tModLoader

tModLoader

Shadow Chase Challenge
47 Comments
Gnumber82 Jul 26 @ 7:44am 
No problem, man! Lol, to be honest with you, I forgot about this as well. That's great you added grace periods to the mod! When I get back another Terraria obsession, I'll make sure to use your mod! :steamhappy:
BlockCrusader  [author] Jul 26 @ 6:38am 
I FINALLY added a grace time feature. Sorry for the super long wait, I had pretty much forgotten about this mod since it's so small and I was preoccupied with other things.
Gnumber82 Mar 22 @ 6:24am 
Gotcha! Thanks for hearing me, out! If all you end up implementing are Grace times, then that's cool, too! That was the main thing I was interested in. :)

I'm not sure how Terraria modding works, so just do what you can, man!
BlockCrusader  [author] Mar 22 @ 5:51am 
@GodsmackVV, the ghost's movement is done by tracing/copying the player's movement, so it's not really possible to modify the speed of the ghost since how fast it goes is directly based on how fast the player is/was moving.
Grace times could probably be implemented by giving the ghost a lifespan and just letting it die and re-spawn every so often.
Gnumber82 Mar 22 @ 4:59am 
The mod looks interesting, but I think with those extra features, it'd be even better. Giving the mod more flexibility to be incorporated into a more "traditional" playthough.

I have yet to use the mod, so no idea if any of what I just suggested has already been implemented yet or not.
Gnumber82 Mar 22 @ 4:59am 
Is the ghost perpetually chasing you, or no? If it is, I have a config suggestion to make. Can you try implementing these features?

1. After x-amount of time with the ghost chasing you, it takes a break for x-amount of time, giving you a grace period before chasing you again.
a. It could "poof" into a cloud of smoke or "fade away." At least until the grace period is over.
2. You can take consumable items to alter/affect the ghost's speed and whatnot. Kind of like pills to keep the schizo stuff away.
a. The "pills" could be sold by the Wizard, or there could be consumable items, to temporarily create distance between you and the ghost. Once the duration ends, it "gets angry" and speeds up by x-amount and the speed can be reset to normal after the ghost "cools down" or after either dying or after the next time you rejoin.
BlockCrusader  [author] Jan 11 @ 6:04am 
I was able to increase the max trailing time to 20 seconds. It seems to run smoothly, but I was only testing the ghost itself (i.e. it wasn't stress tested in - for instance - a boss fight environment, or a multiplayer environment where multiple ghosts would be active at once).
TBH setting the trailing time so high wasn't very appealing, though. The ghost was so far behind me it didn't feel threatening any more.
BlockCrusader  [author] Jan 10 @ 7:33pm 
I just realized I misspoke; the initial delay does not effect how far behind the ghost trails; that distance is controlled by the Trailing Length setting. Right now it only goes up to 5 seconds, though.

I can try increasing it but I'm afraid there may be performance issues with higher trailing times.

In order to trace the user's movements, the ghost projectile records the user's position each update and stores it as a series of "Vector2"s (For these purposes, this essentially functions as an X value and Y value).

Since each Vector2 has 2 values and there are already hundreds stored at once (1 for every tick/update; currently 300 total to support a 5-second trailing time) a single ghost uses up quite a bit of data (for a projectile, at least). Attempting to increase the trailing time cap will result in a substantial increase in the amount of data a ghost stores, and I'm not sure how far it's safe to take projectiles in this regard.
RealBen10 Jan 10 @ 10:52am 
@BlockCrusader 10 seconds is very short. Do to the heavy bullet hell mods Í play with it makes some fights WAY harder because you can’t move back. I thought this ghost would be like a glooming threat that keeps approaching, like that immortal snail í you what I mean

