though i can actually use any medicine i want so it works
Yoshaaa! Oct 6, 2024 @ 9:50am 
i cant do surgeries without gulden bloom and its incredibly frustrating, this is a really cool biome mod so im very disappointed :(
Sovereign  [author] Sep 15, 2024 @ 4:03am 
i mean it is called gulden biome after all
Arieslia Sep 15, 2024 @ 12:23am 
this one is cool. that's all i really have to say, the idea of a golden biome is really cool. also, i feel like this is probably an Elden Ring inspired thing on some level.
Sovereign  [author] Sep 10, 2024 @ 2:08pm 
@Doctor Worm you need to tell me what those errors are. I cant do much otherwise.

@Tornbery dont really think there's much to be fixed, there's not really a bug here. I can look into optional mod comp tho.

@Zalera that would need c# that i'm not capable of. I can't do much about that but i love the idea.

@Necromancer4Life yes build in compability

@Cadet CStinky nope. Have u checked this with a tool?
TheBronzeWarrior Sep 1, 2024 @ 6:12pm 
@Cadet CStinky it probably has to do a lot more background stuffs but idk
Necromancer4Life Aug 17, 2024 @ 3:13am 
Is this biome compatible with World Map Beautification Project?
Cadet CStinky Aug 5, 2024 @ 10:46pm 
I'm experiencing performance dips on this biome -- is anyone else having this issue?
Zalera Jul 29, 2024 @ 12:54pm 
Would you consider either integration with "Vanilla Ideology Expanded - Dryad Theme", Or a Gulden/Erdtree Themed Gauranlen tree when playing in the biome? It would be cool to have a matching Gauranlen Tree when playing in this biome! :D
Doctor Worm Jul 27, 2024 @ 6:21pm 
@noybreally1 i bought the royalty DLC while its onsale and decided to try re-enabling this mod and it no longer throws the aurelian stone error so it seems even though royaly is not considered a dependancy it still needs it to function without throwing errors
Tornbery Jul 27, 2024 @ 12:24pm 
Everything is fine, but it's strange that you can't mine aurelian stone in mine shafts from Medieval overhaul.Because I wanted to build the whole fortress out of it but stone limited, I hope it will be fixed
Super Earth's weakest citizen Jul 23, 2024 @ 1:09pm 
is that the lands between ?
noybreally1 Jul 22, 2024 @ 8:13am 
The aurelian stone issue happens to me as well, I tried disabling any other mods (except Regrowth of course ;-) ) but is still happens. Does anyone know how to fix that?