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Really, the most important feature is for them to stop sowing plants when they would die before harvest. I am not sure how that would work if they have an assortment of plants they can choose from.
@VitaKaninen ill take a look end of the week
@Mr FU I would need logs to find any issues
It allows you to randomly sow things in an area chosen from a list of sowable plants, instead of just sowing a single plant type. The problem is that it does not have all the features of your mod, such as the Match gizmo, and the Smart sow feature.
@ignis Ill see about taking a look into it either later this week or next week
See lines 2945-2961 in this HugsLib output log [gist.github.com].
In a Multiplayer world, the main four smart farming buttons don't work unless you select more than one zone. Once the Merge zones button is visible the other buttons work. But don't try to actually merge anything because if you do, the new merged zone is borked. You can still expand/shrink it but that's it. The SmartFarming buttons disappear & you can't delete it, change it's plant, nor toggle Allow cutting. It also doesn't save, so the next time you reload, the zone is gone.
Since I've been seeing comments saying Owlchemist's 1.4 SmartFarming actually still works in 1.5, I'm telling you about this instead of Multiplayer-Compatibility.
@Martinsuki Uhh looks like my configs defaults broke when porting, you need to enable it in config (next update will be shown by default)
@Mbos ill look at that later this week as well
@Dark Hunter Ill add an option for this in config when i push next