Total War: WARHAMMER III

Total War: WARHAMMER III

GCCM
711 Comments
KidouKenshi22 Nov 9 @ 6:41am 
some maps keep crashin mid battle. Like Couronne for example
ReCoil Oct 31 @ 6:43am 
Shout out to this mod! Such awesome work and works perfectly!
Realhollow Oct 16 @ 2:17pm 
as i assume it only replaces the battlemap would this work with oldworld as locations of said places have moved?
<<FSF>>Ranger  [author] Oct 15 @ 12:17am 
@SpeccyGuy: Yes its only me. No problem. Its difficult to test every Map and all possibilities like reinforcements from AI. Iam glad you guys are reporting Bugs so I can fix them eventually.
SpeccyGuy Oct 13 @ 7:07pm 
I understand this is a hugely complex project to say the least.

I've just started using it and on the Karak Azul Siege I noticed Skaven AI blobbing up on one side of the settlement outside of towets, not approaching the gate as the other armies did on the other side. These armies blobbing up were reinforcements

Not a complaint just a heads up as I'm not sure if the quality control within a project like this is even possible when it comes to mapping AI pathing

Thanks for your work mate, you make TWW3 better! 🙏🏻
cabralita Oct 5 @ 9:35pm 
Nuln is crashing mid siege?
Massive Anorak Oct 4 @ 9:35am 
@Agathix, I seem to have that too yes
Agarthix Sep 20 @ 7:40pm 
anyone crashing after 6.3 update?
Fengxian0830 Sep 13 @ 7:54pm 
Thank you so much so glad the other custom battle maps mod works together.


I’m looking forward to seeing all the unique battles ahead of me :)
Dragon32 Sep 13 @ 12:38pm 
@Thancred Lux
This adds battle maps so if those mods only affect the campaign map there shouldn't be a problem
Sigvald Sep 13 @ 10:34am 
how is compatibility with lighting mods? mostly campaing weather overhaul and the companion mod battle weahter overhaul?
Dragon32 Sep 13 @ 8:41am 
@cabralita
I think this will work with The Old World but not necessarily Classic. That'll be a different campaign map
cabralita Sep 13 @ 6:15am 
Hi, it didnt work in Old World Campaign Classic, or is it just me? Parravon and Drachenfels are still vanilla when i siege it, plz help thankz
BIJOUSAXO Sep 7 @ 3:08pm 
hello i don't understand why ia don't play with stategic point in siege batle so the news maps in your dlc are don't really use . someone have explication for this
n.pedrazalis Sep 5 @ 2:36pm 
Uptate pleaseeeeeeeeeeeeeeeeeeee
Dododox Sep 4 @ 1:24pm 
got an issue where some maps are blank
Mr Poopey Butthole Aug 20 @ 1:16pm 
i also have the zhufbar issue with crashing works first few abttles but after about turn 40 as soon as i press start it crashes the game
Macho Chunko Aug 9 @ 5:05pm 
Fun mod in theory, but that tower on the map in Nuln quickly turned the siege into a ♥♥♥♥♥♥♥♥ of unbalance getting poked by lighting and instantly losing heroes and units, especially aggravating when it seems to ignore terrain and seems to shot throught buildings.
I understand that sieges are meant to be difficult for the attacker but that is a bit silly.
Priss Aug 6 @ 12:48am 
Zhufbar crashes to desktop immediately after start of battle. I am defender against several stacks of vampire counts, they built siege towers (not playing the siege rework beta)
Blue-Eyes White Dragon Jul 31 @ 7:09am 
@<<FSF>>Ranger Thank you so much!
Luca9519 Jul 31 @ 6:18am 
Ty
<<FSF>>Ranger  [author] Jul 31 @ 6:03am 
@Luca9519: Hi. It is save compatible.
Luca9519 Jul 31 @ 5:45am 
save compatible? or I need a new campaign?
<<FSF>>Ranger  [author] Jul 24 @ 9:41am 
@Blue-Eyes White Dragon: OVN Lost World is the successor to the WH2 Mod. Ive made some City Skins for them and revisited some of the old Skins. Check it out: https://steamcommunity.com/sharedfiles/filedetails/?id=3291116635&searchtext=ovn+lost+world
Blue-Eyes White Dragon Jul 24 @ 9:36am 
Hello, sorry for asking, is there any chances bringing back the unique faction capital?
Chase Mate Jul 6 @ 10:06pm 
Hey does this not work with MP, since flicking on we have been desyncing every turn on Nehkari Last Settlement fight. Is this the cause? it's when it goes to pre load the map
zane0 Jul 6 @ 5:31pm 
Got it. With all the mods I have on, I didn't realize that was an option. If any other maps give me problems, I'll let you know.
<<FSF>>Ranger  [author] Jul 6 @ 1:23pm 
@zane0: Hi. You can disable said Map with MCT Settings until I find time to look what is wrong with it.
zane0 Jul 6 @ 8:12am 
Spektazuma map keeps crashing for me. Confirmed after shutting off all map mods then only using yours and the map replacer required.

