RimWorld

RimWorld

[1.4-1.5] Quasimorph - Church Of Revelation armoury
67 Comments
Ovrkill Aug 13 @ 6:27pm 
Would love to see this updated to 1.6 with vac resistance. Love the armors the most
Xannie Aug 8 @ 8:49pm 
Also joining the mod politely requesting a 1.6 update or branch, please. It's ideal for making Sisters of Battle style runs.
FINN Aug 2 @ 9:07am 
1.6?
Valtheon Jul 21 @ 7:54pm 
Hope you're doing good! would love to see this one updated to 1.6, love the quasimorph themed runs I've been able to do with these
MapleFlag15 Jul 11 @ 4:26pm 
will this be updated to 1.6?
Inerael May 12 @ 12:27pm 
amazing mod ! Is the armor dayable ?
Anyway, thanks you verry much, now my angels will bnot be left alone :)
Microsoft PowerPoint Mar 26 @ 5:37am 
Could you add factions?
hovershift Dec 29, 2024 @ 5:19pm 
Anthema framework??????????????
ATHENA framwork?
Rondson Dec 17, 2024 @ 3:04am 
Greetings! I ran into an issue where with Generic ammo setting being active it's not possible to load Hunter RX rifle with HP intermediate rifle ammo at all.

What information would you require for debug/troubleshooting?
CobaltHero27 Sep 6, 2024 @ 12:46am 
what mods where used for the scenes/builds in the images?
mythicarcher Aug 31, 2024 @ 9:31am 
Any chance of Duel Wield support? Would love to duel wield pistols.
Zalera Aug 15, 2024 @ 2:00pm 
Any chance you'd integrate this somehow with the Divine order mod? allowing them to use gear from this mod past medieval era?
FULL DEEP Aug 9, 2024 @ 11:07am 
Can i add this mod mid save?
Chαsε Jul 27, 2024 @ 8:17am 
based
Admonitor Jul 1, 2024 @ 10:35am 
Is this already compatible with CE, or could I kindly ask you to make it so? Now that CE is out, it would be awesome to play with thr Quasimorph weaponry!
ThatNerdKat Jun 28, 2024 @ 5:37pm 
love the mod! But completely unrelated but what are those light pillars in the image?
Shocktactics Jun 8, 2024 @ 11:07am 
KEEP YOUR RIFLE BY YOUUURR SIDE
YONSHSA May 30, 2024 @ 2:37am 
please... i beg you.... make more church related mods.
getfreur May 18, 2024 @ 2:17pm 
When going to the church is not a choice, but a work obligation.
kuni May 18, 2024 @ 7:44am 
Beautiful beyond words. I can now finally bring my Jeffhammer polycule with me into Rimworld!
Aryaltel May 17, 2024 @ 11:47pm 
For the Church blessing set, do you need the "Athena Framework"? Or is there a "Anthema Framework" that's unlisted/not on Steam/I rolled 1 on my Search? Or is that "Anathema Framework"... which also doesn't seem to be on the Workshop?

Foxgirl gifs be draining all your brains! :berserker:
Kyrox May 17, 2024 @ 10:41am 
Where are the chapel windows from in your screenshot
AtlasTheReaper May 15, 2024 @ 4:43pm 
God Bless ya brother, and thanks for the help, looking forward to your next endeavor.
AtlasTheReaper May 15, 2024 @ 4:42pm 
@soldiermn Ladies and Gentlemen, We got 'em. Bugs and Errors were eliminated.
soldiermn  [author] May 14, 2024 @ 9:55pm 
@AtlasTheReaper can you try resubscribing to the mod? And after that if the problem persists i will contact others.
AtlasTheReaper May 14, 2024 @ 5:20pm 
(Aka the first message I posted in this minor string, might make a thread if I have to for your errors and bugs.)
AtlasTheReaper May 14, 2024 @ 5:19pm 
Start at the bottom for the first half.
AtlasTheReaper May 14, 2024 @ 5:18pm 
@soldiermn error came up again, here is the full error code, had to cut it in half due to steams 1000 character cap.
AtlasTheReaper May 14, 2024 @ 5:17pm 
<ParallelForEach>b__0 (object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
AtlasTheReaper May 14, 2024 @ 5:17pm 
Could not resolve cross-reference to Verse.ResearchProjectDef named QM_ReligousWeaponMan (wanter=prerequisites)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.DirectXmlCrossRefLoader:TryResolveDef<Verse.ResearchProjectDef> (string,Verse.FailMode,object)
Verse.DirectXmlCrossRefLoader/WantedRefForList`1<Verse.ResearchProjectDef>:TryResolve (Verse.FailMode)
Verse.DirectXmlCrossRefLoader/<>c__DisplayClass16_1:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)
Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:
AtlasTheReaper May 13, 2024 @ 5:31pm 
Could not resolve cross-reference to Verse.ResearchProjectDef named QM_ReligousWeaponMan (wanter=prerequisites)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.DirectXmlCrossRefLoader:TryResolveDef<Verse.ResearchProjectDef> (string,Verse.FailMode,object)
Verse.DirectXmlCrossRefLoader/WantedRefForList`1<Verse.ResearchProjectDef>:TryResolve (Verse.FailMode)
Verse.DirectXmlCrossRefLoader/<>c__DisplayClass16_1:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)
Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object)


