Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Dramalord
930 Comments
Gullyman May 15 @ 3:32am 
@BossScroll7170, the mod is a little buggy. I fixed this by just doing it the normal way. Profess as ardent admirer and do it that way, which will fix it.
BossScroll7170 May 14 @ 9:03pm 
How do you marry someone? I'm still betrothed and I can't figure out what action I have to do to be married.
Steven Blaster  [author] May 11 @ 9:50pm 
I'm currently busy with work - I'll pick up your requests when I have more time again.
About infertility: Female characters do have their cycle, so just wait a few days.
Sleepless Homunculus May 9 @ 12:06am 
Too many female characters are spawning in infertile...
Tralalakk May 4 @ 4:52am 
is there a way to edit fertility ?
Vigrwulf Apr 29 @ 3:48pm 
I currently cannot get it to work with even the up to date vanilla
DocHolliday Apr 28 @ 3:01pm 
Yes I am playing RoT so it has the raven system which I just figured out I could use as well. Still think it would be neat to have the option to adjust it though. Awesome mod regardless!
Vigrwulf Apr 28 @ 2:19pm 
@DocHoliday. I would suggest having the telepathy mod to assist with that
DocHolliday Apr 28 @ 1:50pm 
This mod really needs a settings option to adjust how much time we have to complete lover quests. Six days is objectively not enough time like half of the time for me... It's not like you can sit around and let the AI manage wars for you so your often bouncing all over the map, constantly.... How am I supposed to get back to my faction capital in six days??? And why do they just end the relationship when you fail XD???
_Zevon Apr 27 @ 6:19am 
@Steven. Thanks for the work you put into this mod. I consider it to be an essential part of the game!

I am having a problem though.

Does this work with Empire of Europe 1100?

And if it doesn't what would I need to do to fork the codebase you have on the github to tinker with making it compatible with EoE1100?

I don't want to add more to your plate, but you have the best knowledge of the code.
Vigrwulf Apr 26 @ 6:13pm 
I have used this mod b4 and now I have the latest version of the mod. now I am still unable to have any conversation with even a notable. Is it my social tier or something else?
MONKEY281 Apr 26 @ 2:57am 
Is it possible to marry a gang leader?
Henry of Skalice Apr 23 @ 8:36pm 
Sir, why did nobles break up with their partners? This happened after they had the second child.
I mean I'm with the 3rd wife becuse something breaks the "Married status" And i keep having the proposal marrying message for wives and brothers.
Why it took a long time for my family member to have a baby from their partners?
Also if a choose the 100% chances from pregnant with FWB it will apply for every NPC or just my character?
Artemizzypowervz Apr 21 @ 2:59am 
@Steven Blaster

Hi I had a question how do I change the Marriage type in the Dramalord Editor
Lunar Guest Apr 20 @ 6:02am 
@Steven Blaster

Thank you very much! I'm not used to using the MCM so I didn't even realize it was there!
Steven Blaster  [author] Apr 20 @ 2:09am 
@Lunar Guest: You have various settings in MCM to adjust the behavior to your liking. Check "One true love" and "Player Spouse Faithful", raise the minimum required attraction, raise the days apart before love declines, lower the percentage of possible pregnancies,...
Lunar Guest Apr 18 @ 3:04pm 
Very well made but sometimes it's a little too confusing as to why things happen the way they do, specifically cheating spouses.

Your Relationship, Attraction and Love with them may be at 100, yet they will still cheat on you randomly. Be it with someone else in your party or city, doesn't matter where you keep your spouse.

And another thing that should be looked into is the baby bloat, if you keep a family member with their spouse in a town or party together they just continuously pump out babies until the end of the world lmao, I had one particular character with 7 children at 30 years old, none being twins or anything.
G wei Apr 17 @ 5:15pm 
Had to reinstall but i can confirm it works now, thank you Steven.
Steven Blaster  [author] Apr 17 @ 1:32pm 
Pushed 4.1.4:
- Fixed NPCs not approaching Player anymore
G wei Apr 17 @ 1:33am 
Just to ask the question so i have context on it. All individuals have stopped approaching me since the update friends/lovers alike. Was this an intentional change or has something gone wrong in the coding? For reference I have the approach chance at 100%, and while running around on the map and resting in the towns there has been no one approaching.
Chromium Apr 16 @ 1:59pm 
The mod works well with my 59 mods. When I added into my endgame save I thought I will have to make a backup save because it will surely break the game but no, it works very nice without any issues. A complex mod yet runs very smoothly Steven did a good job. you got another mod that causes the issues
I've ran into an issue where the game crashes whenever I try to look at any companion or Noble in the encyclopedia..
idk if it could be any mod compatibility issue, disabled most of them to check, but I've seen youtube videos of ppl using this mod with the mods I have enabled
it seems like it overwrites "husband" status with stuff like "friends with benefits" etc
Is it expected that the marriage will break up because I slept with my wife or made her my friend?
What a strange mechanic :steamsad:
Steven Blaster  [author] Apr 15 @ 8:23am 
Just published 4.1.3:
- Children of unmarried ladies are not being put into orphanage
- More decisions regarding born children for the player
- Fixed a small dialog bug
- Fixed hero being approach even chance is zero
- Lords/ladies won't approach you if you're lower tier
- NPCs wont approach you if love is less then relation border to an enemy
- The player can tell approaching NPCs they won't be bothered anymore by them
Chromium Apr 15 @ 8:08am 
I added to my 5 year old heavily moded calradia save and works like a charm. @Chevayo
Chevayo Apr 15 @ 7:38am 
Is this safe to add mid-game, or do i need a new campaign?
Chromium Apr 11 @ 6:02am 
I can confirm that is true,I have a companion on my current save who terminates the dialog after saying the preference. For me Liana terminates but I know its random
Poop eater Apr 11 @ 5:26am 
When you inquire about partner preferences, for some random companions the dialogue terminates before it reaches the end line. Could you please fix that?
DirtyBlondeViking Apr 9 @ 10:20am 
well it didnt fix it lol. whatever wife i have before my newer wife still breaks up with me. wed her behind my back and she cant forgive me still. lol
Dkz1181 Apr 8 @ 10:31am 
@that_guy you should be able to challenge him to a duel under the normal conversation options, unless that is part of another mod i have installed, but if you strip him of his gear you should be able to kill that way, or just shoot him in the back of a head with an arrow during a small battle
that_guy Apr 7 @ 1:57pm 
My sister just confronted me about being a lover to my husband. I see I can challenge her for his love, is there a way for me to fight my husband too? I'd like to duel them both for hurting me, not just kick them out. I am a vengeful queen.
Hovis Apr 6 @ 2:50pm 
I had an issue a while back where the game would crash after a conversation with a party member. The issue went away after an update. Now it's back after this update. Any ideas what might fix it? Is it because the mod changed, or is it an issue with the mod? Or could it be an issue with something else and the mod is bumping into that?

