RimWorld

RimWorld

[1.6] Hunting Traps
46 Comments
Anker Sep 5 @ 9:28pm 
Actually, I noticed that I haven't caught... Uh, anything, for like a year with a good six or so traps, and the console ticks constantly about error messages. This one isn't working for me. There's not too much I can do to troubleshoot this one, so I'll leave it off for now.
hazN  [author] Sep 5 @ 8:46pm 
It may not be an issue anymore since 1.6 has a new research layout but iirc you need to assign a direct xy position to the project inside of the research tab which becomes an issue when you don't know where other mods will put their research projects inside of the main tab. If there is a way to do it so it is guaranteed to not overlap with existing projects then sure but I'm not sure if that is possible and how do it if so.
Anker Sep 5 @ 2:47pm 
Please remove it from it's own research tab and either at it to the Main tab or fold it in under an existing vanilla research. Mods that add entire research tree tabs for one research makes users cry.
hazN  [author] Aug 25 @ 8:24pm 
It spawns trapped animals, doesn't effect any animals already on the map.
FireSloth Aug 24 @ 8:10pm 
These trap small animals already on the map? Or trapped animals spawn into the trap apart from wild animals on the map?
Lunovox [Linux] Aug 13 @ 9:38am 
Congratulations on the great idea. Could be a wooden trap that only works on dirt. And a steel trap that works on both dirt ane/or stone. And a trap, for fishing of the Odyssey DLC, made of wood with fiber/hay to collect fish in the water.
UrineTroublePal Jul 17 @ 1:08am 
This is awesome thank you for something that doesn't feel lore-breaking!
Samhain Jack Jul 8 @ 8:28pm 
Thank you!
hazN  [author] Jul 8 @ 4:50pm 
Didn't realize it was already available on the unstable branch, update should be out in a few minutes.
Samhain Jack Jul 8 @ 3:30pm 
1.6 please? I love this mod
SoakieCat Nov 3, 2024 @ 9:34am 
@Vartarhoz the wooden pegs need to be driven into something, stony soil too hard
Vartarhoz Oct 24, 2024 @ 8:42pm 
why it doesn't work on Stony Soil?
hazN  [author] Jun 26, 2024 @ 4:25pm 
I'm not sure when I'll get a chance to take a look at it but if possible do you have a way to recreate the error so I can test it out, and is it breaking the game or what exactly is going on when you get the error?
lophothedilo Jun 24, 2024 @ 5:52pm 
Exception ticking HAZN_HuntingTrap23673 (at (134, 0, 122)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref E5BD4E08] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.TickList:Tick ()
Verse.TickManager:DoSingleTick ()


Got the same issue
Akiu May 13, 2024 @ 12:52am 
Not sure if I am the only one who have met such debug report:
I only have harmony and this mod enabled.

Exception ticking HAZN_HuntingTrap23673 (at (134, 0, 122)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref E5BD4E08] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.TickList:Tick ()
Verse.TickManager:DoSingleTick ()
hazN  [author] May 1, 2024 @ 10:09am 
Noted to both, will work on fixing that once I get the chance.
Emilie Sackenball May 1, 2024 @ 3:24am 
Minor bug, the traps are still being refueled even you mark them as "no refuel"
Flankspeed Apr 30, 2024 @ 5:20pm 
I had no blocked animals in my list. I added Boomrat to the list and it's showing as blocked now. Again it might be a mod conflict, just wanted you to know.
hazN  [author] Apr 30, 2024 @ 4:26pm 
@Flankspeed Can you check the mod settings and see if Boomrat is in the blocked list, and if it is try removing it and then adding it back in there. If it continues after that, I'd have to take a deeper look and see if I can figure out whats going on.
Flankspeed Apr 30, 2024 @ 1:09pm 
Confirmed Boomrats are appearing in the trap, at least for me. Not sure if some my mods are breaks your mod or what.