@soldiermn Here ya go. Also this is only with this mods needed things for full compatiblity, it's sister mods, and rocketman.
AtlasTheReaper May 13, 2024 @ 5:21pm 
@soldiermn Yeah, will do.
A.H.O.I. May 13, 2024 @ 10:11am 
Thank you for the inspiration; I'll see what I duke in RW & DND.
mikester112 May 13, 2024 @ 12:53am 
That's weird, I did it on my end and I don't get an error on startup anymore.
soldiermn  [author] May 12, 2024 @ 10:42pm 
@AtlasTheReaper link me the error
AtlasTheReaper May 12, 2024 @ 8:51pm 
The Error is still there though...
AtlasTheReaper May 12, 2024 @ 8:44pm 
Good god I just realized that, Thanks @mikester112
Hefewy May 12, 2024 @ 5:29pm 
Can I make a suggestion to make the Church weapons do extra damage to Sanguophages in addition to Anomaly stuff?
mikester112 May 12, 2024 @ 4:19am 
The problem with the defs is due to a typo. The research is looking for QM_ReligousWeaponMan but the actual def is called QM_ReligiousWeaponMan.

If you can't wait you can easily fix it yourself by opening the mod folder looking for ResearchProjects_Church.xml opening it in notepad++ or something and changing the two instances of QM_ReligousWeaponMan to QM_ReligiousWeaponMan.
AtlasTheReaper May 11, 2024 @ 6:51pm 
Hopefully fixed since they updated it.
AtlasTheReaper May 11, 2024 @ 6:51pm 
For me I keep getting an error code saying the research defs aren't there.
Rondson May 11, 2024 @ 9:09am 
Hello! For some reason Liberator, Hunter and other weapons reliant on religious weapons research are available without it being researched.
Are hugslib logs will be of help in this context?
AtlasTheReaper May 10, 2024 @ 8:12pm 
Possible issue with a crafting code. Dunno the issue.
Elunez May 10, 2024 @ 6:17am 
Православненько :mafia:
WioLets May 10, 2024 @ 1:24am 
wermacht?
thebewunderer May 8, 2024 @ 8:43pm 
@Killadrix You've finished a run?!?
✠ DFSpecter May 8, 2024 @ 6:14pm 
I was not expecting a Sseth reference. 10/10 :steamthumbsup:
Killadrix May 8, 2024 @ 2:14pm 
Hoping the mod author makes a pass at crafting costs for all of the top end items. At the moment, the Seraphim Pattern Armor + Seraphim Mask + Anathema requires 19,500 gold. The Priest Robes require 2500 silver, so for 15 of my colonists to be robed, I'm looking at 37,500 silver. Cool aesthetic, great looking mod, but the run is long over before I can afford to make most of it.
The Dutchman May 8, 2024 @ 2:11pm 
@Oboro36 Dependencies are quite clearly listed
Literally Me from Far Cry 3 May 8, 2024 @ 7:11am 
You had me tweakin, thinking this was based on EYE Divine Cybermancy

My legs are OK