Can you make it like 20-40 seconds?
BlockCrusader  [author] Jan 10 @ 6:45am 
@RealBen10, it already goes up to 10 seconds in the config settings, is that not long enough? The delay determines how far the ghost lags behind you, setting it much higher would make it so the ghost could never catch up unless you stand still for a long time.
RealBen10 Jan 10 @ 5:33am 
could you make the initial delay of the ghost when spawning bigger?
ZaKami Oct 27, 2024 @ 8:33pm 
Damn you Dark Esau
Matt Sep 20, 2024 @ 9:22pm 
Tjacob moment
Corrupted Slime Sep 11, 2024 @ 1:41pm 
I couldn't care less about Celeste or Mario. Ori is the only 2D platformer I like.
Nt3313 Aug 28, 2024 @ 9:30pm 
immortal snail moment
Ousseraune Jul 29, 2024 @ 1:02pm 
Tainted Jacob?
Xyaim Jul 25, 2024 @ 12:29pm 
Make it a snail
Certified Crackhead Jul 14, 2024 @ 6:16pm 
Terraria but your crazy EX haunts you
Shagadelic Jul 14, 2024 @ 10:30am 
celeste is peak though, shoutouts to badeline
cass Jul 13, 2024 @ 7:57am 
i-
my bad gang
BlockCrusader  [author] Jul 13, 2024 @ 6:25am 
...and yet, this mod was in fact inspired by Cosmic/Shadow Mario
cass Jul 13, 2024 @ 12:23am 
ok gramps
Shagadelic Jul 12, 2024 @ 6:14pm 
all these children saying celeste and not either cosmic mario or green demon.
toos Jun 22, 2024 @ 11:33pm 
Celeste gameplay.
Repeat May 13, 2024 @ 2:49pm 
no way they added celeste to terraria
BlockCrusader  [author] May 10, 2024 @ 7:24pm 
@I A M A L L R I O T, it should. The config settings are client-side for a reason, as is mentioned in the mod description...
ΛLLRIOT May 10, 2024 @ 3:16pm 
this work in mp?
cyclical_thief45 May 9, 2024 @ 3:58am 
IMAGINE A BIG BLACK MAN CHASING YOU!
Rigel May 8, 2024 @ 2:24pm 
we need mario galaxy music for this one 🗣🗣🗣
Thunder May 7, 2024 @ 9:00pm 
need a version of this except it crashes the game when it touches you
BlockCrusader  [author] May 6, 2024 @ 5:07am 
💀
SkippZii May 6, 2024 @ 3:21am 
"think of a big black man chasing you!!"
Uiopik May 5, 2024 @ 1:49pm 
the immortal snail
RanDumb May 3, 2024 @ 10:00pm 
celeste
Jbear May 3, 2024 @ 9:49pm 
Dark Rayman reference
BlockCrusader  [author] May 3, 2024 @ 5:19am 
The main inspiration for this when I was making it was the incarnations of Shadow/Cosmic Mario in later Mario games such as Galaxy and Wonder, but people have seem to come up with all sorts of things. Apparently this is a relatively popular mechanic among platformers lol.
subspace tripmine May 3, 2024 @ 4:38am 
epic mod
Toxiakrp May 3, 2024 @ 1:47am 
i understand ALL the references and it makes me :steamhappy;
latiace3 May 3, 2024 @ 12:58am 
ah so its like the comet in super mario galaxy? cool
endra1 May 2, 2024 @ 3:19pm 
Dark Esau Reference
Destroyer May 2, 2024 @ 1:16pm 
celeste reference
gimmo75 May 2, 2024 @ 11:08am 
PLS MAKE A RE SKIN OF PIZZA FACE
♥♥♥♥♥♥♥ Bob May 1, 2024 @ 10:20pm 
tainted jacob ahh run
Zero May 1, 2024 @ 5:02pm 
PIZZA TIME WE'LL BE FINE ONCE WE BREAK THAT STUBBORN (terrarian)S SPIIIIIIIINE!!
BlockCrusader  [author] May 1, 2024 @ 4:23am 
These fellas get it
OMEGA Apr 30, 2024 @ 10:15pm 
Shadow Comet Mario Galaxy!?
ERROR2401 Apr 30, 2024 @ 6:20pm 
cosmicclone mode holy hecc