The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Restored Monsters Pack
117 Comments
icevault17 Oct 30 @ 11:25pm 
Agree with @Alex Stargazer, I think it'd be cool to have a version of this mod with the cut enemies from last judgement
We Strvn  [author] Oct 20 @ 8:53am 
@TH3VO1D will investigate
TH3V01D Oct 17 @ 9:32am 
Having this mod enabled makes a yellow message appear at the bottom of the screen in the starting room: "press f1 to open the dead sea scrolls menu". There is no option to disable this hint inside this menu, unless I have another mod that uses it, such as fiend folio. Can you please add the option to disable the hint the menu if I use this mod individually?
We Strvn  [author] Oct 15 @ 7:13pm 
@October Skies We're working on a smaller balance and bug patch coming soon tm so I'll look at the frequency of certain enemies.

@Alex Stargazer There should be previous versions on the Restored Mods Github but I'm not too sure. We would no longer like to support content who's rightful owners have reclaimed so we won't be seeing them again. Sorry.
Alex Stargazer Oct 15 @ 8:04am 
Is there a way to access a version of this mod that includes those enemies cut because of last judgement? So those who want to use this mod without installing last judgement can still enjoy the entire enemy roster this mod used to offer
October Skies Oct 13 @ 11:14pm 
The weighting of the rooms that add these enemies is way too high. Im really tired of like 70% of my rooms having the dumpys
mata Sep 12 @ 1:20pm 
room s.shop.2.1 crashes
$1 Jun 27 @ 4:44am 
not sure if it should be like this but i have reinstalled this mod a bunch of times and every time fire trap was invisible
Nyctoniac May 12 @ 2:58am 
No i posted this a week ago, I don't remember what caused it sadly.
We Strvn  [author] May 10 @ 8:11pm 
@cybershadow was thinking about that, but probably not for this mod since we can't do crossover rooms with other mods without the game crashing if you are missing one of them. Rest assured I still have the rooms and sprites so maybe they will show up in a mod that adds a ton of crossover rooms.

@Nyctoniac do you know what happened when this error showed up?
Nyctoniac May 4 @ 6:34pm 
Error I got while playing.

"MC_ENTITY_TAKE_DMG" from "Restored Monster Pack" failed"
...ds/restoredmonsterspack_3239551710/scripts/dumplings.lua:276 :
attempt to compare number with nil
Stack Traceback:
...ds/restoredmonsterspack_3239551710/scripts/dumplings.lua:276 :
in function at line 272
cybershadow95 May 1 @ 9:28pm 
Last Judgment currently doesn't have the Gehenna variants of Canary and Foreigner that used to be part of this mod. It would be cool if this mod or that one would add them back.
Fresh_Knight Mar 16 @ 4:07pm 
this mod likes to crash the game a lot when it's disabled idk why exactly but it kept not turning off
We Strvn  [author] Mar 10 @ 4:49am 
@[5th] DoritoDragon [LOD] Foreigners and Canaries were removed from the mod due to being in Last Judgement, which is a semi official implementation of them.

@RDW Dumplings will probably be called Rumplings and remain the same. Not sure about Blind Bats and Echo Bats because I don't know what they will do. They will probably be resprited and renamed depending on what happens
RDW Mar 8 @ 9:11am 
So, with Dumplings, Blind Bats and Echo Bats all planned to be added in a future Last Judgement update, since the Dumplings in Dross that fart out explosive gas are different from the rest here, will all the variants including the original in this mod remain and not get removed? And will the Fall from Grace Grotto variants of the bats remain and not get removed too?
[5th] DoritoDragon [LOD] Mar 2 @ 1:02pm 
There are no Foreigners or Canaries in the runs i played with this mod
Fresh_Knight Feb 23 @ 4:54pm 
Alright I was wondering where it went
We Strvn  [author] Feb 22 @ 11:34pm 
@Fresh_Knight This mod is the successor to Antibirth Monster Library. It includes almost everything it had. The only things are not present are things that are in the Last Judgement mod, which is semi official.

@rexiedart You must have an outdated version. Make sure to uninstall the mod, open the game, then reinstall it to make sure you have the latest version.
rexiedart Feb 22 @ 7:52am 
White bats never spawn, softlocking the game
Fresh_Knight Feb 20 @ 8:38am 
I noticed most of the Team Compliance stuff was taken off the workshop, is this similar to the antibirth monster library?
We Strvn  [author] Feb 6 @ 8:01pm 
The save manager is broken in Rep+ I think? I'll try to find a fix for that but it will probably be when Repentogon comes to Rep+
Jameor Feb 5 @ 12:57pm 
when you change options in the dead sea scrolls menu, the options dont save if you restart the game, which is pretty annoying (and doesnt seem to be only an issue with this mod.)
We Strvn  [author] Jan 29 @ 11:11am 
@7drag0n this was a bug with the very first versions that should be fixed now. try to uninstall the mod, open the game, then reinstall it to make sure you have the latest version.
7drag0n Jan 26 @ 8:42am 
whenever i enter a room with blind bats, it counts the extras they are supposed to spawn as alive but they never actually spawn. this makes the room impossible to clear
We Strvn  [author] Jan 24 @ 7:19pm 
@Molten Sh4dow You must have an outdated version. Make sure to uninstall the mod, open the game, then reinstall it to make sure you have the latest version.

