RimWorld

RimWorld

Smart Farming Continued
156 Comments
Jarrod Jul 30 @ 10:57pm 
Just want to point out that I'm not using any other mods that affect farming (I think?) and/or weathers. If there is an incompatibility I'm curious if there's a way to find out? Anything to help
FerrisCG  [author] Jul 30 @ 10:40pm 
ill add another tweak to handle seasonal logic hooks later tmrw should fix a bunch of incompatibilities with other mods
exBeNN Jul 30 @ 6:41pm 
Seems like the issue about them not growing during smart mode is working. Still having issues during Toxic Fallouts. Colonists are stuck trying to replant crops when they die in 30 seconds
Jarrod Jul 29 @ 6:26pm 
Yeah turning on legacy patch mode breaks the growing rate. Setting sowing to anything other than "on" stops all the plants from growing.
Jarrod Jul 29 @ 5:29pm 
@FerrisCG will try that out and let you know!
TwoBitSprite Jul 29 @ 9:15am 
@mrdrbabybrute

from my testing its less that it downloads the old file and more that it doesnt always actively delete the mod when unsubbing, and im not sure what triggers it to actually delete, so that when you resub, steam is just like "oh you already got those files cool" checking file integrity both checks for new data, and deletes old unsubbed mods that havent been removed yet.

Im not sure if i have the new bug people are mentioning but ill try to do some testing tonight and report back
FerrisCG  [author] Jul 29 @ 9:09am 
@Jarrod Should be similar to before, you can test if its the new patch method going into settings of the mod and enabling legacy patch method. adds more mod compatibility but might break some other things
mrdrbabybrute Jul 29 @ 7:55am 
@TwoBitSprite Thank you for that advice. It seems weird that steam would redownload the old version of a mod. I will make sure to verify game files next time.
Jarrod Jul 29 @ 12:28am 
Yeah I feel like whatever change you made to fix the "plants stop growing" bug introduced this "pawns keep sowing despite the weather" bug. I don't remember this being an issue before.
TwoBitSprite Jul 28 @ 7:47pm 
@mrdrbabybrute for the future and anyone else having update issues, verifying game files tends to work a lot better, at least for me as it checks the game files, and then also checks workshop files
mrdrbabybrute Jul 28 @ 5:06pm 
Nevermind it is working now. For some reason my mod wasn't updated despite unsubscribing and resubscribing.
FerrisCG  [author] Jul 28 @ 3:29pm 
Are you sure your on latest? this was fixed for me in testing?
mrdrbabybrute Jul 28 @ 1:50pm 
The no sowing mode is still not working. Plants always have 0% growth rate if sowing is off.
Nainia Jul 28 @ 8:31am 
Thanks alot
Jarrod Jul 28 @ 5:38am 
Got a toxic fallout and the mofos are still planting lol
Jarrod Jul 28 @ 5:09am 
I've found my pawns still planting in grow zones even when setting the sowing to "smart" and the info for the zone says "plants will likely die before harvest". They're literally planting as snow starts to fall for the year and I get "plant died from cold" spam every night.

Am I misunderstanding the intent of the "smart" setting? I thought it was supposed to stop sowing when it's assumed the plants wont survive for harvest?
Bodacious Cowboy Jul 27 @ 10:28pm 
I'm still on 1.5 and merged zones lose all options given by this mod, then vanish on reload. Is that version unsupported now?
FerrisCG  [author] Jul 27 @ 9:30pm 
i did touch that a bit tho i dint test it yet, seems like an unrelated change broke the merging more with 1.6
Bodacious Cowboy Jul 27 @ 9:09pm 
@FerrisCG Including the problems with merged zones?
Wednesday Jul 27 @ 7:16pm 
Thanks!
天地一心 Jul 27 @ 7:13pm 
Thank you!
VitaKaninen Jul 27 @ 6:11pm 
Thanks so much!
FerrisCG  [author] Jul 27 @ 6:08pm 
Very much late but fix pushed for all reported issues and bugs
Lorebot Jul 27 @ 4:18pm 
I'm also seeing the zones stop growing when set to 'Off' which is incredibly inconvenient. When set to On, Smart, or forced the zones grow normally. But when set to Off the zones will all show 'Bad Temp' and nothing will grow.

