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If you have complaints about any changes that I've made, send me a message.
That was the sound of Sybil (Classic) dropping onto the Workshop; the true original rendition of Sybil but with a bit of makeup and all 12 her attires up for choosing! You can find her on my Workshop page.
Although, Sybil (HD) will never have additional attires like her classic self, because her full Cling Sleeve attire is the only one that was modeled for this rendition. Don't bother Cornf_Blue about this, please.
Please check the Change Notes for more information.
Please check the Change Notes for more information.
This will break existing sessions once updated to!
This adds no new features yet, but does change the thumbnail.
"Miss Circle - Fundamental Paper Eduaction"
- Fixed regular Sybil's mouth mesh from having weight paint issues with an unrelated bone, causing vertex movement issues when moving "mouth_root" or "mouth_main."
Still a good model, thank you for the changes & improvements you did to her.
Nothing wrong with the OG, it just had virtually no customization like it does here.
But yeah, this port, I'm still mostly proud of.
Releasing a newer "final" update after already posting the "final" update earlier.
Jokes aside; im sorry to hear you are discontinuing the updates;
-as its the best Sybil version ive seen so far.
Wasnt expecting much more to be added but the line:
"• The leggings now have a bodygroup, but not all of what's on the legs quite yet."
In the patch-notes made me think we would be getting the option to give her pants.
Still a great model without it tho. Looking forwards to whatever else you make.
View the Change Notes for more info.
I've decided, with a heavy heart, to discontinue the last version of Sybil early, indefinitely.
Maybe one day I'll work on that one last thing if she gets more traction in the near future, but I can't keep working on her daily anymore. I'm going a bit nuts here.
I also don't want to keep breaking people's projects with her in them.
I'm very happy that she got the amount of users that she does (over 300!), and the progress I made on making her work in Source before starting to lose interest. Happiest I've ever been in awhile during the first week of her release.
With all that said, see you all on the flipside.
(As of this version, and future versions of other models, I'll no longer be putting the full patch notes in the comments. You'll have to peep the Change Notes for those 'cuz word salad taking up whole pages. Sorry about that.)
Older patch comments have been deleted.
A lot of humanoid models don't rename their bones. Without proper names, you also can't use IKs that easily, as they rely on Valve's naming structure.
Thank you for the compliment.
It's so well done everything is organized aaaaaa
Version 4.2 is out, which improves on removing invisible rendering around the feet when you bend them, and improves the blinking flex a bit.