Happens as soon as I hit Start Battle. Only occurs if I move my units around beforehand during deployment phase. And no, telling me just don't move my units around is not an acceptable answer. Turning this mod off until you respond back that the issue is resolved.
Some Cool Name Jul 2 @ 1:05am 
How does AI behave? Last time I used it, AI just couldn't figure out some maps.
kyrgyz Jul 1 @ 10:44pm 
crashes after start
kyrgyz Jul 1 @ 10:43pm 
does not work in mp
<<FSF>>Ranger  [author] Jun 25 @ 12:44am 
@OHM: Yes.
OHM Jun 24 @ 6:32pm 
Is the Nuln Map the one by Frodo45127?
Wilson1_To Jun 24 @ 5:58am 
does this add to the skirmish battles as well or just on campaign?
<<FSF>>Ranger  [author] Jun 21 @ 4:54am 
@Bl33d1ng kn1f3 95: If you want me to help finding the issues please tell me which Map is was. Are you the attacker or defender? Did it crash when the Gate was destroyed or ladders were docked. Thank you!
Bl33d1ng kn1f3 95 Jun 21 @ 4:29am 
5 minutes into a siege battle and crashs, such a waste of cool maps.
<<FSF>>Ranger  [author] Jun 18 @ 2:26am 
@Gman9090: It is. And it does work with my own Map Mod. It isnt compatible with the Fort as Cities Mod.

Thanks to the new Update all my Mapmods are now halved in datasize or more!
Max Power Jun 16 @ 8:34pm 
just dropping in to say I appreciate all you've done to make this work with WH3... these maps have brought me a ton of fun. thank you.
Gman9090 Jun 16 @ 3:08pm 
is this save game compatible? and does it work with Custom Siege Maps For Campaigns Compilation MOD? I see it doesn't work with the Fort Cities MOD and was just curious as I would love to add this to one of my current campaigns. Thank you for all of your hard work! This MOD is awesome! Cheers!
KidouKenshi22 Jun 13 @ 10:53pm 
If I use GCCM and ur other map mod then some maps arent showing anymore why?
pablo gonzalez Jun 11 @ 6:37am 
How compatiable is this with the radious mods?
OHM Jun 10 @ 3:04pm 
Cheers! I thought as much. Don't worry one of these days I will be able to show my gratitude for all your amazing work. Once my trip to Japan is over with.
<<FSF>>Ranger  [author] Jun 10 @ 11:09am 
@OHM: Hi. Yes. They dont work together. But Iam pretty sure that the Fort Mod overwrites GCCM. So if you forget to disable it, it should work. But not the other way round.
OHM Jun 10 @ 10:53am 
Do I have to disable this mod if I use your Fort Maps as Cities mod?
Thuynder May 27 @ 8:51pm 
I get infinite desyncs in MP when playing without MCT (but with map replacer). Wouldnt it just not have any maps without the map replacer?
Dragon32 May 25 @ 3:06pm 
@[ED] Lucius El'Cliffhanger
Re-read the first paragraph.
[ED] Lucius El'Cliffhanger May 25 @ 1:59pm 
Does this work with Immortal Empires Expanded?
Ushi May 7 @ 8:42pm 
Drakenhof worked for me. Specifically when I defended.
One Creator May 7 @ 1:00pm 
yep, I have the same problem. The Drakenhof castle map is so convenient for defense, but the game crashes at the beginning of the battle :c