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They cost 30 Bioferrite, 20 Steel, 1 Shard, and 1 Advanced Component. The Shard itself makes them kinda spendy, especially early on with Anomaly content.
They are locked behind the very early Proximity Detector Anomaly tech, with no requirement to actually have met Metalhorrors.
They do detect with perfect accuracy over a 8-square radius. So if you put one near a chokepoint to your base that everyone will have to regularily walk through, like you're main enterance, or in a main dining room, then you will basically detect a metalhorror infestation the moment a single person is infected.
You can also draft people and move them in-and-out of the detection area one by one to determine who is infected.
Basically makes the Metalhorror event a non-issue if you have a shard or two to spare.
Don't you think it's finally time to better yourself?
If you install this you should be ashamed of yourself
That would be interesting!
Maybe they could get assigned to a Hidden zone, that automatically excludes the Scanners area from the allowed space? I don't know enough about modding to know if this or something similar would work.
Can you even make a Hidden zone?
I can absolutely respect that.
I don't, however. So I'll be using either this mod or another.
Ain't no way those sneaky buggers will pull a fast one on me.
^__^