tModLoader

tModLoader

Assorted Additions
38 Comments
ClayWarTheOne Jun 28 @ 4:41pm 
could you add an option to disable vanilla recipe/boss item crafting changes?
FiveBigGuys Mar 31 @ 5:13pm 
how do I get Jungle roses?
Lyrex Mar 14 @ 6:27am 
Bug was caused by a different mod add thankfully Jesse did a troubleshooting with me 10/10 support and lovely mod
Jesse.  [author] Mar 14 @ 3:55am 
SirSPINE5 (Sascha) please send me your client.log after the bug happens either on discord or create a steam discussion and paste the contents there. The logs can be found inside the tModLoader folder.
Lyrex Mar 12 @ 5:05pm 
Love your mod but i just got the Ghostly Blade dropped and i get a error texture set wherever my character is atm i dont know why tho :/
Jesse.  [author] Nov 25, 2024 @ 9:11am 
That is an oversight on my part, I'll update the mod in a day or two. In the mean time you can toggle the ore progression back to vanilla from the mod configs
Daedalus99 Nov 24, 2024 @ 3:33pm 
Maybe this is due to other mods interfering, but crafting the mechanical worm requires a mythril anvil, and since you can't get mythril without fighting the destroyer, am I just supposed to wait for it to spawn naturally or get a random mechanical worm drop?
Jesse.  [author] Nov 5, 2024 @ 6:02am 
Minions should now trigger the fire cracker explosion properly. Thanks for letting me know! :coolstar2022:
Ray-Sama Nov 5, 2024 @ 5:01am 
Hey just wanted to lyk the Sun Scepter attacks dont proc the firecracker ability, makes what could be a fantastic minion not even worth using
JJ's Place Sep 24, 2024 @ 11:20am 
yeah the buff is there it just isn't listed under the banner buff list. Didn't think to check that my bad.
Jesse.  [author] Sep 24, 2024 @ 9:12am 
The banner buffs seem to be working fine on my end. Some banners are missing the tooltip about giving a bonus against the enemy but they do still give the buff. I'll have to check if I can make banners placeable off of platforms.
JJ's Place Sep 24, 2024 @ 8:12am 
The enemy banners don't appear to give the banner buff they should when placed. Also the banners cannot be hung off of platforms.
Dust Sep 21, 2024 @ 2:43am 
very good mod.l hope you can do more bows or magic books.
konte1m Sep 9, 2024 @ 3:38pm 
btw ur folder with localization is misspelled
JJ's Place Aug 27, 2024 @ 12:29pm 
Cool thanks for the fixes!!
Jesse.  [author] Aug 27, 2024 @ 6:54am 
Just released a patch that fixes the swords and reduces the amount of haunted pots along with plenty of other fixes and improvements :lunar2019piginablanket:
JJ's Place Aug 25, 2024 @ 10:29pm 
2 small things the way you coded swords don't allow your charactor to change the way your facing while swinging the sword. So would you consider fixing that issue. And second the haunted pots spawn a little too frequently underground. Reducing the spawn rate would make them a lot less annoying.
Jesse.  [author] Aug 21, 2024 @ 10:01am 
Thanks for letting me known, I'll fix the dune ore soon. It's not really a reference, its just called dune ore since deserts have sand dunes.

The mysterious chest structure might be tricky since it assumes that the entrance is intact. I'll try to come up with something.
Fidzius Aug 21, 2024 @ 9:40am 
Dune ore is not bomb proof, making it (way too) easy to acquire.
It leads to breaking the balance completely since it is top tier in pre-hardmode.
Should also be related to "spice" and/or some worm boss for "Dune" reference.

Mysterious chest structure seems to have odd generation - it blocked my dungeon entrance. (though I am using "Remntants" mod that alters world gen)
T0chkan Aug 18, 2024 @ 10:55am 
ghost looks funny
Jesse.  [author] Aug 11, 2024 @ 10:05pm 
The hardmode ores are supposed to be locked behind the mech bosses.

Palladium/Cobalt can be broken straight away, Mythril/Orichalcum after defeating the Destroyer and Titanium/Adamantite after both the Destroyer and the Twins.

This can be disabled in the configs (Server/World settings).
Flying American Aug 11, 2024 @ 11:28am 
Are the hardmode ores after cobalt and palladium supposed to be unbreakable, because i have a titanium pick and i still cant break orichalcum?
Jesse.  [author] Jul 22, 2024 @ 10:04am 
The rune slot needs to be unlocked by using a Blank Rune [github.com]. A lot of other info is also available in the github issues.

Maybe I should add a FAQ section somewhere until I figure a better way to indicate this requirement since this gets asked a lot.
Cyble Jul 22, 2024 @ 9:53am 
where is the rune slot
Jesse.  [author] Jul 14, 2024 @ 5:27am 
Some items can be found in chests, some have to be crafted, others drop from enemies. There is no proper wiki, however, the github repository contains info on the different items in the issues section [github.com].

If you want a guide for progression, it can be found here: class setups [github.com]
ZYeahwithA Jul 14, 2024 @ 4:39am 
so how do i find the itmes for the mod pack?
Jesse.  [author] Jul 9, 2024 @ 11:29pm 
The mod should work with calamity if that's what you mean :lunar2020thinkingtiger:
FireRagerBatl Jul 8, 2024 @ 1:22pm 
Does the game synergise with calamity?
mrbaugust Jul 7, 2024 @ 12:45am 
guys rate shoes out of ten
Jesse.  [author] Jun 9, 2024 @ 1:00am 
You can get into the room either by using the Mysterious Key crafted from all three mech boss souls + a shadow key or by breaking in with a pickaxe that has 200% power or more.
76561199605776045 Jun 9, 2024 @ 12:47am 
how do you get into the room underneath the dungeon?
Jesse.  [author] Jun 8, 2024 @ 12:24am 
Runes can only be equipped in the Rune Slot which needs to be unlocked by using a Blank Rune.

I edited the tooltips of the runes to reflect this. (Also fixed a bug where runes could be quick swapped into regular slots if the Rune Slot was not unlocked) :DSTpigman:
Gameraiders101 Jun 7, 2024 @ 7:41pm 
Runes are not equippable for some reason
Lanugare May 13, 2024 @ 12:38am 
woah, reminds me of Exodus Mod somehow
The53% May 10, 2024 @ 6:30am 
interesting mod, i'll check it out on my new heavily modded playthrough
已经在换弹了 May 9, 2024 @ 11:17pm 
I think this mod has a great potential,I'll give it a shot.
Jesse.  [author] May 9, 2024 @ 9:41pm 
Thanks! I worked on this on and off for quite a while. Many items are basic at least compared to what some mods do, but you gotta start somewhere.
aterrariaPlayer May 9, 2024 @ 6:02pm 
That's a lot of content for your first terraria mod, good job! Looks fun from the pictures:steamhappy: