tModLoader

tModLoader

Class Plus Mod
55 Comments
Wildberry Jul 16 @ 4:30pm 
if you even update this mod again could you perhaps add an accessory that makes it so that whip speed buffs also effect melee speed?
Mortem Jul 13 @ 11:20am 
i think there is a error.. the summoning/tank hybrid class adds magic damage instead of summoning damage... and why does late game summoner emblems remove minion slots...
Jaydog2j Jun 2 @ 9:17am 
This still getting updates?
Wyneus Apr 17 @ 3:31am 
Hello, I would like to see new emblems and hybrids with the emblems of masochist, bard, healer, archer, yo-yo, boomeranger, blood mage, etc. As well as leveling up old emblems up to the hard mode with Thorium and Calamity mods. And also so that all the emblems can be turned into one type of multi class.
QAQ Mar 11 @ 1:52am 
Destiny badge is exclusive to master mode, why is there no hint?
QAQ Mar 11 @ 1:18am 
The ingot materials of this module can't be manufactured and stacked continuously, which is very inconvenient.
Evil Madattak Feb 18 @ 8:11am 
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░ BASK IN HIS GLORY!
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE
░░░░░░▐▌▀▄▀▄▀▐▄░░ WORKSHOP!
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peepeepoopoo Jan 2 @ 11:13am 
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░░░█▀▄▄▄█░▀▀░░
░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░ BASK IN HIS GLORY!
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE
░░░░░░▐▌▀▄▀▄▀▐▄░░ WORKSHOP!
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Metal LED Dec 5, 2024 @ 3:48pm 
I hope the materials required for synthesizing badges can be changed to stackable, otherwise magic storage cannot be mass-produced and it takes up a lot of space in the backpack.
DragonShadow Dec 4, 2024 @ 12:57pm 
░░░░░▐▀█▀▌░░░░▀█▄░░░
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░░░█▀▄▄▄█░▀▀░░
░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░ BASK IN HIS GLORY!
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE
░░░░░░▐▌▀▄▀▄▀▐▄░░ WORKSHOP!
░░░░░░▐▀░░░░░░▐▌░░
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Whiamy Aleeve Nov 27, 2024 @ 9:48pm 
why are the bars not stackable?
Sumenora Oct 25, 2024 @ 7:31am 
i'm still surprised you haven't fixed the wrong description in some of the emblems should i show you what im referring to?
Goofiest Goober Aug 31, 2024 @ 5:25am 
@noa wut the heeeeellllllllllllll
noa Aug 14, 2024 @ 7:57pm 
i kiss men in my sleep #SWAG #YOLO:steamhappy:
✧Starshadow Melody✧ Aug 13, 2024 @ 2:42pm 
also I want everyone to know hwen I read my previous comment aloud, "ploblem"
✧Starshadow Melody✧ Aug 13, 2024 @ 2:42pm 
If you want it to be Master Mode Exclusive, you should probably have a master mode exclusive material in it. That would avoid this recurring problem.
Redemption Aug 13, 2024 @ 9:53am 
actually deranged
Ashenrex  [author] Aug 13, 2024 @ 3:30am 
Guys is simple, just read the description .-.

Divinity Classes (Expert Mode)
T1 = 90% Damage

Creator Class (Master Mode)
T1 = 150% Damage (All weapons)

And the reason of why the Creator Class is only for Master Mode is simple, is for give a help for who playing in Master Mode.
Redemption Aug 5, 2024 @ 1:35pm 
I spent all this time and all those resources to craft the fate of the Creator emblem, only for it to have a red X through it and not do anything at all, with no warning about it beforehand.

