Stationeers

Stationeers

Better Power Mod [StationeersLaunchPad]
127 Comments
0043{WolfStreak} Aug 18 @ 7:44pm 
Hello.

I do not get any tooltips when looking at wind turbines with this mod anymore. Solar panels still have them, but this one does not
intelic76 Aug 18 @ 5:41pm 
Looks like I should have unsub/sub'd this mod first before posting on my last post, as that took care of the issue for me it, no more error.
intelic76 Aug 18 @ 5:36pm 
So do we remove StationeersMods and use just Stationeers Launchpad in place? I tried that and I'm getting the same error as Shinoshi. Its looks like its hard coded to look for a file in the Z: path; Z:\VS Projects\StationeersSharp\Source\StationeersLibrary\Mods\Mod.cs:223
Vinus  [author] Jul 24 @ 2:01pm 
Shinoshi Jul 24 @ 12:19pm 
Also is there a discord for LaunchPad Mods, like there was for StationeersMods?
Shinoshi Jul 24 @ 12:16pm 
Launchpad gives me this:


Field not found: System.Collections.Generic.List`1<System.Reflection.Assembly> StationeersLaunchPad.LoadedMod.Assemblies Due to: Could not find field in class
at StationeersLibrary.Mods.Mod.OnLoaded (System.Collections.Generic.List`1[T] prefabs) [0x00157] in Z:\VS Projects\StationeersSharp\Source\StationeersLibrary\Mods\Mod.cs:223
at BetterPowerMod.Plugin.OnLoaded (System.Collections.Generic.List`1[T] prefabs) [0x00000] in Z:\Coding\StationeersSharp\Source\BetterPowerMod\Plugin.cs:24
at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&)
at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <b89873cb176e44a995a4781c7487d410>:0
Vinus  [author] May 9 @ 12:09pm 
Hello all! if you are reading this StationeersMods has been officially DISCONTINUED, all future mod updates will occur on a new framework called StationeersLaunchPad, github link and more info in description
slickerous Apr 19 @ 2:51pm 
Is there any info on why my game shows this mod and the library mod has already been loaded in red when I start my game? I have tried unsubscribing and deleting from the mods folder. Nothing seems to work. I see the text about just putting the DLL in the plug-ins folder, should I do that for both the library and the power mod?
Smishmorgen Apr 19 @ 5:10am 
@Vinus Correction, one of the large turbines is making 3,000,000 power during a storm, not 300,000. I'm on europa
Smishmorgen Apr 19 @ 5:08am 
@vinus @Haktoff. Same here. One of the small wind turbines is making 180000 power and one of the large turbines is making 360000 during a storm. Was there a change recently? This wasnt happening a few weeks ago.
Catatonic Ember Apr 17 @ 10:08pm 
Yeah, a single frame is over the height of a player, it must be 4m2. Therefor, the solar panels would have similar coverage
Jeb Kerman Apr 17 @ 6:01pm 
I was thinking - by setting solar panel to irradiance levels, this mods treats solar panels as 1m2 but in vanilla I think they're meant to be 2x2 or 4m2 of area. This may explain the 4x drop on power generation on Mimas. Also worth mentioning that there is a setting in the mod to disable this.
Vinus  [author] Apr 16 @ 8:28am 
@Haktoff this is normal behavior since solar panels can make any amount of power even if it blows the cable
Catatonic Ember Apr 16 @ 1:02am 
@Haktoff are you sure this is a mod error? Check with a Network Analyser and use a Fuse, optionally try a transformer to limit power flow. Even if it is an error, using a transformer should save the cables
Haktoff Apr 16 @ 12:46am 
I started a new game yesterday on Europa. One Upright wind turbine in a storm is blowing heavy cables like party poppers. Wasn't doing this in my previous game
slickerous Apr 15 @ 12:50pm 
I couldn’t get the mod to work. What am I doing wrong? I put this and the library in my stationeersmod folder. When I fire up the game I get some red errors saying it has already been loaded. But in game wind turbines don’t change at all.
Jeb Kerman Apr 4 @ 7:39pm 
This mod does more to solar panels than fix max wattage. After struggling a lot on Mimas, I realized that it makes solar panels there max out at 1/4 of the power of the base game (16W vs 63W on a brand new save).
LeoTheArtist™ Mar 30 @ 1:02pm 
Rip, only thing I suggest is trying to completely rewriting that bit?
Vinus  [author] Mar 30 @ 3:24am 
still havent found a solution, keeps crashing the game :steamsad:
_sashkaa Mar 30 @ 3:23am 
Wind turbines' tooltip is still borked.
Vinus  [author] Mar 22 @ 7:12am 
i will hopefully have that fixed today
LeoTheArtist™ Mar 21 @ 4:29pm 
Do hope the mod updates and brings back the info popups for the turbines eventually since the game updated and I think SMods has updated to the latest version?
Vinus  [author] Mar 21 @ 12:29pm 
yipee :steamhappy:
LeoTheArtist™ Mar 21 @ 12:12pm 
It is :steamthumbsup:
Vinus  [author] Mar 21 @ 11:30am 
i think ive fixed it
-₪EPIC₪- Fail Mar 20 @ 8:11pm 
Ok so I have done some debuging and it seems the issue is partly with the about file. The dependancy part is wrong. check the discord to see more about it.
Klafnon Mar 20 @ 7:39pm 
same here
-₪EPIC₪- Fail Mar 20 @ 6:46pm 
same issue.
Cannon Mar 20 @ 3:38pm 
Tried again as well, power mod is last. unsubscribed to both stationeersmods and better power mod, better power mod still looking for dependency "o or 0@Any and fails to load. when i remove the better power mod, all the other stationeersmods all load without issues. Better power doesnt want to cooperate
LeoTheArtist™ Mar 20 @ 12:13pm 
Doesn't work sadly
Vinus  [author] Mar 20 @ 11:35am 
try putting the mod as the last thing in the list (you can disable it and reenable it so it will be at the bottom faster)
Jeb Kerman Mar 19 @ 7:04pm 
Subscribing to the dependency and unsubscribing and subscribing to the mod does not fix the error for me.
Cannon Mar 19 @ 6:31pm 
FYI it also is happening with advanced tablet and external suit reader
Cannon Mar 19 @ 6:28pm 
Same error missing dependency 0@Any got to wait for a fix as my base power drains traumatically without our awesome power mod
merath Mar 19 @ 3:43pm 
ya i got LeoTheArtist eror as well
KickingOsprey89 Mar 19 @ 11:00am 
I have subscribed to that library but still get the same error.
LeoTheArtist™ Mar 19 @ 9:04am 
Not our issue unfortunately.
Annastasya Mar 19 @ 2:48am 
Righthand side, it shows a new dependency for "Stationeers Library [StationeersMods]"
This isn't the StationeersMods mods itself and needs to be subscribed to for the new version of this mod to work.
KickingOsprey89 Mar 18 @ 10:07pm 
Getting an error after today's update. The same one that LeoTheArtist mentions.
LeoTheArtist™ Mar 18 @ 5:39pm 
New error to the mod after update today.

