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The mysterious chest structure might be tricky since it assumes that the entrance is intact. I'll try to come up with something.
It leads to breaking the balance completely since it is top tier in pre-hardmode.
Should also be related to "spice" and/or some worm boss for "Dune" reference.
Mysterious chest structure seems to have odd generation - it blocked my dungeon entrance. (though I am using "Remntants" mod that alters world gen)
Palladium/Cobalt can be broken straight away, Mythril/Orichalcum after defeating the Destroyer and Titanium/Adamantite after both the Destroyer and the Twins.
This can be disabled in the configs (Server/World settings).
Maybe I should add a FAQ section somewhere until I figure a better way to indicate this requirement since this gets asked a lot.
If you want a guide for progression, it can be found here: class setups [github.com]
I edited the tooltips of the runes to reflect this. (Also fixed a bug where runes could be quick swapped into regular slots if the Rune Slot was not unlocked)