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About infertility: Female characters do have their cycle, so just wait a few days.
I am having a problem though.
Does this work with Empire of Europe 1100?
And if it doesn't what would I need to do to fork the codebase you have on the github to tinker with making it compatible with EoE1100?
I don't want to add more to your plate, but you have the best knowledge of the code.
I mean I'm with the 3rd wife becuse something breaks the "Married status" And i keep having the proposal marrying message for wives and brothers.
Why it took a long time for my family member to have a baby from their partners?
Also if a choose the 100% chances from pregnant with FWB it will apply for every NPC or just my character?
Hi I had a question how do I change the Marriage type in the Dramalord Editor
Thank you very much! I'm not used to using the MCM so I didn't even realize it was there!
Your Relationship, Attraction and Love with them may be at 100, yet they will still cheat on you randomly. Be it with someone else in your party or city, doesn't matter where you keep your spouse.
And another thing that should be looked into is the baby bloat, if you keep a family member with their spouse in a town or party together they just continuously pump out babies until the end of the world lmao, I had one particular character with 7 children at 30 years old, none being twins or anything.
- Fixed NPCs not approaching Player anymore
idk if it could be any mod compatibility issue, disabled most of them to check, but I've seen youtube videos of ppl using this mod with the mods I have enabled
What a strange mechanic
- Children of unmarried ladies are not being put into orphanage
- More decisions regarding born children for the player
- Fixed a small dialog bug
- Fixed hero being approach even chance is zero
- Lords/ladies won't approach you if you're lower tier
- NPCs wont approach you if love is less then relation border to an enemy
- The player can tell approaching NPCs they won't be bothered anymore by them
Hate to have to ask, but I love this mod, and I'd also love to be able to play without the crashes (although I will endure them for the drama).
- fixed gossip causing jealousy when it shouldnt
- dialog flow fix when closing talk about relationship
- minor dialog fixes
@DirtyBlondeViking This update should fix your issue
- Fixed a dialog error when asking a NPC for their information
Faithful: Classic, only interactions between the two of you
Playful: Intercourse (friend with benefits) with others are allowed, but no romance
Poly: All interactions are allowed as long as the player is married is also married with the other npc
Open: An open marriage, polyamorous
The rules apply to the player as well to the married NPC. This means your spouse will act accordingly, and will not be jealous if you stick to the rules too. According to the character of an NPC they have a preferred ruleset, which you can see on their encyclopedia page.
This system will be extended (or completed) over the next time. For now they'll just agree to what you propose, but I'll add some convincing mechanics later. Check out how that mechanic works for you and we'll improve over time :)
- Flirts/Talks/Dates initated by the player end in main conversation selection
- Bugfix when confronting other heroes with birth events
- Fixed marriage notification
- Workaround for potential hero relation crash
- Army disband fix (hopefully) on leaving clan
- Fixed orphanizing the wrong child bug
- Reduced relation changes popup option to hero relations only
- Fixed gay orientation answer
- Introducing marriage type
May you can check please the behavior of the women, in my game most of the women after 15 years have at least 15 children, so the maps and the clans are overpopulating, additionally no women is being loyal but instead is hopping from you guy to another guy and this "true love" option doesnt work actually
You you can please recheck this :)