Total War: WARHAMMER III

Total War: WARHAMMER III

SCM: Tribes of the North (6.1)
599 Comments
bain.yelton May 20 @ 4:37pm 
This is a must have, like a full on expansion DLC. Love it
Kishin Malz May 19 @ 8:23am 
i LOVE it. thanks for this i question could you make the 2 axe weelding werewolf a generic lord ? would love that mod. thx again for this one it is amazing ^^
Триарх May 13 @ 10:49am 
жаль, что верховный король до конца не проработан, механику Кислева изменили, а его в вашем моде - нет (
и жаль, что он несмотря на поклонение богам Кислева, все равно распространяет Хаос и строит постройки Хаоса
᲼᲼᲼᲼᲼᲼᲼᲼᲼ May 13 @ 5:23am 
remove woman or make her demonic but i think she already demonic
shadowwolf850 May 9 @ 7:38pm 
I'm very sorry if this has been said before and if im bothering, but the characters will not load in old world classic sub-mod, but will load on the normal old world campaign
WhiteWolf727 May 7 @ 1:26pm 
Thank you for a wonderful job, but I have a question, where is it possible to recruit Sarl Hunters? I think the only archer unit available to me in Birna's campaign are some archers that are not exactly Sarl Hunters.
Xenos May 7 @ 6:49am 
Why doesn't my thorgar rise to demon prince?(
lexisking266 May 4 @ 2:16pm 
Am noticing I cannot seem to recruit Shield Maidens as Birna, like, not even seeing them in the settlement building units list things. This a bug or a feature?
JackieTheWolf May 3 @ 5:22pm 
Hey, every time I play as Skeggi and try to put Soren into Adella's army the game crashes.
ambroisiskane Apr 25 @ 10:32am 
How do we recruit the Ravenswryd guy?
NukeEmRico! Apr 25 @ 2:13am 
Any chance of adding a Kurgan or Hung faction with Marauder horse archers of some sort?
Chicorito94 Apr 24 @ 9:41am 
What is your plan with Geimdall? I accidentally found out about him when messing around with a new game as Louen. I checked him out and he looks very promising as a Norscan raider (or a so-called "friend" to the Ordertide). He has the old Kislev race mechanic so I feel like Geimdall was created long before 6.1 together with Ulfric. He may just need a mount or two and some unique stuffs to become a full faction.
Stromni Apr 22 @ 12:48pm 
Anyone know if there is a way to make it comaptible with Radious?
MVGkaiser Apr 18 @ 12:43pm 
hi!

I noticed that Rafn Oflatisson has very few skills.

I can't unlock "Iron Fist Gauntlet", being it needs 4 skills to be unlocked in the previous row.
Lee Perry Apr 17 @ 5:00pm 
incompatibility with Imperial empires extended mod, it crash at turn 9
Dukatengeier Apr 17 @ 12:48pm 
Awesome mod! Does anyone know how exaclty the recuitment of new units works? Most of them seem to be only available through a certain skill and have a pretty restrictive unit cap. E.g. scarl hunters, you could only get 2 of them through a skill and there's no recruitment building. Is this supposed to be this way or are you supposed to get them through buildings and my game's just bugged?
StrachanStoats Apr 15 @ 11:51pm 
Pleased to discover TOtN loads properly with IEE on 6.1

Mod makers and posters here say it is designed for IEE, but this is the first time in several game updates that it works. Which is important, because the mod is so good it belongs in the 'essential in every game' category.
SIX Apr 14 @ 7:25pm 
They are cap behind a skill
Mr. PyroCrab Apr 14 @ 9:03am 
am i supposed to be unable to recruit huskarls as Bjornlings? Or is my game bugged?
SIX Apr 12 @ 10:45pm 
Terrific mod my only suggestion would be to redo one of Hakka the Aesling legendary hero (the dual sword one) the model is weird.
friarnausk Apr 11 @ 3:58pm 
Are there plans to make this mod work with the Old World mod or has it already been updated for compatibility? The last time I tried it all the unique heroes gained through missions and events spawned immediately on loading in.
BrakorTheDim Apr 11 @ 3:12pm 
@Dracostyxx

