Arma 3
(Alpha)Pook Soviet Overhaul
55 Comments
Yo Gabba Gabba! Aug 21 @ 9:37am 
Thanks for the update
GamenatorGR  [author] Aug 20 @ 6:32am 
I could but this is just code fixes, they are annoying but some people I know asked me to keep them. if I find a way to make them toggleable in properties I'll do it. Also the ka-27/29 has them permanently on stuck on 99
DARKLIGHTNING Aug 14 @ 12:56pm 
Can you remove numbers on the fuselage of the planes or make them optional like in your other mod?
Potts2023 Jul 23 @ 9:24am 
Pook's ALCM system is garbge and breaks all the time, can't wait for that AWS integration
Rastek Jul 23 @ 1:51am 
@Crook that's an Arma problem, the same happens to other famous fighter mods and even some vanilla jets
Ace Jul 23 @ 12:04am 
I think that's a physics engine issue. You just have to be gentle with turning.
Crook Jul 16 @ 8:19am 
so if you do any kind of turn with the mig-23 & 27 it slowly starts tilting until the wing is dragging on the ground, and you have to turn the opposite way to get it back up onto the wheels
GamenatorGR  [author] Jul 15 @ 10:40pm 
what issue do you mean? cause sometimes the runways clip with the wheels, other time there is not enough acceleration
Crook Jul 15 @ 6:07pm 
Did you by chance fix the tipping issue the mig 23 has on the ground
GamenatorGR  [author] Jul 7 @ 12:33am 
Do you mind putting the gps/cruise non working missiles in Reports for me please? I'll take a look and see where they all go
Sheliz Jul 6 @ 10:17pm 
I see, I was looking at "fn_GPS.sqf", it only shows the KH-25MSE and the KH-38. In TASM, the KH-25MSE doesn’t appear, but the KH-38 does.
GamenatorGR  [author] Jul 6 @ 12:04am 
I think it's launch tasm. tested in su-27B with kh-38 AGM. It opens the map and you click and then the missile goes. you need to have selected the glonass/gps/cruise missile
Sheliz Jul 5 @ 5:05pm 
Do you know where I can find the "addAction" that triggers the execution of "[_vehicle] spawn pook_SOV_fnc_GPS;"?
Sheliz Jul 5 @ 4:58pm 
It was due to incompatibility with another mod. But now I'm trying to figure out why GPS/GLONASS munitions don't execute "spawn pook_SOV_fnc_GPS;" and the option to designate a target doesn't appear in the scroll menu.
GamenatorGR  [author] Jul 2 @ 12:17am 
please tell me what you do in the reports tab and I'll check it. I think the SEAD needs pook SAM pack loaded
Sheliz Jul 1 @ 10:06pm 
its the "SEAD auto-fire" feature broken?
GamenatorGR  [author] May 27 @ 10:56am 
weapons is easy you just add the pylons in the transportpylons array, if the mod is loaded then it shows up the pylons
prosto_gug May 27 @ 4:10am 
hey know Improved RHS MiG-29SM + FIR support mod? is it possible to combine weapons from it with a Pook Soviet air force mod? purely theoretically:steamthis:
GamenatorGR  [author] May 17 @ 10:11am 
I'll take a look in the SAMs any bit of assistance and guidance helps and I can either make a new mod or add a soft dependency
GamenatorGR  [author] May 5 @ 7:50am 
Which aspect specifically, if I can at least fix the contrails, of those missiles the mod will be usable
Yo Gabba Gabba! May 4 @ 10:50am 
lol now if only someone could fix Pook's SAMs... perhaps someone who figured out how to parse his scripts in one of his other big mods...
Arnslyff Apr 27 @ 8:24am 
This is truly amazing! Keep up the great work! Community will love you for it!
GamenatorGR  [author] Apr 26 @ 3:17am 
Yes. it doesn't make the game go haywire with faulty scripts making it try to run it a few times and then running a break command to get out, which caused lag
Ace Apr 25 @ 4:58pm 
I assume the game also no longer stutters when missiles fire at Pook planes because incoming.sqf is no longer fucked.
