Total War: WARHAMMER III

Total War: WARHAMMER III

GCCM
681 Comments
crashes after start
does not work in mp
<<FSF>>Ranger  [author] Jun 25 @ 12:44am 
@OHM: Yes.
OHM Jun 24 @ 6:32pm 
Is the Nuln Map the one by Frodo45127?
Wilson1_To Jun 24 @ 5:58am 
does this add to the skirmish battles as well or just on campaign?
<<FSF>>Ranger  [author] Jun 21 @ 4:54am 
@Bl33d1ng kn1f3 95: If you want me to help finding the issues please tell me which Map is was. Are you the attacker or defender? Did it crash when the Gate was destroyed or ladders were docked. Thank you!
Bl33d1ng kn1f3 95 Jun 21 @ 4:29am 
5 minutes into a siege battle and crashs, such a waste of cool maps.
<<FSF>>Ranger  [author] Jun 18 @ 2:26am 
@Gman9090: It is. And it does work with my own Map Mod. It isnt compatible with the Fort as Cities Mod.

Thanks to the new Update all my Mapmods are now halved in datasize or more!
Max Power Jun 16 @ 8:34pm 
just dropping in to say I appreciate all you've done to make this work with WH3... these maps have brought me a ton of fun. thank you.
Gman9090 Jun 16 @ 3:08pm 
is this save game compatible? and does it work with Custom Siege Maps For Campaigns Compilation MOD? I see it doesn't work with the Fort Cities MOD and was just curious as I would love to add this to one of my current campaigns. Thank you for all of your hard work! This MOD is awesome! Cheers!
KidouKenshi22 Jun 13 @ 10:53pm 
If I use GCCM and ur other map mod then some maps arent showing anymore why?
pablo gonzalez Jun 11 @ 6:37am 
How compatiable is this with the radious mods?
OHM Jun 10 @ 3:04pm 
Cheers! I thought as much. Don't worry one of these days I will be able to show my gratitude for all your amazing work. Once my trip to Japan is over with.
<<FSF>>Ranger  [author] Jun 10 @ 11:09am 
@OHM: Hi. Yes. They dont work together. But Iam pretty sure that the Fort Mod overwrites GCCM. So if you forget to disable it, it should work. But not the other way round.
OHM Jun 10 @ 10:53am 
Do I have to disable this mod if I use your Fort Maps as Cities mod?
Thuynder May 27 @ 8:51pm 
I get infinite desyncs in MP when playing without MCT (but with map replacer). Wouldnt it just not have any maps without the map replacer?
Dragon32 May 25 @ 3:06pm 
@[ED] Lucius El'Cliffhanger
Re-read the first paragraph.
[ED] Lucius El'Cliffhanger May 25 @ 1:59pm 
Does this work with Immortal Empires Expanded?
Kaldin May 7 @ 8:42pm 
Drakenhof worked for me. Specifically when I defended.
One Creator May 7 @ 1:00pm 
yep, I have the same problem. The Drakenhof castle map is so convenient for defense, but the game crashes at the beginning of the battle :c
KidouKenshi22 May 1 @ 5:29am 
maybe because the map frame replacer is outdated?
KidouKenshi22 May 1 @ 5:17am 
hmm I t still crash in the loading screen whenever I play on a GCCM map (most at least) on MP
<<FSF>>Ranger  [author] Apr 30 @ 12:54pm 
@󠀡󠀡KidouKenshi22: I have updated the Maps now.
KidouKenshi22 Apr 30 @ 12:30pm 
and if I remove map frrame replacer, then the maps wont even show up on campaign anymore
KidouKenshi22 Apr 30 @ 12:30pm 
map*
KidouKenshi22 Apr 30 @ 12:30pm 
after the update the maps keep crahing on mp campaign. i only use gccm and ,ap frame replacer no mct.
witelatin Apr 27 @ 3:55pm 
siege towers and the no assladders mod wont appear on some maps (possibly all maps but i havnt tested them all yet but i know middenheim and karaz a karak have this bug) if you know a fix please tell me
<<FSF>>Ranger  [author] Apr 25 @ 10:59am 
Ok I will check that out when I have someone to play with.
Loewenstern Apr 25 @ 10:55am 
We tried it with both the required mods enabled and above this mod in the load order. It works fine in singleplayer, but in multiplayer the game immediatly aborts on campaing start.
<<FSF>>Ranger  [author] Apr 25 @ 10:35am 
Have you guys tried it without the needed Mods?
Loewenstern Apr 25 @ 10:30am 
doesn't work in multiplayer
Roster Apr 25 @ 5:15am 
This mod causes a bunch of desyncs if you're playing in multiplayer with specifically three or more players. In single player it's fine but in multiplayer, after the third round, it always caused an endless stream of desyncs. It was really difficult to find the culprit in all my wh3 mods but I promise you, do not use this in multiplayer
<<FSF>>Ranger  [author] Apr 4 @ 12:23am 
Thats right. My own Mapmod has them because they are new and fewer Maps. Also Nuln from Frodo of course.
Bardin Apr 3 @ 3:56pm 
Altdorf does
aketius Apr 3 @ 3:05pm 
Actually they did work in one battle, I forgot which city it was but it gave an effect to the units. So they do work in some maps but not others?
<<FSF>>Ranger  [author] Apr 3 @ 9:49am 
@WurstWagen: Probably.

@aketius: No. Thats to much work. They just have different Icons as eyecandy.
aketius Apr 3 @ 9:17am 
Are the key point bonuses supposed to do something? I fought a drakenhof battle and a wolfenburg battle and there are a bunch of key points with swords or armor icons etc but they dont give any bonuses?
TUT Apr 1 @ 12:28am 
Any issue if I have Tier 3 Walls Returned?
Sushi Mar 29 @ 3:49pm 
I really love your Mods, but game crash on Castle Drakenhof Battle on OLD WORLD CAMPAIGN. Its really sad I cant play on your great wonderful map
LaidBackGamer Mar 27 @ 8:55pm 
@grauhase it works fine. i don't think ranger would be able to update this if the requirements for it didn't work
grauhase Mar 27 @ 6:30pm 
is it gonna work with the outdated version of Map Replacer Framework (With Extra Assets) ? That mod has not been update yet.
<<FSF>>Ranger  [author] Mar 27 @ 7:34am 
@NORTH KOREAN NARCOS: Hi. There are a lot of Minor Settlement Battles and some Land Battles too.
NORTH KOREAN NARCOS Mar 26 @ 12:39pm 
is this only siege maps?
YinYangTW Mar 26 @ 5:54am 
No worries from me, just wanted to let you know. CA even broke my mod, which I thought was next to impossible.
<<FSF>>Ranger  [author] Mar 26 @ 12:55am 
I will soon go in to Bugfixing mode now that the new Patch is here.
YinYangTW Mar 25 @ 8:00pm 
Just letting you know that in my tests so far, at least the Nuln mod is empty when you fight it on the campaign map.
Brotherhood of Stihl Mar 7 @ 1:07pm 
Good job man, appreciate the mod.
WitcherHammer Mar 4 @ 1:41pm 
Doesn't crash for me on turn 1 in mult coop campaign but crashes on Castle Drakenhof
<<FSF>>Ranger  [author] Mar 2 @ 4:51am 
Yes. Recently.