RimWorld

RimWorld

Guns Galore - Great War (Central Powers)
78 Comments
Monarch Dec 20 @ 10:47am 
@Slippin' Jimmy

Peakkkkkkkk. Do you know when it'll be released or is it still early in development?
Slippin' Jimmy  [author] Dec 19 @ 11:42pm 
@Monarch

It’s planned, yeah
Monarch Dec 19 @ 10:01pm 
Do you have or will you be making one for the entente?
Slippin' Jimmy  [author] Dec 14 @ 9:29pm 
@glub

Brings more attention to the mod.
glub Dec 14 @ 9:23pm 
mm.. feminized ww1 german machinegunner. soo... WHY IN THE BLOODY HELL-
[=AWOL=] Ayyysguy Sep 23 @ 7:27pm 
Anyone else having it conflict with CE I cant even start a run with both on?
AkarWulv Jul 29 @ 11:06am 
Nice, now we just need Great War guns for the Triple Entente
emgila02 Jul 29 @ 5:44am 
what happen to UK gun galore
Slippin' Jimmy  [author] Jul 27 @ 5:06pm 
@SlicedBread

That's so odd. I wonder how the defs got moved around.
SlicedBread Jul 27 @ 12:29pm 
First off, fantastic mod series. There's some really fun and rare additions here.

I found a small error with an easy fix:

Could not load Texture2D at 'CGF1/Gun/Denel_NTW20' for def 'CGF1_MWP_Denel_NTW20_' in any active mod or in base resources.
MatFrom with null sourceTex.
Could not load Texture2D at 'CGF1/Gun/Denel_NTW20_Irons' for def 'CGF1_MWP_Denel_NTW20_Irons_' in any active mod or in base resources.
MatFrom with null sourceTex.

I deleted the 2 Defs in question...no more error. I am assuming the Denel NTW-20 was not meant for this pack as it's not a Great War weapon. Although I hadn't heard of it before so I guess there's another ForgottenWeapons ep fro me to watch.

Cheers!
ohm3463 Jul 12 @ 10:28pm 
lets go
Slippin' Jimmy  [author] Jul 12 @ 10:26pm 
@ohm3463

Yes, very soon.
ohm3463 Jul 12 @ 10:16pm 
will thay be updated for 1.6
Hoonteri May 26 @ 11:26am 
10/10 i killed a tribal with a kolibri
Cerberus Apr 23 @ 3:08am 
how about weapons from neutral countries next?
Derrick da Fox Mar 31 @ 12:20pm 
We got Germany Cold War, and WWI, But no WWII. I want my Gewehr 43 and my MP40
Agent_Orange Feb 20 @ 7:38am 
@electronicT @Mountaineer9661 This is a very common issue with simple sidearms. You need to remove the weapon as default/preferred as pawns will always try to pick up and use their default weapon if available. This causes the bug where pawns are stuck taking and storing weapons from a container. SS causes alot of issues and I personally use Switch Sidearms CE instead.
Slippin' Jimmy  [author] Feb 20 @ 1:20am 
That's probably what's causing it - the bayonet, suppressor, etc. versions of the weapons in this are an entirely different WeaponDef. The attachments button simply converts it from one weapon to another (the same code could turn a Zeushammer into a Short Bow.) Simple Sidearms may not like that, but I've never used the mod before.
electronicT Feb 19 @ 11:01pm 
That might not be 100% correct but its what I've experienced through a number of saves and colonies, it can be a pain but the gunsgalore guns are well worth it, just make sure to have them take off their bayonet, GL or whatever you had them attach before you undraft them, that should work, if that is the issue.
electronicT Feb 19 @ 10:59pm 
@mountaineer9661 Have you assigned the pawns a loadout? if you have and that particular weapon isn't on it they'll drop it immediately, and simple sidearms makes them pick it back up, also if they are fine with a normal one, if you have them attach a bayonet or grenade launcher it'll technically be a different weapon so they'll drop it again
Mountaineer9661 Feb 11 @ 4:39pm 
Yes. And also simple side arms.
Slippin' Jimmy  [author] Feb 11 @ 4:18pm 
@Mountaineer9661

Are you using CE?
Mountaineer9661 Feb 11 @ 3:21pm 
I've ran into an issue that when I try to equip weapons from this pack, my pawns repeatedly pick the weapon up and put it back down and ultimately won't equip it. I don't think it's an issue with the mod, because there isn't an issue on new saves. I don't know how to fix it thought. It wasn't an issue with previous weapons until I tried to use the Great War ones.
Tenneseedevi92 V2.0 Jan 28 @ 8:00am 
Im Making The Evolution Of Warfare In Rimworld May God Have Mercy On My Computers Soul
Slippin' Jimmy  [author] Jan 17 @ 2:56pm 
@Colonel Spuds

