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Some units are in "wh_main_vmp_province_pool" AND "wh_main_vmp_vampire_merc_pool".
So I had to switch them both to the empty pool. But it works!
Could also change the max count/replenish and max replenish per turn in the mercenary_unit_groups_tables and make all of those 0 so they never show up.
Would need to test that battle sites isn't somehow hardcoded though.
I wonder if it is possible to do the inverse. I.E. remove units from the raise dead pool.
I presume that would be script based too?