RimWorld

RimWorld

Replantable Special Trees
40 Comments
Baha Aug 14 @ 12:14am 
I forget about the polux because i so rarely see it, but i guess we're getting a tree with every dlc
Archangel  [author] Jul 21 @ 6:04pm 
updated the mod order, hope that helps.
Archangel  [author] Jul 21 @ 5:33pm 
try placing my mod higher on the mod list above the conflicts. Should work :pandastunned:
Lia.the.Cowplant Jul 21 @ 3:48pm 
I did some experimenting and it seems to be !Biomes Core that is the issue. If it is removed then the tree can be replanted without problems.
Lia.the.Cowplant Jul 21 @ 2:41pm 
Is there any known incompatibility with other mods? I do not get an error when loading, and I can extract the anima tree. But when I try to replant it, the tree disappears and the blueprint remains. When clicking on the blueprint, it displays:

GetInspectString exception on
Blueprint_Install_Plant_TreeAnima97242:
System.NullReferenceException: Object reference is not set to an instance of an object
[Ref EE96B4CB] Duplicate stacktrace, see ref for original

Does anyone know how to fix this issue?
Archangel  [author] Jul 20 @ 8:40am 
Great that you found the reason :steamhappy:
killer tomato Jul 20 @ 5:08am 
ok sry was my mistake appearently meditation freedom also modifes the anima tree pickup thats why it failed
killer tomato Jul 20 @ 4:27am 
https://gist.github.com/HugsLibRecordKeeper/08fd6662e4a72525b5dd7d725410b7af

[Replantable Special Trees - Start of stack trace]
Verse.PatchOperationRemove(xpath="/Defs/ThingDef[defName="Plant_TreeAnima"]/minifiedDef"): Failed to find a node with the given xpath
Verse.PatchOperationFindMod(Royalty): Error in <match>
[End of stack trace]

when i launch the game for whatever reason i get this error (i think it still works) but it was annoying and i dont understand what is wrong - when i change what i suggested in the mod it works
Archangel  [author] Jul 20 @ 3:33am 
Just tested and I'm not finding any errors. As for the change suggested it just makes the mod stop working, no idea what the issue is :sad_seagull:
killer tomato Jul 19 @ 9:15pm 
i always got one error during startup from this mod (something something cannot find node)- after i replaced the mod selection Royalty with Ludeon.RimWorld.Royalty it no longer happens - can you maybe check as well if this helps?

<Patch>
<Operation Class="PatchOperationFindMod">
<mods>
<li>Royalty</li>
</mods>
<match Class="PatchOperationRemove">
<xpath>/Defs/ThingDef[defName="Plant_TreeAnima"]/minifiedDef</xpath>
</match>
</Operation>
</Patch>

<Patch>
<Operation Class="PatchOperationFindMod">
<mods>
<li>Ludeon.RimWorld.Royalty</li>
</mods>
<match Class="PatchOperationRemove">
<xpath>/Defs/ThingDef[defName="Plant_TreeAnima"]/minifiedDef</xpath>
</match>
</Operation>
</Patch>
Vireosa Jul 16 @ 4:17pm 
This is such a blessing! <3
Archangel  [author] Jul 11 @ 10:00am 
Updated to 1.6 and added the new Archean Tree from Odyssey ^_^
Jangurs Mar 21 @ 12:15pm 
Just re-read the description of the other mod and it looks like at some point they also added the feature of replanting special trees, but only the anomaly tree.....I guess that is the source of the conflict.

Idk if it's worth you looking into that sort rule if you don't know how already, since it seems like other mods for moving monoliths exist, which don't add other random stuff.
Jangurs Mar 21 @ 12:08pm 
I get an error on game launch when this mod is loaded after "Patricia's Moveable Monoliths"

[Replantable Special Trees] Patch operation Verse.PatchOperationFindMod(Anomaly) failed

From the RimPy Mod Manager Database description, it sounds like mod authors need to somehow list known conflicts for sorting rules to be added, do you have any idea how to do that?

