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Also the thing I came to report in the first place:
While playing with the new "Alien | Rimworld" mod with the alien start, and after adding some mods I got a bug that ♥♥♥♥♥♥ up my game a couple times.
Now I started on removing mods to find out the cause and it was the config from here called "Don't perform work in a containment cell doorway" since apparently the zone for the "nest spot" and/or the other buildings on the hive tab that are used on the mod seem to conflict with that setting for some reason.
The bug causes every alien pawn of the player and sometimes the rest on the map to have a recurring red error of "started 10 jobs in one tick" and so they all freeze up standing in place forever.
I assumed that a simple way to resolve this maybe exists - for example not checking prisoner rooms, e.g. requiring a holding spot in the room for it to be effective to begin with. After all I was totally confused why a patch applies that is intended to fix an anomaly specific issue, but triggers in my very "normal" prison that has no anomaly content yet at all.
And yes, I realize how heartless I suddenly sound, LOL.
My pawn does also cower and sometimes leaves the food item inside if it can get far enough inside, but it doesn't always do so.
Maybe the problem is scale:
My holding cell is small and contains like 20 prisoners, so when two or three fight near the door, the pawn does not really get a chance to drop an item there and goes back immediately. It will then cower - however I have 10 colonists that do nothing but deal with prisoners and there is 17 other prisoners needing food, e.g. other colonists will also try to deliver food and once every one has cowered (as noted I play with 900 TPS, in real time that is usually very fast) the first one already tries to deliver again. The result is that the door is basically used at all times, which I believe might be somehow triggering the patch.
could you take a look at optimizing your Anomaly Open Door patch?
It is causing massive lag for me, and that despite I don't even play with anomaly content so far - I don't have any holding platforms or engaged with the monolith yet: https://ibb.co/xKvtYY26
I end up selecting all my extractors every few days, and manually ejecting the contents so that my animals can haul it and save my people all the extra time. It would make sense to have them manually collect it if bioferrite deteriorated or spoiled, but it doesn't.
It already has an eject button on it, so it would be nice if it did it on its own without me needing to do it myself or have my colonists wasting their time.
this would help immensely with medieval anomaly runs
Error during patching RimWorld.Pawn_RelationsTracker :: Single SecondaryLovinChanceFactor(Verse.Pawn) with: pre | post: Void SecondaryLovinChanceFactorPostfix(Verse.Pawn, Verse.Pawn, Single ByRef) | trans: System.Collections.Generic.IEnumerable`1[HarmonyLib.CodeInstruction] SecondaryLovinChanceFactorTranspiler(System.Collections.Generic.IEnumerable`1[HarmonyLib.CodeInstruction])
System.InvalidProgramException: Invalid IL code in (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.Pawn_RelationsTracker.SecondaryLovinChanceFactor_Patch3 (RimWorld.Pawn_RelationsTracker,Verse.Pawn): IL_0044: call 0x0000000f
My entire colony got teleported in there from an obelisk that reached maximum activity, and now we appear to be stuck.
It's apparently caused by things blocking the place where the obelisk wants to teleport pawns, most commonly a mountain in the way.
I do have one on the map in a matching spot, but outside of dev mode, no way to resolve this.
Without that, it's a complete colony wipe.
"Allow creepjoiners to romance non-creepjoiners and vice versa" enabled causes a red error on launching the game. I do not know what effect this has in game. This error does not occur if either mod is removed from the load order.
Full log, error on line 347:
https://gist.github.com/HugsLibRecordKeeper/2346a1ddce7d268a66764a3c772bd9aa
Load order:
Harmony
Rimworld
Rimworld - Royalty
Rimworld - Idealogy
Rimworld - Biotech
Rimworld - Anomaly
Rimworld - Odyssey
HugsLib
1trickPwnyta's Anomaly Patch
Humanoid Alien Races