RimWorld

RimWorld

What's Missing?
19 Comments
Tyrant Jul 25 @ 10:12am 
Maybe get rid of the "1.5 temp" thing?
CrazyBlot Jul 25 @ 5:11am 
@Neanderthal reporting same issue with disappearing "rename bill" button min details window. Founded just now (25.07 15 PM +2 GMT)
Neanderthal  [author] Jul 25 @ 4:09am 
@klvlt changed the transpiler code for a bit. now it should be fine.
klvlt Jul 24 @ 11:25am 
This mod makes the button disappear that lets you rename a bill (new feature in 1.6). Confirmed with just Core, Harmony and this mod.
LostDragon7 🐲🐉 Jul 23 @ 10:20pm 
This has become such an incredibly helpful addition to my game. Feels like one of those things that should just be a vanilla feature. It's awesome. Thanks for all the work you did and do so that I can have it in my modlist.
Ragnar Jul 13 @ 2:54am 
Amazing thank you!
Neanderthal  [author] Jul 12 @ 6:42pm 
Recompiled for 1.6 and had a brief test (vanilla only). Please report any conflict with other mods.
Ragnar Jul 12 @ 4:26pm 
Will you be updating to 1.6?
pepe2030 Jul 3 @ 4:23am 
well there is an error with the endlessgrowth mod from slime-sempai:
Exception filling window for RimWorld.Dialog_BillConfig: System.MissingMethodException: Method not found: UnityEngine.Rect Verse.Listing_Standard.Label(string,single,string)
[Ref 82656B2D]
at RimWorld.Dialog_BillConfig.DoWindowContents (UnityEngine.Rect inRect) [0x0104b] in <78f29a4eb9bd4773be28b9eaaf6c5df6>:0
- TRANSPILER fr.slimesenpai.rimworld.endlessgrowth: IEnumerable`1 SlimeSenpai.EndlessGrowth.Dialog_BillConfig_DoWindowContents_Patch:Transpiler(IEnumerable`1 instructions)
pepe2030 Jul 3 @ 4:23am 
- TRANSPILER WhatsMissingMod: IEnumerable`1 Revolus.WhatsMissing.WhatsMissingMod:Patch__Dialog_BillConfig__DoWindowContents__Transpiler(IEnumerable`1 instructions)
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001a6] in <78f29a4eb9bd4773be28b9eaaf6c5df6>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Neanderthal  [author] Jul 2 @ 8:41pm 
@Deggial
Will be. But since I mainly works on Hardcore-SK, I cannot guarantee that it will be updated soon as 1.6 has been released. (But since this is included in Hardcore-SK, you can have my word that it will be updated)
But since this is purely a GUI mod, if Tynan doesn't make any significant change to the crafting GUI, I guess it should be fine in 1.6. (Unless there are reports says it stopped working) :-)
Gerewoatle Jul 2 @ 4:53am 
Hey, now we have actual ♥♥♥♥♥♥' stalkers. Tell him you triangulated his address from the reflection in a fork while you're at it.
Deggial Jul 2 @ 3:30am 
Hi @Neanderthal,
I stalked your profile and saw that you were playing RimWorld recently.
That was a bit reassuring.

Even more reassuring would be knowing whether you are still modding RimWorld.

The pinnacle of reassurance would be confirmation that this nice (though not essential) mod will be updated to version 1.6.

:)
pepe2030 Jul 1 @ 8:41am 
is this gonna get updated for 1.6?
9527 Oct 26, 2024 @ 7:45am 
hey boss, can you add a setting to make the colors uniform? For example, if the material is satisfied, it is green and if it is not satisfied, it is red. There's a little too much color here
Planetarium May 19, 2024 @ 7:24pm 
You are a hero, brother.:steamthumbsup:
xkp92110(orick) May 9, 2024 @ 5:41am 
I still play 1.4.
A little bug that slag chunks/stones show up 0/1 in any Stockpile zone for a long time.
Neanderthal  [author] Apr 25, 2024 @ 5:20pm 
@Blackthorn If I recall correctly DMM only has a new GUI for previewing all bills available
Since this mod patches "the bill" menu but not "bills" menu (see the thumbnail), they should get along with each other well
Blackthorn Apr 25, 2024 @ 1:12pm 
does this function with dubs mint menus?