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I am aware that combining Antistasi and a map like Zagorsk Big City is likely to have some performance issues, but I wanted to try making it work in a dense urban map. If it works, it will be a unique experience, as I dont think there are any other Antistasi supported maps like it. If it it doesn't work, then perhaps there's a reason there aren't any other urban maps.
But to do so would require me to copy and modify your map, and to do so I would need to select a Arma Public License so I can modify your mod and post it on the Steam Workshop. You would need to put a link to the License you chose at the bottom of your mod page. https://www.bohemia.net/community/licenses
Maybe it will be more convenient to do this with maps Zagorsk Countryside or Zagorsk Big Lakes? I can add third airfield to these maps.
I'll have to find a place to add 2 airfields. I think one will be in the north east in the field between Volodino and Litovka, and the second in the south east near either Trubetchino or Kolodkino. I would also like to add a more distinctive texture for the ponds and lakes on the map screen
All the other changes will be adding things to make Antistasi function like a nav mesh for their convoy system, and placing town, resource, factory, military base, or airport zones in appropriate locations.
I'm not associated with the mod's devs, just wanted a dense urban map for my friends to use. Your map is something truly unique, I don't think there's another map with a similarly dense urban area, certainly not one with most buildings being fully accessible. I look forward to seeing your future projects
Dogechnya is far away. But these maps are close::
Zagorsk Big Lakes
Zagorsk Quarries
Zagorsk Khotkovo
Zagorsk Long Lake
Zagorsk Countryside
Zagorsk
I wanted to reach out and offer you a partnership with BisectHosting! We've noticed your work here on Steam and would like for you to be a part of our partner program. We offer things like free game servers, partnership fund, free graphic artists, and more!
Feel free to reach out on Discord with any questions you might have: bhmartin
https://imgur.com/a/FDB1FxO
Roads, fields and forests though- they need an at least simmiliar texture on both planes, otherwise the disjoint is too great. Now, what tools are needed for this effect? i have no idea. Maybe the guys that made Rosche, Sumava or Korsac know. Worst case scenario- it's handmade texture work. That might suck, but honestly i do not know.
My configuration: Windows on one SSD, ARMA on the other SSD. Memory - 64 Gb (16 Gb for ARMA). Processor - Intel(R) Core(TM) i5-13500. Grafic card - NVIDIA GeForce RTX 3070 Ti (8 Gb). Motherboard on z790 chip.
They're good, great even. This one might actually be the largest functional urban terrain i've ever seen, Like damn bro, it's probably 200k in population. Congrats. Still, satmap is a big problem. cause they're trully atrocious at longer ranges, and practically unplayable from air.
The other problem is the unmarked water, but there's nothing to be done about it really, just how the engine is made.