Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

528 ratings
Dramalord
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Setting: Native
Game Mode: Singleplayer
Compatible Version: v1.2.8, v1.2.9, v1.2.10, v1.2.11, v1.2.12
Content Descriptors: General Mature Content
File Size
Posted
Updated
4.142 MB
Apr 27, 2024 @ 2:08am
Apr 17 @ 1:31pm
121 Change Notes ( view )

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Dramalord

Description
Bannerlords social gameplay is a bit boring I'd say. The clan leaders are the ones defining how much a NPC likes you, marriages are a permanent thing and partners always faithful. Yawn!

This mod provides:
Additional attributes for heroes, such as tension, emotion, trust, mood...
Additional character traits for each hero which affect their decisions
Interaction events such as flirting, dating, affairs, ...
Memories of heroes, which they will react to and talk about
Gossip can spread over the world and destroy your reputation
Heroes will change clans to be with their loved ones, leave clans and be wanderers or even kill each other when enraged
A very detailed MCM configuration for setting up the behaviors to your liking
Supported languages: EN, DE, ES, PT-BR, TR, RU, KO, CHs, IT and FR

Sourcecode is here: https://github.com/steffenkopany/dramalord

So let's describe in details what this mod does:
Heroes will interact with other heroes who are close (same town or army)
Depending on their attraction and trust they will either flirt, or chat.
Those interactions will affect the emotional connection of those heroes, depending on their trait compatibility.
When they get closer, a relationship might be established, like they start dating or are getting friends with benefits.
Whenever they interact, they might be seen by other heroes who will confront them
Depending on the character of those heroes, the reaction differs. They might be OK with it, but they also can freak out.
The player is fully included and can start events, be witness of events or can be caught by others when interaction with heroes.
Married heroes can have multiple other lovers being hidden from each other
Lords, ladies and wanderers (companions) will use those events
Each hero has a different interest, and considers different attributes attractive.
Basically everything is configurable in a MCM menu


Player interactions:
You will find a start for a conversation when you talk to a lord/lady/companion: "... may I occupy a few minutes of your time?

Depending on the status you have with that hero, different conversations are available.

There is a full editor for heros in MCM available for those being impatient.
In this editor you find all heroes you have met (talked to).


I made the code as simple as possible, so feel free to contribute.
You will not use this mod or its code to sell it somewhere! Its free and nothing else.
Popular Discussions View All (3)
269
Apr 21 @ 9:12pm
PINNED: Bug Reports
Steven Blaster
2
Mar 8 @ 9:11am
Some Feedback and Ideas
CodeBlack
925 Comments
Vigrwulf Apr 29 @ 3:48pm 
I currently cannot get it to work with even the up to date vanilla
DocHolliday Apr 28 @ 3:01pm 
Yes I am playing RoT so it has the raven system which I just figured out I could use as well. Still think it would be neat to have the option to adjust it though. Awesome mod regardless!
Vigrwulf Apr 28 @ 2:19pm 
@DocHoliday. I would suggest having the telepathy mod to assist with that
DocHolliday Apr 28 @ 1:50pm 
This mod really needs a settings option to adjust how much time we have to complete lover quests. Six days is objectively not enough time like half of the time for me... It's not like you can sit around and let the AI manage wars for you so your often bouncing all over the map, constantly.... How am I supposed to get back to my faction capital in six days??? And why do they just end the relationship when you fail XD???
_Zevon Apr 27 @ 6:19am 
@Steven. Thanks for the work you put into this mod. I consider it to be an essential part of the game!

I am having a problem though.

Does this work with Empire of Europe 1100?

And if it doesn't what would I need to do to fork the codebase you have on the github to tinker with making it compatible with EoE1100?

I don't want to add more to your plate, but you have the best knowledge of the code.
Vigrwulf Apr 26 @ 6:13pm 
I have used this mod b4 and now I have the latest version of the mod. now I am still unable to have any conversation with even a notable. Is it my social tier or something else?
MONKEY281 Apr 26 @ 2:57am 
Is it possible to marry a gang leader?
Total Trash play Apr 23 @ 8:36pm 
Sir, why did nobles break up with their partners? This happened after they had the second child.
I mean I'm with the 3rd wife becuse something breaks the "Married status" And i keep having the proposal marrying message for wives and brothers.
Why it took a long time for my family member to have a baby from their partners?
Also if a choose the 100% chances from pregnant with FWB it will apply for every NPC or just my character?
Artemizzypowervz Apr 21 @ 2:59am 
@Steven Blaster

Hi I had a question how do I change the Marriage type in the Dramalord Editor
Lunar Guest Apr 20 @ 6:02am 
@Steven Blaster

Thank you very much! I'm not used to using the MCM so I didn't even realize it was there!