XCOM 2
Solid Snake Voicepack
18 Comments
Ayser  [author] 20 hours ago 
@Sir Nope @Bambi Thanks. The first few codecs are kinda rough, as those were the first I made, but I'm overall quite proud of them. I put so much time into it because I felt there was actually a level of plausibility in Snakes presence in this game and wanted to explore that as much as possible. To be honest, I probably could have made more, but I really just wanted to finish the mod since the video was already quite long.
Bambi May 24 @ 7:27pm 
im still wathing the codec calls, halfway through rn
Sir Nope May 24 @ 5:58pm 
Just wanted to say, big MGS fan watched the 30 minute video. Loved it and this mod.
DanTehPybro May 16 @ 2:06pm 
*Looks at the thumbnail* NO, that is not solid snake!
Ayser  [author] Apr 14 @ 2:46pm 
Just note, if you use Iridar's Project Template in the vanilla SDK, you have to delete the Help.uc and ConfigEngine.uc script files or the project won't successfully build.

So many hoops to jump through just to make a simple voicepack.
Ayser  [author] Apr 14 @ 2:45pm 
Yes. I got an answer from Aquilio in the Modding Discord about this. You can still cook voicepacks in the vanilla SDK the same way to ensure it works in both versions of the game, and you can still use Iridar's Enhanced Mod Project Template to make them (which is what I used here).

The only thing you have to do to that differs is:
1. After building solution but before uploading, go to the compiled mod directory. This will be located in the XCOM 2 SDK directory. In my case, it's:
...\steamapps\common\XCOM 2 SDK\XComGame\Mods\SolidSnakeVoice
2. Open the .XComMod file in a text editor of your choice.
3. Change the RequiresXPACK=true line to RequiresXPACK=false and save.
4. Upload the mod with the Alternative Mod Uploader the same way you normally would.
Garr Incorporated Apr 14 @ 2:22pm 
Small question: from what I understand this mod is for vanilla XCOM 2. But from the size of the mod it is evident you were able to cook it. If my assumptions are correct, remind me: is the process for cooking vanilla mods the same as for WotC mods?
Mackeroni Apr 14 @ 8:42am 
Colonel, I'm trying to sneak around.
Deadweight Apr 14 @ 4:33am 
yell dead cell brother
horsepowerYT Apr 12 @ 6:46pm 
Finally, A Worthy Snake
RazerLazer Apr 10 @ 12:27pm 
Glad to see a solid snake voice pack finally. I expect a full

"Kept you waiting, huh?"
Ayser  [author] Apr 9 @ 7:56pm 
Dang, wasn't expecting to be recognized by Max. Everything I make for this game is kind of a passion project that takes me forever. Wasn't sure if people would actually like a lot of my stuff, because nearly all of it has technically been done before, and some additional stuff I have in the works is also non-original. Nice to know the stuff I make appeals to more than just me.
Max Apr 9 @ 12:51pm 
Damn, your VPs are such high quality they inspire me to wanna tackle more VP projects of my own. Good shit.
Ayser  [author] Apr 9 @ 10:44am 
@Rhalius No, but I might consider making that a variant and have the MGS Spotted noise play as well when breaking concealment.
Canthyse Apr 9 @ 9:59am 
wish that voices could react against specific enemies, so whenever a MEC appears he will "METAL GEAR???"
Venator Apr 9 @ 9:04am 
This is a solid voicepack
Rhalius Apr 9 @ 1:57am 
If he dies, do we hear a phone ringing and his name repeatedly and increasingly more dramatic called out?
Grim Sorrow Apr 9 @ 1:28am 
I just love those codec calls!