Hate to have to ask, but I love this mod, and I'd also love to be able to play without the crashes (although I will endure them for the drama).
DirtyBlondeViking Apr 4 @ 7:04pm 
thank youuuu
SES Apr 4 @ 9:36am 
Recently, one of my companions got taken hostage, came back pregnant with the baby of an enemy mercenary who is now listed as her enemy. Make of that what you will. I for one have never been as invested in my companions.
Steven Blaster  [author] Apr 3 @ 2:34pm 
Just deployed 4.1.2:
- fixed gossip causing jealousy when it shouldnt
- dialog flow fix when closing talk about relationship
- minor dialog fixes
@DirtyBlondeViking This update should fix your issue
DirtyBlondeViking Apr 2 @ 5:13pm 
Trying to have a bunch of warrior wives in my party. But every time i use tell them we have lots of love and we should share our love they go uh well and then they end up divorcing me when i marry someone else. if im doing this wrong what should i be doing???
that_guy Apr 1 @ 8:10pm 
@cristenson.lc There should be an option in the "Mod Options" tab that lets you set how many days apart a conversation can happen, and the likelihood of companions talking to you.
cristenson.lc Apr 1 @ 6:51pm 
hooooooooooly attempted a play through with this shit and im ready to jump off a bridge because my 30 companions keep asking to speak with me every 30 seconds cant find a way to turn it off and its completely game breaking
Steven Blaster  [author] Apr 1 @ 8:01am 
Just pushed 4.1.1:
- Fixed a dialog error when asking a NPC for their information
Senior Brother Kirov Apr 1 @ 6:24am 
@itachi yes
Guardian Apr 1 @ 1:53am 
@Steve Blaster Thank you so much for the marriage type addition! Now I can follow Genghis Khan in marrying many wives. Appreciate your work!
itachi Apr 1 @ 12:57am 
Is it compatible with Realistic Genders mod?
Steven Blaster  [author] Mar 31 @ 11:46pm 
I removed the faithful player spouse option. Instead you can talk to your spouse about the kind of marriage you prefer:

Faithful: Classic, only interactions between the two of you
Playful: Intercourse (friend with benefits) with others are allowed, but no romance
Poly: All interactions are allowed as long as the player is married is also married with the other npc
Open: An open marriage, polyamorous

The rules apply to the player as well to the married NPC. This means your spouse will act accordingly, and will not be jealous if you stick to the rules too. According to the character of an NPC they have a preferred ruleset, which you can see on their encyclopedia page.
This system will be extended (or completed) over the next time. For now they'll just agree to what you propose, but I'll add some convincing mechanics later. Check out how that mechanic works for you and we'll improve over time :)
Steven Blaster  [author] Mar 31 @ 11:44pm 
Just pushed 4.1.0:
- Flirts/Talks/Dates initated by the player end in main conversation selection
- Bugfix when confronting other heroes with birth events
- Fixed marriage notification
- Workaround for potential hero relation crash
- Army disband fix (hopefully) on leaving clan
- Fixed orphanizing the wrong child bug
- Reduced relation changes popup option to hero relations only
- Fixed gay orientation answer
- Introducing marriage type
Guardian Mar 31 @ 7:20pm 
@Rataul I had that quest and thought it was a bug too. I used a cheat to increase my relationship to the clan leader afterwards to see if that was the issue, and I passed afterwards.
Rataul Mar 31 @ 7:16pm 
There is a bug with the quest to ask for the hand of your lover with the clan leader, he asks you to show your place and to reach 3+ the level of your clan, however, I'm almost 4 and it doesn't let you complete the quest, when it reaches the limit days it just fails.
Joghurt Mar 30 @ 3:17am 
@Steven - thanks for the info with the enceclopedia, this is working well now :)

May you can check please the behavior of the women, in my game most of the women after 15 years have at least 15 children, so the maps and the clans are overpopulating, additionally no women is being loyal but instead is hopping from you guy to another guy and this "true love" option doesnt work actually

You you can please recheck this :)
Fiallo Mar 29 @ 8:28am 
o/ plz add mcm for marriage level clan to turn off lvl 3 minimum to marry... thanks
deathjoker07 Mar 28 @ 11:51am 
Does this mod conflict with Pregnancy Control Continued mod?