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from my testing its less that it downloads the old file and more that it doesnt always actively delete the mod when unsubbing, and im not sure what triggers it to actually delete, so that when you resub, steam is just like "oh you already got those files cool" checking file integrity both checks for new data, and deletes old unsubbed mods that havent been removed yet.
Im not sure if i have the new bug people are mentioning but ill try to do some testing tonight and report back
Am I misunderstanding the intent of the "smart" setting? I thought it was supposed to stop sowing when it's assumed the plants wont survive for harvest?
It's a shame cause there are a lot of other features in this mod that I really like and want to use, but if I can't turn off Sowing without freezing all plant growth that's a much bigger issue than losing some features.
For example, I'm doing Gravship run. I know I won't be long on the map, so I just want to harvest 1x before moving on. Rather than have my guys harvest & replant, I just want to harvest. But setting Sowing to off just makes the plant don't grow/very slowly.
System.NullReferenceException: Object reference not set to an instance of an object
[Ref C1AE37F]
Full error posted in the Bug report discussion thread, as it's too long to post in a comment
*None* of the newly added growing zones of the 'Vanilla Expanded – More Plants' mod are actually supported by 'Smart Farming'.
I would *love* this to be changed.
Small issue - looks like healroot zone sets to cannot grow during winter when zone is set to ON. It sets to can grow when on Smart or Force. As a results Pawns will not plant new healroot during winter when set to ON but will plant when set to Smart and I think this plant is resistant to cold anyway.
Got an "object reference not set to an instance of an object" error