@RDW when they are publicly released probably
Molten Sh4dow Jan 24 @ 4:53pm 
i went into a crawlspace with a bunch of nightwatch and you cant get out, you cant get back to the ladder to leave
I N C I - Jan 21 @ 10:13pm 
i dont know why but i realized that my game lag less since the new update, that helped me alot! :resmile:
RDW Jan 15 @ 6:29pm 
Hey @We Strvn, are there RMP room compatibility plans for Fall from Grace's Bastille floor and Revelations's Vestige floor?
We Strvn  [author] Jan 14 @ 8:33pm 
Remember to uninstall the mod, open the game, then reinstall it to make sure you have the latest version.
We Strvn  [author] Jan 14 @ 7:08pm 
New update out. Probably last one for a while (or until Last Judgement gets updated)
DogeTOM Jan 2 @ 12:24pm 
and maid in the mist
DogeTOM Jan 2 @ 12:23pm 
these need to be added i saw they are missing
wich are: exorcist twichy rotgut whippers Hard Host Mausoleum Visage Rag Lich
We Strvn  [author] Dec 17, 2024 @ 9:41pm 
@FlamingBoy

We got rid of the RM Exorcists since they were just the ones originally left in the game with a placeholder behavior. We didn't really do anything other than put them in rooms.

The mod uses dummy entity versions of certain monsters so they show up in the bestiary without editing the vanilla entities2.xml. The one in the console with the weird looking character at the end of it is the one that shows up in game (and can be swapped with the resprited one in the DSS menu).
FlamingBoy Dec 5, 2024 @ 1:36pm 
I've got two questions:

1) If you're only removing content that's implemented the same exact way, does that mean that RM's exorcists will stay in (LJ's ones do the purple ghost orbitals, while RM's ghosts are red and revive as lil haunts)? If so, could they at least get a different sprite, so that both can be recognized easily at a glance?

2) While playing around with the console, I noticed there are three different versions of vessels included in the mod (antibirth, antibirth but with a creep attack, resprited RM version with different behaviour). If I'm playing the game naturally, which one am I going to see naturally?
We Strvn  [author] Dec 2, 2024 @ 7:48pm 
@goozerk yes
goozerk Dec 2, 2024 @ 5:27pm 
does this add the screamer?
We Strvn  [author] Nov 28, 2024 @ 6:59pm 
@GO3LM mods that use a certain enemy callback are broken in Repentance +. We need to wait for Nicalis to fix all modding things they broke before mods start working
G03LM Nov 26, 2024 @ 11:32pm 
On Repentance +, when a stillborn dies, it will endlessly repeats his dead animation, blowing up infinitely until you leave the room
We Strvn  [author] Nov 19, 2024 @ 7:08pm 
@Mola fixed in the next update
Mola Nov 18, 2024 @ 3:45pm 
There is a room in downpour where red tnt barrels are just above the doorway entrance, like 1 tile away. This is unavoidable damage when combined with dirty mind dips (and probably some other familiars) since the tnt blows up immediately.
We Strvn  [author] Nov 11, 2024 @ 5:36pm 
Also for clarification we are only removing stuff from this mod if Last Judgement implements it exactly the same way as we did. I don't think dumplings will be removed because LJ dumplings are different enough for both to co-exist.
We Strvn  [author] Nov 11, 2024 @ 5:34pm 
@mcyum6815 they do not. I kind of don't want to have them included there so that people can just get Last Judgement instead (which works with this mod well) but if the demand is big then maybe I'll upload a separate mod that has the removed stuff
mcyum6815 Nov 11, 2024 @ 1:55pm 
@We Strvn does the github version of restored monsters also include the enemies deleted from this mod?
Nadekai Nov 7, 2024 @ 8:20pm 
Those fartballs are enough to unsubscribe from this mod
We Strvn  [author] Nov 4, 2024 @ 2:11pm 
@mcyum6815 Cadavra was removed from the workshop. It's still available on github if you want it. Last Judgement has Cadavra if you want to have that boss in the best way possible
mcyum6815 Oct 25, 2024 @ 4:31pm 
what happened to the cadavra mod? its not included in this collection im pretty sure
steve2552 Oct 22, 2024 @ 6:56pm 
I'm the rooooooomaker
Emffles Oct 16, 2024 @ 1:23am 
i missed the dumplings from antibirth so much im sold instantly
Sontcremate Oct 15, 2024 @ 1:59pm 
Oh nevermind then
majorinconvenience Oct 13, 2024 @ 12:27am 
tbh the blind bats were always my least favorite monster in this mod so i'm not too upset seeing them removed