Italian WWI weapons will be in a pack called "Great War - Third Party" and their interwar/WWII weapons will be in a pack called "WWII - European Axis" (which is one of the next packs.)
Colonel Spuds Jan 17 @ 11:28am 
Hope to see Italian weapons from 1914-1945 as well, if that's on your radar.
Slippin' Jimmy  [author] Nov 5, 2024 @ 6:47am 
@Gauchitooo

Japan will come in two parts - a pack called "Pacific War" which will be WWI & WWII weapons for Japan, China, etc, and a modern day pack that includes everything from the Cold War to the present.
Gauchitooo Nov 5, 2024 @ 4:48am 
Will there ever be a part focused on Japan? both WW1, WW2 and cold war?
ショーン(sean) Aug 15, 2024 @ 8:47pm 
Should add melee weapons too, like trench club and shovel.
seabazian Aug 9, 2024 @ 1:14am 
if i see a woman wearing the baggiest pants since 1753 hip-firing a ♥♥♥♥♥♥♥ vickers gun in the middle of ♥♥♥♥♥♥♥ nowhere i'll do a double jump in real life
chryssjanzonio Jul 31, 2024 @ 10:27am 
awesome. one of the best weapon mods in this setting.
Slippin' Jimmy  [author] Jul 31, 2024 @ 8:18am 
@chryssjanzonio

Yes
chryssjanzonio Jul 30, 2024 @ 9:38pm 
are you gonna make a version for the allies?
General Memus Jul 24, 2024 @ 3:24am 
Never stop cooking :fire:
dellreybeach Jul 8, 2024 @ 8:37pm 
Im still loving these weapons!
Slippin' Jimmy  [author] Jun 16, 2024 @ 11:48am 
@Jpzm333

Yes
Jpzm333 Jun 16, 2024 @ 2:28am 
Do you have a 17th to 18th century pack planned? If so, I would love to see the Kalthoff repeater. One of the first repeating firearms.
Jpzm333 Jun 15, 2024 @ 1:12am 
I will watch your workshop with great interest.
Slippin' Jimmy  [author] Jun 15, 2024 @ 1:08am 
@Jpzm333

Cobray Terminator will likely be in that pack too. FP-45 Liberator is coming in WWII - USA, which is one that's on the "sooner rather than later" list of to-dos.
Jpzm333 Jun 15, 2024 @ 1:03am 
I cannot wait for that pack to give those to my researchers. Would this pack also have the FP-45 or Corbray Terminator? If not those might be great additions.
Slippin' Jimmy  [author] Jun 15, 2024 @ 12:57am 
@Jpzm333

I've got all three of those in a WIP pack based around gimmick "emergency" weapons but not sure when it'll be released.
Jpzm333 Jun 15, 2024 @ 12:13am 
Great weapons in this pack. I would love to see the Lifecard Folding Pistol, Taurus Curve and Altor Pistol in a future pack. I need some cheap and terrible guns for my non-combatants like the Zip .22 which I can see you are working on.
Slippin' Jimmy  [author] Jun 14, 2024 @ 1:54pm 
@KhalidWR104

WWII - European Axis (pack about Germany, Italy, Finland, etc.) is going to come out this year and will have a large number of Volkssturm weapons.
KhalidWR104 Jun 14, 2024 @ 1:45pm 
I just wanna say that I reallyy love all the spectacular guns mods that you created so much. It's such an experience!

I humbly request for you to make some Last Ditch guns from WW2 (or WW1 if any) from any factions. For example, VK98 and VG (1-5) rifles from Germans and some other Japanese guns as well.

And from there, perhaps these last ditch weapons can be traded at a lower market values for their lower costs in making them.

It would be much much appreciated if you would make it! :))
Tech-Adept Nicolai Jun 13, 2024 @ 4:34am 
Incredible. Very excited to start up a Trench Crusade styled run.
Mulkjia Jun 3, 2024 @ 3:44am 
I'm pretty excited for the Entente pack
Heinzbakedbeans445 May 24, 2024 @ 8:34pm 
the guns should be divided by country since after a while the page becomes unreadable like if possible jimmy i think you shoud make a bench for each country like all the american guns are on one and the german are in one or divided by mod (this is just an idea)
Andronicus May 13, 2024 @ 4:01pm 
At long last my Austria-Hungry rim colony will be properly armed! Great mod!
AkarWulv May 9, 2024 @ 7:07pm 
now for a Triple Entente one
Slippin' Jimmy  [author] May 9, 2024 @ 3:00pm 
@Zef

It’d be pretty easy to make one yourself. Each weapon and turret has its own XML file using their exact name. All you’d have to do is download a local copy and delete all the weapons you don’t want.