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核心功能:
允许殖民者在睡觉时进行冥想,同时恢复休息值和专注值(需配合「皇家DLC」的灵能系统)。
平衡睡眠与冥想的时间分配,避免二者冲突。
主要特点:
双重恢复:睡觉时自动触发冥想,同步提升「睡眠需求」和「专注度」。
兼容灵能:适合依赖灵能技能的殖民者,无需额外安排冥想时间。
效率调节:可设置冥想强度(恢复速度 vs 睡眠质量)。
使用场景:
灵能殖民者长期外出时,保持专注度不衰减。
解决「冥想」与「睡眠」争夺时间的矛盾。
进阶设置
可限制特定殖民者使用(如仅灵能者)。
支持调整冥想消耗的睡眠效率(例如80%睡眠+20%冥想)。
I think you should leave it up, because people don't like the red warning and want to use it anyway. But maybe you could warn people that it is partially working with errors or update the code to fix them.
Error in Sleep Meditation, assembly name: SleepMeditation, method: Toggle:Draw, exception: System.MissingMethodException: void Verse.Widgets.CheckboxLabeled(UnityEngine.Rect,string,bool&,bool,UnityEngine.Texture2D,UnityEngine.Texture2D,bool)
[Ref 9F3AD5C1] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch9 (string)
SleepMeditation.ModSettings:ForEach (System.Action`1<SleepMeditation.ModSettings/IElement>)
SleepMeditation.ModSettings:Draw (UnityEngine.Rect)
SleepMeditation.Mod:DoSettingsWindowContents (UnityEngine.Rect)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.Dialog_ModSettings.DoWindowContents_Patch5 (RimWorld.Dialog_ModSettings,UnityEngine.Rect)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Window.InnerWindowOnGUI_Patch0 (Verse.Window,int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Let's do this, too, please