Will comment on the other mod too
东方彩虹🌈 Mar 5 @ 4:45pm 
谢谢
Archangel  [author] Feb 27 @ 10:15am 
likely since ReGrowth is a huge mod that has this feature already in a more advanced way, not the simple edit this tiny mod is. But if you don't want all those other features and possible game slow down then this is better ;)
Magog Feb 27 @ 9:31am 
In RimSort, an error occurs that ReGrowth:Core is not compatible with your mod, can you tell me why?
NuanKi Jul 19, 2024 @ 9:37pm 
what the chinese guy said:
ReGrowth: Core has this part of the function in its settings. If it is turned on in the settings, it is incompatible with this module and other mods with similar functions. If it is turned off, it can be used normally.
2962342497 Jul 6, 2024 @ 12:53pm 
ReGrowth: Core的设置中具有该部分功能,如果设置中开启,则与该模组和其他具有类似功能的模组不兼容,如果关闭,则可以正常使用。
gunns22 Apr 28, 2024 @ 5:12am 
@Archangel I moved this mod to the very top of my mod list and it fixed it. So just program this mod to say "Should be loaded before Big and Small - Framework" in RimPy and it should be fine.
Archangel  [author] Apr 27, 2024 @ 3:16pm 
@gunns22 might want to put this mod higher in the load order to let other mods modify it as needed since it's just def edits. Or just put it very low in the load order and hope it can still edit the small parts needed. Yeah sorry for not being much help but with that many mods it's not going to be easy to pinpoint the problem.
gunns22 Apr 27, 2024 @ 12:26pm 
https://gist.github.com/HugsLibRecordKeeper/f5d8de9e8befe0fd6e155ca0ea4d9720

Some sort of mod incompatibility issue? Probably? It doesn't occur when the mod runs alone, so it cannot possibly be corrupted data, but I'm running so many mods that searching for the actual incompatibility would take all afternoon. An afternoon that I do not yet have.
KDHD Apr 24, 2024 @ 11:40pm 
amazing o7
Complete Casual Apr 24, 2024 @ 9:26am 
It's beautiful :,)
WaKKO151 Apr 22, 2024 @ 9:39am 
harmony says this is incompatable with regrowth
Lama man Apr 21, 2024 @ 12:59pm 
@RoboGerbil i see no incompatiblity from what i can see
Jakkariah Apr 19, 2024 @ 10:15pm 
@KY-Prime Probably because you're pawns are too weak and cant carry it.
muckisalive Apr 19, 2024 @ 6:03pm 
So is this a god mod? i see its about the only one compatible with the 1.5 update
RoboGerbil Apr 18, 2024 @ 3:33pm 
@ollie-raven without having looked at the code, id guess they both rewrite the def's of the trees rather than using harmony patches
Ollie-Raven Apr 18, 2024 @ 2:05pm 
Any reason this is incompatible with recore? it says on rimsort
Ollie-Raven Apr 18, 2024 @ 1:07pm 
I love you thankyou so much for this
KY-Prime Apr 18, 2024 @ 12:53pm 
This is for the Harbinger
KY-Prime Apr 18, 2024 @ 12:53pm 
Tree can't be raplant? It says too heavy
Archangel  [author] Apr 18, 2024 @ 5:52am 
thanks for the info otheofoolo, good to know that detail ^_^
otheofoolo Apr 17, 2024 @ 4:47pm 
when you transplant harbringer trees you need to cut down the old grove and stumps so it spreads in the new area. still a great mod.
Archangel  [author] Apr 17, 2024 @ 3:43am 
lol thanks for letting me know of the typo BuGGaTon, fixed now ;)
BuGGaTon Apr 17, 2024 @ 2:58am 
Harbinger not Harbringer. Common misconception :)

"You are the harbinger of death, Kara Thrace"
otheofoolo Apr 16, 2024 @ 9:40am 
Thank you my harbringers are on the opposite side of the map ;3
PGMP Apr 16, 2024 @ 5:07am 
Just what I was looking for :D
iPedo Apr 16, 2024 @ 2:29am 
best of best mod