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If not, could you add that please?
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to start, use Godtuner, right-click the altar, move with arrows or WASD i don't remember right now and press SPACE to start
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▂▄▅████████▅▄▃▂ COPY AND PASTE TANK TO JOIN WAR!
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喲,我把品質調到高了,但HUD還是不見了,我該怎麼辦?
Its new attacks for the second phase are cool, but leave so little openings that the fight takes too long. I suggest giving it a third attack where it uses the usual expert mode movement. It'd give more variety to the fight while letting the eye be attacked more.
Queen Bee.
Similarly leaves very little openings that make the fight last too long until it gets boring. Also, the queen is missing her roar when she charges.
Wyvern.
This fight is just boring. It doesn't do much and has a little too much health to get through.
Wall of Flesh
It roars too often, it's not normally that noisy.
The Twins.
The part where Retinazer starts spinning the big laser is a bit too much when also trying to avoid Spazmatism. It seems the best way to deal with it is just to take the hits and spam spells until they die, and that's lame. The spinning should be slower so it's easier to dodge, but deal two masks of damage so you can't just ignore it.
[3/3]
Ice Golem.
The ice spikes spanning the entire arena causes a massive performance drop, and really ought to be fixed. If it's intentional for the ice golem to make the entire floor dangerous, then the player should at least be able to bounce off them with the nail.
Wall of Temple.
Given that the first phase can only be damaged by it's laser or reflecting the rockets, then the rockets should reflect in just 1 hit. The only attack that can reflect them in time is spin slash. Not even great slash does it.
Aurora.
This fight looks fantastic, but it is seriously WAY too fast to be fought without resorting to pausing just to react to each attack. The lance attack is the most egregious of these with how little time there is for the second wave of it. This fight would be perfect if its attack speed was closer to Hollow Knight's hardest bosses.
[2/3]