Read down to "Overlapping mods" near the bottom of the mod page. Overhaul mods like Radious or SFO won't work with it. I know the pain, so many sick mods without an SFO submod :(
Dracostyxx Apr 5 @ 9:23am 
Any idea why when i start a game with this and radious it crashes when loading a campaign, im not asking for you to make them compatible or anything, like if you know why its happening i might be able to fix it myself, i just have a friend that really likes norsca and id like to be able to play this with him.
johdillenger948 Apr 4 @ 1:39pm 
i apologize but how do i recruit the daemon axe lord?
Flannel_Beats_Denim TTV Mar 31 @ 2:28pm 
How does the new confederation work?
Gameer4life Mar 31 @ 8:34am 
can anyone figure out to get this mod to work with Radious
Toubabo Koomi Mar 30 @ 10:06pm 
I saw in the FAQ that it doesn't have full compatibility with TOW. Does that imply partial compatibility, i.e. I can play as another faction and they'll be in the game as rivals/enemies?
clcobb28 Mar 29 @ 8:39am 
amazing mod, thank you!
alexschulzweil Mar 28 @ 8:11am 
Einarr Sigdansson is way to strong and send Kislev/Katherine in a stall. remove the monster and/or bears and acess to the tzeentch-bonus only at a higher level.
HKrul  [author] Mar 28 @ 5:58am 
Several quick updates were pushed that removed the customized supporter race mechanic for the Bjornling as it is no longer supported by vanilla. It has no point to DM me or other creators (sorry if I did not respond) about this. The team is contemplating how to move forward.
Jack Greedy Mar 26 @ 6:08am 
Is this great mod is ready to play with the newest update from 25 march?
Chen2014 Mar 26 @ 5:46am 
update for a nor faction?the faction doesn't follow chaos
Phukface Mar 24 @ 11:13pm 
Solid update and amazing work overall, thank you for the change notes and for all the love put into this mod :winter2019happydog:
johdillenger948 Mar 24 @ 12:22pm 
i cant play the two new players for some reason
KidouKenshi22 Mar 24 @ 6:44am 
Incredible work! any plans for making a similar mod for kislev?
AwDiddums Mar 24 @ 6:39am 
Lars Mortensen appears to be using a female voice SFX for his idle animation whilst on a chariot.
Team SCM  [author] Mar 24 @ 1:56am 
The mod just received a new update, including two new playable characters and many balance changes. A new legendary hero for the Sarl tribe and a new legendary Lord obtainable for all Norscan factions via a new mission. For full information please read the changelog.

This update does not include skins for either the Ursfjordings nor content for the Fjordlings. It is TBD if that is still achieveable. - HKrul
johdillenger948 Mar 22 @ 7:25pm 
great mod. just curious if the Usrfsjordings were suppose to have bear skins like the wolf tribe. the unit card has them but not in the game play?
wampower99 Mar 19 @ 8:56am 
Can you use the MCT to disable certain factions? I love this work, but it's more legendary factions on the map than I prefer.
NorscanWarlord Mar 15 @ 9:44pm 
@Darkwolf i run this with SFO right now in my coop campaign with a friend, they're not very strong thanks to SFO's unit changes but i didn't have the patience to wait for the submod to get updated
Bastard from the Skies Mar 14 @ 7:36pm 
@Darkwolf

There is this SFO submod to make it compatible, but I think it needs an update:

https://steamcommunity.com/sharedfiles/filedetails/?id=3234385695&searchtext=Tribes+of+the+North+SFO
Darkwolf Mar 14 @ 6:26pm 
Does this mod work with SFO? I know the description says incompatible, but some people in the comments are saying it does. I really want to use the two in tandem, but...
pirvulescuflorin Mar 9 @ 6:24am 
Will the mod be made compatible with Old World, Classic anytime soon ?
Boshty Mar 8 @ 2:26pm 
Wait, theres a legendary lord that can actually transform into a werewolf. This is my favourite mod now :D Im having a blast!
Boshty Mar 8 @ 11:38am 
hmm, i want to do a norsca but norsca are shit. i wonder if theres any good mods i can tag onto sfo, i really cant stomach a non sfo norsca cama...***insert breathy gasping noise here***

WHAT THE FUCK IS THIS! *installs* lol

later lads. got an empire to burn
呂布 Mar 5 @ 3:26am 
Really enjoyed playing as "Ulfric Grondal - Bjornling" it would be great if there was some anti-chaos aspect to it for him.
NorscanWarlord Mar 4 @ 1:43pm 
@Laner but it works for SFO, im using right now even without the sfo submod, so why not radious
Apex White Wolf Mar 2 @ 12:39pm 
how do I recruit the Sarl hunters?
Ola z Kryptonu Mar 2 @ 11:18am 
There are bugs- no teleportation stance for Baersonlig Tribe, even witrh landmark.
Skeggi Cold Ones Riders passive doesnt stack properly too.
Ronin75 Mar 2 @ 10:46am 
Sarl Hunters have a unit cap and I saw only one town in the salt marches that increase the cap by 1. Is there any other way to increase the unit cap? As it stands, it is a bit of a let down :( I planned to build my armies around Sar Hunters and now I can't even get enough to build up a single army.