What the fuck.
Dennis Jul 23, 2024 @ 10:08pm 
Is there a reason that the Creator emblems are disabled in Expert mode? They are able to be crafted and there was no warning or mention in the tooltoip that the emblem wouldn't work. I'm playing with Calamity Infernum which isn't available on Master mode, only Expert.
Hollow Jul 23, 2024 @ 12:12pm 
Please help, i craft Fate of the Tank Emblem and when I put it on, it becomes
inactive and is crossed out with a red cross, what i need to do?
marcostadeusc Jul 19, 2024 @ 7:03am 
the only annoying thing I found out with this mod was that whenever I'm crafting bars of those it goes not stackable, besides that its such an amazing mod, can't play without it
MercuryDoll Jul 4, 2024 @ 4:32pm 
Liking this mod. however there is an issue where if you dont have Calmity, you can get the rogue (and its hybrid) emblems for free, no items needed. Hope that gets addressed soon.
3r_y Jun 19, 2024 @ 10:31pm 
pretty sigma heh
✧Starshadow Melody✧ Jun 16, 2024 @ 10:13pm 
Are there plans for Dragon Ball Terraria support or is somebody gonna have to go and do that themselves?
Maxadam Jun 12, 2024 @ 2:24pm 
Please give a config to close some
Redemption May 17, 2024 @ 10:53pm 
Cool! I'll definitely come back for this once Thorium is supported.
Ashenrex  [author] May 5, 2024 @ 3:49pm 
@Creperator All the classes need the vanilla emblem for continue the tiers, if u don't using calamity u can craft the other, the Rogue Class have nothing extra, just add rogue damage.
Creperator May 5, 2024 @ 9:30am 
Could you make it so that those without calamity does not get Rogue emblems/core ?
Ashenrex  [author] May 1, 2024 @ 10:19am 
btw is wrote in the description lol
Ashenrex  [author] May 1, 2024 @ 10:18am 
Divinity Classes - Expert Mode
Fate of Creator Classes - Master Mode
EvilLord May 1, 2024 @ 10:17am 
In addition to the red X it doesn't give you the stats, I meant to mention that but i forgor
EvilLord May 1, 2024 @ 10:12am 
All of the "Fate of ..." emblems are crossed out with an X when equipped for me, same as @randomperson1919 I assume. Its only happening with those as far as i can tell
Ashenrex  [author] May 1, 2024 @ 3:54am 
@randomperson1919 what emblem is?
randomperson1919 May 1, 2024 @ 3:36am 
why is my emblem crossed out with a x
Kenny O teodoro Apr 30, 2024 @ 10:17am 
omgg!! thats sooo cool! thanks a bunch for adding that, makes it so cool to get to play both melee and rogue! also tank buff is a great idea
Ashenrex  [author] Apr 28, 2024 @ 9:36am 
@stickfighter1 i trying be in contanct with them but no one anwsered me, sooo idk
stickfighter1 Apr 28, 2024 @ 7:46am 
is there a healer class in this, playing on calamity, dont want thorium?
Ashenrex  [author] Apr 28, 2024 @ 7:06am 
@Edwar u have totally right, i will fix it for the next update:)
Edwar Apr 28, 2024 @ 6:29am 
Hi! First, thanks for that great mod, it's a very nice idea. But I feel tank spec is really behind the others, every class adds %dmg, so it's a power up, even Necro adds dmg+minions, so it's a very cool addition. But tank only adds aggro, which is a non power related stat. It would be better adding armor, o dmg reduction for example. There is no advantage chosing tank if you play alone for example.
Ashenrex  [author] Apr 27, 2024 @ 10:25am 
@Arturs1212 @Kenny O Gaming , i decided to implement the cross-modding with other modded classes. I promise nothing, we will just try :)
arturs1212 Apr 27, 2024 @ 5:01am 
будет ли dlc для мода, чтобы он добавлял эмблемы классов из других модов, например rogue from calamity mod?
FieryOdin6674 Apr 25, 2024 @ 10:51am 
@Shiro thanks for the heads up! Just wanted to make sure before I dumped a lot of mats and time into it for it to not stack and lose my minion slots. Just started a new playthrough after I saw your mod and found it really cool! Me and my roommate took a look at it and we saw that only the summoner tree had an extra ability(the extra minion slots) and wondered why the melee didn't give Melee speed, the magic give extra mana, and the ranger give an extra effect as well(probably a given % chance to not use ammo). Overall really excited to see more and can't wait to see the further upgrades to the Necromancer tree as summoner is my main :) Really great work!
Ashenrex  [author] Apr 25, 2024 @ 10:25am 
@FieryOdin6674 Hi, no the emblems aren't stackable, so this mean u can have multiple emblems of the same class, about the minion slots is only the Necromancer Class, (the complete tier line will be available in future updates), so this mean that when u reach the Necromancer T5 and u upgrade for go in Evolution Class u will not have anymore 5 Minions extra. Of course this isn't definitive, we planing to improve always the classes and tiers
FieryOdin6674 Apr 25, 2024 @ 6:44am 
Does anyone know if multiple of these emblems stack? Or if the summoner emblem keeps the +5 minion slots after further upgrading it? For instance, the final Beastmaster emblem gives, I believe, +40/50% summon dmg and +5 minion slots but the next upgrade boosts dmg up to +80% but doesn't state that the +5 minion slots are still given. In that case, could I use both the +5 minion slot Beastmaster emblem and take another one all the way to max tier for just raw damage and have them stack? Or is it a pick and choose and the max +5 minion slots is all that's worth getting? Sorry for the long question lol.
Ashenrex  [author] Apr 25, 2024 @ 5:15am 
@Kenny O Gaming, unfortunatly i'm not able to help in this, but i can suggest to ask directly in the TModLoader discord if someone know do this
Kenny O teodoro Apr 25, 2024 @ 5:09am 
Oh! well i was kinda expecting some sort of tip on how i could mod it myself but well. sad thats the case but thank you for answering my question. love the mod :3
Ashenrex  [author] Apr 25, 2024 @ 4:16am 
@Kenny O Gaming, No we will not do Cross-Modding, but u can do by urself making a mod
Kenny O teodoro Apr 25, 2024 @ 4:06am 
I did not really understand the description so im sorry if im being dumb by asking.

but could it be possible to add anything involving the rogue class from calamity? if not then any way for me to add it myself?
ajohnson_ms Apr 23, 2024 @ 5:59pm 
Absolutely: perfect Cant wait for further updates!!!:steamthumbsup: