RimWorld

RimWorld

FriendRivalPatch
7 Comments
Side1iner  [author] Jun 16 @ 1:14am 
1.6 update pushed.
Side1iner  [author] May 12, 2024 @ 2:45am 
@jokulimy: Please post it in the discussion thread I created!

I looked a little more at this from my original point of view. I now made it work much better in relation to what I was going for in the first place. Would still be interested in seeing your take on it nevertheless!
jokulimy May 11, 2024 @ 11:11am 
Yes, example: social tab has them as acquaintance(+25) but when they die my pawn still gets the -10 my friend died mood debuff
I already made the transpiler for myself, i can send it to you if you want
Side1iner  [author] May 10, 2024 @ 12:58pm 
@jokulimy: Hm. What exactly do you mean? They get a 'friend died' thought, even thought they weren't friends as per the new threshold (50)?
jokulimy May 5, 2024 @ 2:06pm 
was wondering why my pawns were still getting the friend died thought and after checking your code it doesnt seem like you are actually preventing the thought? you are just lowering the mood impact down to minimum and hiding the pawns from social tab. Seems like to actually prevent the thought you need to transpile the threshholds in AppendThoughts_Relations function
Side1iner  [author] Apr 24, 2024 @ 12:00pm 
@Complete Casual: Thanks, glad you like it! One of the small things I've always thought was a little bit annoying.
Complete Casual Apr 24, 2024 @ 9:24am 
great idea :) thank you