https://steamcommunity.com/profiles/76561198007260713/screenshot/2490003713555115705/
Flankspeed Apr 30, 2024 @ 8:57am 
It's exploding/catching fire for me too. I'm using Biomes Caves and Prehistoric mods so maybe that adds something small that explodes? Not sure. Any chance we can also build them out of something that doesn't burn...like stone? 100 wood for something that might catch fire is a bit rough. I think 100 wood cost might be a little high but I want to use it more and see how often it catches animals to decide.
Crabby654 Apr 20, 2024 @ 12:51pm 
Ok weirdly enough, it stopped happening out of nowhere lol. I'm gonna let it run for a full year to see if it might have been something seasonal? Very strange
hazN  [author] Apr 20, 2024 @ 11:37am 
@Crabby654 Try to keep an eye on what animal is being spawned when it explodes then, boomalope and boomrat should be blocked by default.
Crabby654 Apr 20, 2024 @ 11:24am 
Hmmm weird, I don't seem to have any animal mods. Wonder what else it could be
hazN  [author] Apr 20, 2024 @ 11:14am 
@Crabby654 You probably have a mod which adds exploding animals, possibly Alpha Animals, in which case you should go into the mod settings and block those animals. Some specific animals from Alpha Animals that you may want to remove are Aerofleet, Luciferbug, and Ocular Jelly.
Crabby654 Apr 20, 2024 @ 9:50am 
I love this little mod. Question though, any particular reason these tend to explode? I'd say about almost 25% of the time these will explode and cause fire damage
hazN  [author] Apr 18, 2024 @ 9:24pm 
No, atm there is only a small trap. I have plans to add a larger one in the future but no timeline on that.
Emilie Sackenball Apr 18, 2024 @ 7:55pm 
oh so this can catch big game?
Charles Apr 18, 2024 @ 3:36pm 
I added midgame and have not had any issues.
hazN  [author] Apr 17, 2024 @ 5:10pm 
Np, as for being save safe I have not tested it but I think it should be fine.
Charles Apr 17, 2024 @ 4:31pm 
@hanZ You are Amazing. Thank you so much
OrangeLion53 Apr 17, 2024 @ 4:08pm 
safe to add mid-save?
hazN  [author] Apr 17, 2024 @ 2:21pm 
Update: You should be able to go into the mod settings and block any animal from spawning now.
Charles Apr 15, 2024 @ 3:10pm 
Wow I didn't expect that. Thank you. As a work around I figured out if you just cancel the hunt on the captured creature the trap will continue to work and no explosion. Downside to that is the map fills.
hazN  [author] Apr 15, 2024 @ 1:40pm 
@Charles Alright yeah, in that case I will work on an update to add custom checks for specific animals.
Charles Apr 15, 2024 @ 12:15pm 
I am using Alpha animals. So it is most likely my fault but, I'm getting Aerofleet, Lucifain bugs, and the like. But, I suspect they are all alpha animals. I was just wondering if there was like a file I could edit?
hazN  [author] Apr 14, 2024 @ 3:34pm 
@Charles What creatures are being caught? I set it to not use anything with "Boom" in the name but might've missed something.
Charles Apr 14, 2024 @ 3:22pm 
Is there a way to not trap certain creatures? (exploding)
Gaia Apr 14, 2024 @ 8:12am 
I want this but to catch humans
ПЕТРО ЩУР Apr 13, 2024 @ 3:12am 
perfect
RAT Apr 12, 2024 @ 8:17am 
nice
KingsMan_ Apr 12, 2024 @ 7:12am 
lol
ProfZelonka Apr 11, 2024 @ 4:19pm 
Large metal bear trap would be sweet
Daisuke Apr 11, 2024 @ 1:06pm 
A larger version would be awesome tbh! I love the concept of this, works well with medieval playthroughs too!
Defund the Republican party Apr 11, 2024 @ 12:29pm 
but if a mod added ammo like yayo's ammo or combat extended this mod would be great
Defund the Republican party Apr 11, 2024 @ 12:29pm 
found this is most recent it has potential but for right now its pretty inefficent in my opinion