Total War: WARHAMMER III

Total War: WARHAMMER III

Tomb Kings: Extended & Arkhan the Black: Expanded + SFO Submod (Needs a major Overhaul) (No Plan to Update at this Time)
29 Comments
Cthulhu The 3rd Apr 21 @ 5:02pm 
I know you are probably already doing it, but any word on the update?
Ratatoy Apr 11 @ 12:35am 
F
Gabe the GOAT good luck! :Gifting:
Thy ubeer Mar 15 @ 10:42pm 
any news of updating?
falx Feb 10 @ 2:08am 
Is there any hope of upgrading this adapter ?
Ratatoy Feb 2 @ 3:32am 
Good luck Gabe i'm sending you my energy
ALEXNTFOX Jan 31 @ 5:52am 
Not work after 6.0.4, all mods from list are work, but if activate this i get ctd whitout crash log
Iceobeasty Oct 4, 2024 @ 5:22am 
@Grimnut which mod was it?
Baelgorr Sep 22, 2024 @ 10:35am 
Whoops, sorry for the false report, it was a mod that i subscribed to without noticing.
GabeSky  [author] Sep 22, 2024 @ 7:42am 
Not crashing for me when I am running just the required mods.

The Arkhan the Black update did not even touch buildings or settlements in anyway.

The only thing that was changed was battle_entity_stats and some AI weight to recuitment for some units.
Baelgorr Sep 22, 2024 @ 5:33am 
Latest update to Arkhan broke the mod, crashes when i click on any settlement.
[GT] TGW Sep 10, 2024 @ 1:16am 
Anyone else missing the Bastethi and Greater Bastethi units as Arkhan when using this mod?
I tested with tomb kings extended + SFO submod and they show up but with this mod the building for the unit only increases capacity without being able to recruit them.
GabeSky  [author] Jul 22, 2024 @ 3:23am 
@Dawnguard
Do not use that submod with this. If you look at the required items on the right. Those are the mods that you need.
Dawnguard Jul 15, 2024 @ 1:15pm 
crashes with https://steamcommunity.com/sharedfiles/filedetails/?id=2924973449
does this mod do fine without SFO for arkhan?
GabeSky  [author] Jul 12, 2024 @ 6:27pm 
When is it crashing. I loaded into a campaign fine?
Cinnamon Jul 9, 2024 @ 10:07am 
Crashing - fresh update on TKE looks like is messing this up.
Anvil Jun 17, 2024 @ 11:53am 
Time for a Tomb Kings run then TY
Ghostgg10 Jun 16, 2024 @ 9:20pm 
ok to be clear this sfo submod is for both TOMB KINGS extended and ARKHAN THE BLACK epanded right?
Atlantis Jun 16, 2024 @ 4:02pm 
Yo my man any chance of doing a sfo submod for Legions of Nagash?
GabeSky  [author] Jun 16, 2024 @ 3:26pm 
@nab

Most of those issues should be resolved. I play tested this afternoon.

I believe Traitor Kings wounds was added by base mod.

Strigoi Ghoul King lords now have new traits and names. The trait names at the time did not have a name in SFO.

Not going to datacore 3 mods to add in bound spells. The base Arkhan the Black does not add in bound spells to Arkhan's unique tree (currently).

Nehekharan Citadel was locked by me by mistake, that is fixed now.

The Mortuary Cult RORs are the same ones from SFO and TKE. You have to have the correct landmark and then activate the rite. TKE and SFO both share the same RORs btw. They even have the same names in the files.

I should probably post a list of RORs in SFO that use the landmarks.
Ratatoy Jun 16, 2024 @ 8:46am 
It has updated
GabeSky  [author] May 14, 2024 @ 11:52am 
I think these issues might be because I forgot to include the Tomb Kings Extended SFO Submod. When SFO updates I will do a playthrough to test. I just checked everything with the consule mod when I made the submod.
nab May 4, 2024 @ 5:18am 
re last post: it appears only some of the unlockable Mortuary Cult RoRs will appear in the panel, others will have to be recruited from a landmark buildings. It is just not clearly stated which are which.
nab May 3, 2024 @ 11:19am 
Multiple Mortuary Cult unlockable regmients of renown do not show up in the RoR panel (neither before nor after purchasing - "awakening" - them). Some of them seem to be from the Arkhan mod and some from the TKE, including: Sepulchrex, Mahrak Guard, Golden Host of Mahrak, Bright Shields, Glowing Ghouls, and possibly others.
nab May 2, 2024 @ 1:20am 
I hope I'm not missing something obvious, but it appears the Nehekharan Citadel building required for unlocking Great Incantation of Geheb rite is unavailable for the Arkhan faction.
nab May 1, 2024 @ 8:56am 
Arkhan LL has duplicate spells in his skill tree, such as Invocation of Nehek, Wind of Death and Raise Dead. If I remember correctly from wh2 submod, the ones from his unique chain were supposed to be bound abilities (no winds cost).
nab May 1, 2024 @ 8:02am 
Thanks for the mod. Traitor King lords lack 'wounds' ability. Strigoi Ghoul King lords trait names seem glitched, the look like "vmp_skill_trait_strigoi_1_arkhan" etc.
GabeSky  [author] Apr 28, 2024 @ 5:13am 
Stephen did most of the work! I just meshed together his two submods and fixed a few things.
Stephen  [author] Apr 26, 2024 @ 10:56am 
Thanks for sorting this submod out <3