Mod loading failed, missing the following mods with workshop handles {O@Any Version}.
(could be an 0 or an O lol)

Not descriptive at all but I know its the library that's been recently added to be required so it's not detecting it properly.

On top of that, when trying to subscribe to said library via the subscribe button in that error prompt, it fails to do.
Catatonic Ember Mar 15 @ 5:54pm 
That dismissed the error specifically about BetterPowerMod. Still getting the same errors, though they say nothing of what script caused it. For clarification, the trader supplies, this I believe also includes (cut off) all the supply crates for different new worlds
Vinus  [author] Mar 15 @ 2:35pm 
since most of the people using this mod probably arent using beta anyway
Vinus  [author] Mar 15 @ 2:35pm 
it was crashing the game on stable so i temporarily disabled it until they push beta to stable
LeoTheArtist™ Mar 15 @ 9:07am 
Still haven't gotten the dll to work but the workshop version does now (thanks to the update).

However, the info hud doesn't work for the wind turbines still. Assuming it's just been disabled at this point.
Vinus  [author] Mar 15 @ 7:55am 
@SpaceRug you probably need to unsubscribe and resubscribe because steam sometimes doesnt update automatically
Catatonic Ember Mar 15 @ 6:00am 
So many errors that it gets cut off. They're all 'error registering duplicate DataCollection Id: [id]'. Where [id] is all the new world options, all characters (default, robot, zrillian) as well as their different forms (default, emergency, hardsuit...), one for venus's storm, and various tool belts and trader supplies. The only error which is different is the one in the image, which is '[EXCEPTION] missingfieldexception: field not found: system.collections.generic.list`1<moddata> .modconfig.mods due to to: could not find field in class', this also is the last error and is caused by BetterPowerMod.
Catatonic Ember Mar 15 @ 5:53am 
Getting an error which crashes the game soon after loading a save file. Might be related to the Gas Masks? I'm getting a bunch of other errors on startup about the Gas Mask in various worlds. Link to image can be found here: https://pasteboard.co/tVYA7qAmiAxK.png
Mad_Shooter Mar 14 @ 6:54pm 
Still not working for me, Tried all the things but nothing has helped... more panels until i can get it to work. :steamsad:
LeoTheArtist™ Mar 14 @ 5:03pm 
Was able to finally test it, the dll doesn't work for me. It doesn't even show me the info on the turbines like it should.
H4YNZ3 Mar 14 @ 12:33pm 
@LeoTheArtist you should be easily able to tell by how fast your batteries recharge, or if you're on Vulcan, your solar panels will produce 1,500kW+.

@Annastasya yeah I downloaded the latest standard version for StationeersMods as I'm on the stable branch of the game, unfortunately didn't make a difference.