It's a shame cause there are a lot of other features in this mod that I really like and want to use, but if I can't turn off Sowing without freezing all plant growth that's a much bigger issue than losing some features.
Nigel Jul 27 @ 1:03am 
is it compatible with garden zone?
PKPenguin Jul 26 @ 8:26pm 
Seconding below, any growth setting that isn't just "On" freezes plant growth
Nainia Jul 26 @ 6:25am 
Very nice mod, but does not function as expected in 1.6,atm (0% growth).
FlamingLlama Jul 25 @ 6:27pm 
Also seeing the same issue: When set to smart, growth freezes
exBeNN Jul 24 @ 8:26pm 
yup same with smart, stuck at 0% growth when it calculates that it wont reach the season...
Knainterim Jul 24 @ 5:31am 
same issue, as coldcell, here
coldcell Jul 24 @ 12:06am 
If sowing is disabled, plants won't grow.

For example, I'm doing Gravship run. I know I won't be long on the map, so I just want to harvest 1x before moving on. Rather than have my guys harvest & replant, I just want to harvest. But setting Sowing to off just makes the plant don't grow/very slowly.
Cywil Jul 23 @ 5:09am 
is it intended for having two plants in one tile?
LSTM Jul 22 @ 10:16pm 
Same issue with NullReference, but with the deeper mod that opens a cave. It's probably just issues with additional maps.
Kelven Jul 22 @ 1:50pm 
Started happening after opening an Ancient Stockpile from Odyssey DLC

System.NullReferenceException: Object reference not set to an instance of an object
[Ref C1AE37F]

Full error posted in the Bug report discussion thread, as it's too long to post in a comment
Omniburg Jul 22 @ 1:11pm 
Hey just a heads up. If you turn a zone 'off' to forbid planting, the plants already there actually stop growing. I don't think this is intended and just wanted to let you know :) thanks for your work.
M4 Jul 21 @ 10:07am 
Read comment
ネコットさん Jul 21 @ 8:22am 
Not sure if this is intended behavior, but currently if you turn off sowing, it also makes the existing plants stop growing.
WIbigdog Jul 19 @ 3:44pm 
Thanks for addressing this Ferris, can't wait for the update cause I love this mod
FerrisCG  [author] Jul 19 @ 2:13pm 
Fix for most issues going out tonight when i get home finally finished updating it again xD
Deggial Jul 18 @ 10:29pm 
Referring to my last entry:
*None* of the newly added growing zones of the 'Vanilla Expanded – More Plants' mod are actually supported by 'Smart Farming'.

I would *love* this to be changed.
Kaoschan Jul 18 @ 11:36am 
If you zone ambrosia and disallow sowing in order to not destroy them but still allow for harvest - the plants don't grow (bad temperature debuff)
VitaKaninen Jul 17 @ 6:30pm 
@Cranberry, TD enhancement pack has been updated.
Cranberry Jul 17 @ 3:49pm 
Could you add the feature present in some other mods where you can drag a growing area and it will only "place" the growing zone over tiles of the same fertility? I think maybe it was in TD enhancement pack but it wasnt updated last I checked. They tend to be a bit slow to update and they have a lot of other features that arent farming related in that mod.
Legalas Warrior Jul 17 @ 12:31pm 
there is a bug - plants dont grow when planting is not allowed.
Auspician Jul 17 @ 7:02am 
Just discovered the bug where fields set to not seed don't grow because it somehow thinks the temperature isn't right. Glad to hear you are working on this.
NoTimeLeft Jul 17 @ 3:04am 
I found that the soil tilling speed scaled with Construction, not with Plants, even though it is placed under Growing. Is this a feature or an oversight? Also, I find that the "Till Soil" option is there 3 times under the extended work tab. While it might be another mod of mine, I do not think so... :lunar2019grinningpig:
R4nD0mI3z Jul 16 @ 11:57pm 
Hi,
Small issue - looks like healroot zone sets to cannot grow during winter when zone is set to ON. It sets to can grow when on Smart or Force. As a results Pawns will not plant new healroot during winter when set to ON but will plant when set to Smart and I think this plant is resistant to cold anyway.
Tal'Raziid Jul 15 @ 10:59pm 
https://gist.github.com/HugsLibRecordKeeper/309a9081b696c52b3ec710c4dc4e4454
Got an "object reference not set to an instance of an object" error
Daemon Trooper Jul 15 @ 10:29am 
Since you've made alot of rework of Owlchemist's mods, could you make a collection of them ? It would be easier (for the both of us I hope) to sort it out.
Ironpanther617 Jul 14 @ 7:00pm 
<3 ty Ferris