Sheliz Apr 23 @ 5:42pm 
Wow man, you're bringing it back to life
GamenatorGR  [author] Apr 23 @ 11:48am 
too damn high maneuverability and init time. something akin to 80 maneuverability for some and like 5 secs before the motor started
Yo Gabba Gabba! Apr 23 @ 11:01am 
I really appreciate your cruise missile fix. What was causing it, by the way?
GamenatorGR  [author] Apr 23 @ 5:02am 
Fixed cruise missiles on bombers so they don't spin and wobble in place. Incoming.sqf now fires flares no matter cmflarelauncher or pook's special one
Sheliz Apr 23 @ 12:08am 
thank u so much
GamenatorGR  [author] Apr 22 @ 10:35am 
Hello to all reading this. We have a working incoming.sqf now
GamenatorGR  [author] Mar 15 @ 1:02am 
@Barzak what is the specific issue with it
GamenatorGR  [author] Mar 15 @ 12:59am 
yes
Imbenjerry Mar 14 @ 5:51pm 
Hey is this still beiing worked on ?
BARZAK May 31, 2024 @ 1:05pm 
I think you should definetely give su-30sm a look it is horrible.
DARKLIGHTNING May 30, 2024 @ 12:00pm 
Is it possible to correct the error that occurs after an anti-aircraft missile is fired at aircraft? And the bot doesn't use flares.
GamenatorGR  [author] Apr 26, 2024 @ 8:50am 
will add keys in a bit cause I forgor
Yo Gabba Gabba! Apr 21, 2024 @ 1:51pm 
I'm glad you're doing but also bemused how much people want this
GamenatorGR  [author] Apr 21, 2024 @ 7:39am 
unfortunately I haven't started working on huds cause trying to implement the huds of other planes makes the MFD blank and hud coding is a pain
Obamacare189 Apr 21, 2024 @ 7:10am 
so wait does this make the hud more accurate with bombs ?
GamenatorGR  [author] Apr 21, 2024 @ 6:14am 
no I didn't know it existed can you make a discussion report of what happens
Colonel Jason Apr 21, 2024 @ 6:07am 
Have you fixed the bug which bugs the driveraction for Mig-21 when its pylons edited? I could not fixed it and it pisses the hell out of me.
GamenatorGR  [author] Apr 21, 2024 @ 3:51am 
pook sam has primarilly an issue with emitted particles
and I haven't used artillery to know any issues
Nyto Isomer Apr 21, 2024 @ 2:54am 
This looks amazing. Any chances to maybe make something like this for the Pook SAM or Pook Artillery ?
Grendel Apr 21, 2024 @ 2:15am 
Is there a chance we might see some updated textures as well? Either way glad to see this happening, that mod deserves some love for sure!
Yo Gabba Gabba! Apr 20, 2024 @ 9:20am 
For sure, sorry to lay this all on your shoulders, but I can see a lot of people feel the way I do, where Pook's mod has so much potential, and has been held back by being out of step with other aviation mods, and the weapons acting so strangely. Iirc even the oldest Soviet IR guided missiles can't be outmanoeuvred, and ignore flares. The problems with the cruise, anti-ship, and GPS guided weapons, as others say, are pretty significant too.

Doing the lord's work here.
Sheliz Apr 19, 2024 @ 8:16pm 
You're just getting started and we're already asking a lot of you. Thanks for the work, take your time
GamenatorGR  [author] Apr 19, 2024 @ 8:14am 
It's my first time modding something so extensively. I usually do reskins, templates and pylon changes I'll try my best to do so and implement firewill maybe as a seperate mod for start and then as a full pack
Potts2023 Apr 19, 2024 @ 6:29am 
PLEASE use FIR AWS, will finally be able to reliably use cruise missiles and glide bombs, maybe someone can even add UMPK kits.
Sam Apr 19, 2024 @ 2:07am 
GamenatorGR, you can use FIR AWS mod to fix GPS weapons
GamenatorGR  [author] Apr 18, 2024 @ 10:45pm 
I'll start with optimising flight then I'll optimise weapon ranges and then I'll see what I can do for weapons like cruise missiles and gps guided