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I started from an autosave, and I don't see any way to move from the central part of the tomb to the left side where I can see there is more map.
I know you made an update, as I get a message that says the versions are not matched...but it also says to use disk. Is there a method for using the update without losing the saved game?
Walk to stairs up (blue teleporter) ; get three navigation choices:
- Doors of Binding
- Tanglewood
- Rayna's Hideaway
Choose Rayna's Hideaway
- on that level, walk to stairs up (where the party originally came down)
- click on door
Error Message: The target entrance index is invalid: 2 (I think I have this right).
The game exits to the menu screen.
Picked up the sword from Rayna; returned to the teleporter to leave; and was presented with 3 options: Doors of Binding, Tanglewood, and Rayna's Hideaway.
I chose the third one. I ended up on the previous level...I decided to use the exit at the other end of the map (the one I originally entered from) and I got an Error Message.
I started from an autosave, and things seem to be fine...I did not go back to the Skaelin Camp map.
I did just encounter a very odd problem.
They're in Bevinshir. I managed to deal with the reskinned Soraks (at Level 7) and I had to decide how to deal with Snurr. Instead I balied and went off and dealt with Devan's problem. As I was loaded down with piles of loot I returned to Nowarre directly, using the navigation from the blue square.
I returned to Beveshir and decided to go to the alternate instead of Tanglewood, when I left that map I got the Game Over screen even though I am nowhere near finishing!
Anyways, I will try again from a save point, and go straight to the Tanglewood.
While I have never tested the game with a 2 character party, if you have been able to use group teleporters thus far, I don't see why that one shouldn't work. When you exit Stratis' dwelling, the gravestones are directly east. They are grouped by themselves against the eastern fencing.
The teleporter is invisible, you won't see it, but it becomes "active" at this point in the quest.
It should work like any other group teleporter, same as some of the ones in the crones lair.
When it's time to head to bevenshir, the game asks the party to stand between the gravestones, on the magic yellow circle obviously
However, i am playing using only 2 characters via the unfinished business mod, and i cannot continue, because when i place my two characters on the circle, nothing happens
Is there anyway for me to fix/bypass this to continue the campaign? i tried summing creatures to see if they counted as players but to no avail
As for helping the soldiers, I was just curious what I could have done for those two. I interacted with the poetry book, but nothing came from it
Helping the soldiers, or not, affects nothing but the battle itself. You can't mess that part up.
Did I miss something in trying to help the two soldiers Martha and Hart fall in love so I didn't have to kill them. I assume you need to have a bard class, or someone with philosopher background or something similar
just finished the module was amazing i think it edges out forsaken isle as my top campaign
Who was Surr the giant lizard? apart from the Colosseum i think i did all the side quests sure i missed a few secrets
Got two of my characters trapped in the room with the alcove plus swamp panorama painting, nine (9) pressure plates, and one wall button.
Two others I sent forward and barely scraped through the bookwyrm fight, but there is no way forward. Reason being, I can't have my two trapped souls escape -- the button next to the ENTRANCE door triggers closure. And the exit door -- the one next to the wall button -- has remained closed.
Help!
now stuck at the queen after getting the three statues to open the door none of the options the mage gives me seems to do anything
i guess i need to progress something else first?