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Cant find how
So basically, big changes. No. Little add on +1, yes. Unless base game. upsetting
which is impossible because windows array is created on load.
You need to disable your mods and/or remove the conflicting Traits mod. I Imagine you have the less restrictions and/or the _CN copy of my mod which is causing this.
at zombie.gameStates.IngameState.renderframeui(IngameState.java:1236)
at zombie.gameStates.IngameState.renderInternal(IngameState.java:1349)
at zombie.gameStates.IngameState.render(IngameState.java:1306)
at zombie.gameStates.GameStateMachine.render(GameStateMachine.java:28)
at zombie.GameWindow.renderInternal(GameWindow.java:468)
at zombie.GameWindow.frameStep(GameWindow.java:940)
at zombie.GameWindow.mainThreadStep(GameWindow.java:642)
at zombie.MainThread.mainLoop(MainThread.java:76)
at java.base/java.lang.Thread.run(Unknown Source)
function: render -- file: ISEquippedItem.lua line # 60 | MOD: Traits Purchase System
java.lang.RuntimeException: attempted index: getIsVisible of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1667)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:624)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1805)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:38)
at zombie.ui.UIElement.render(UIElement.java:2005)
at zombie.ui.UIManager.render(UIManager.java:410)
`
A lot of errors, maybe because of them the game crashes
https://pastebin.com/yfwHzU3k
If I remember correctly, the math I used was ( [days survived] / [trait gain rate] ) - [points spent]
The icon for me to upgrade my skills has disappeared.
the path for translations is incorrectly capitalized, resulting in no translations for the mod being found. Capitalizing it properly fixes the issue
Current capitalization: mods/TraitsPurchaseSystem/media/lua/shared/translate
Correct capitalization: mods/TraitsPurchaseSystem/media/lua/shared/Translate
When reading a magazine from the mod that removes or modifies traits, the trait remains in the 'Selected Traits' menu.
Мод частично несовместим с Gyde's Trait Magazines
При прочтении журнала из мода, Который удаляет\изменяет перки, он так же остаётся в меню "выбранные перки