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https://gist.github.com/HugsLibRecordKeeper/a8a3a45944fe01f684a160c0569170fd
This is the error that happened when trying to feed the prisoner.
Shadow started 10 jobs in one tick. newJob=FeedPatient (Job_120625) A = Thing_MealNutrientPaste32813 B = Thing_Human31293 jobGiver=RimWorld.JobGiver_Work jobList=(FeedPatient (Job_120605) A = Thing_MealNutrientPaste32813 B = Thing_Human31293) (FeedPatient (Job_120607) A = Thing_MealNutrientPaste32813 B = Thing_Human31293) (FeedPatient (Job_120609) A = Thing_MealNutrientPaste32813 B = Thing_Human31293)
full error is here https://pastebin.com/swNbb9mq
Since I have you here, would you consider adding an option to make the bioferrite extractors automatically drop the contents on the ground when they are full, or every 24 hrs or so? When I have 30 or more extractors, it takes forever to go around an empty them all, and wastes a lot of time. If the bioferrite is dropped on the ground, then my animals can just come by and pick it up whenever.
"Error during patching Single SecondaryLovinChanceFactor(Verse.Pawn) with: pre | post: Void SecondaryLovinChanceFactorPostfix(Verse.Pawn, Verse.Pawn, Single ByRef) | trans: System.Collections.Generic.IEnumerable`1[HarmonyLib.CodeInstruction] SecondaryLovinChanceFactorTranspiler(System.Collections.Generic.IEnumerable`1[HarmonyLib.CodeInstruction])
System.InvalidProgramException: Invalid IL code in (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.Pawn_RelationsTracker.SecondaryLovinChanceFactor_Patch1 (RimWorld.Pawn_RelationsTracker,Verse.Pawn): IL_0021: call 0x0000000b"
I'll do anything to not build bigger rooms if I don't want to xD
Easier done on the holding spot apparently because you can move the pawn with right click around it, unlike with the steel platform.
Here's a couple pics for demonstration of what I mean: https://imgur.com/a/Ef0glaK
Thanks for explaining it.
I mean I can manually hold a pawn inside the 3x3 cell and make it study inside of it instead of standing on the door for that, or put him inside, disallow door for the duration and he will do it automatically the same way.
Would certainly be helpful for tight rooms, even if it's not a 3x3, if it had enough space for 2 or 3 holding spots for example it would hold the door open for the one closest to it usually.
Thanks for the explanation, I played Anomaly on release and already forgot how this worked. Couldn’t find anything on the Wiki.
Regarding the latest update, the change log says “disable disturbing visions”—you meant the letter, not the visions themselves?
This began happening since the last update...