Kenshi
Ultimate Cities Towns Merge
245 Comments
LoserCat. 15 hours ago 
There is like a merchant platform thing out the front of my building in Catun, i can't move/remove the thing and the door is blocked so no one can leave..
Legion Jun 10 @ 12:57am 
Is there a fix to the amount of npc's in sho-battai? seems like theres way more people there than there should be, theres a ton of people just standing around in the middle of town or sitting in shops. Only town I've seen with this issue so far
Haiya Jun 5 @ 10:06pm 
Hey guys, if the chaos in the Hub giving you a headache, you might want to try this mod I found: https://steamcommunity.com/sharedfiles/filedetails/?id=3381761282 . It makes the Hub peaceful.
Dreadbrt Jun 4 @ 8:11pm 
Anyone have any issues with Bast? Seems there's 2 cities on top of each other making it a bit buggy. Don't know what could be messing with it as this is the only mod that modifies towns, unless reactive world does that in which case this might be the issue
O҉U҉8҉1҉2҉ Jun 2 @ 3:11pm 
trying to edit this mod, specifically the faction ownership of fallen fort located in hub. but as its all merged im struggling
Mrfluffyribs Jun 1 @ 3:25pm 
I keep finding shops empty and locations baren. flats legoon normal has population but the new area is empty.
Wirewing May 28 @ 1:55am 
There's a patch to reduce the factions added by this mod and preserve some coherence -. Search for UCTM on workshop.
SamsonTheManson May 17 @ 5:55am 
The post beneath mine is exactly correct. The Hub Mod is a very cool idea but the factions literally fight so often that the town becomes a wasteland.
Tarious May 12 @ 4:59am 
The Hub has far too much in-fighting. It's an interesting idea, at first, but sticking around for more than 48 hours turns the place into a ghost town. Merchants are constantly running off to help allies and end up fighting otherwise neutral factions for being 'Troublemakers'.
Kelante Mar 2 @ 8:33pm 
I agree with @Phoenix here, couple of months ago Sho-Battai and The Hub had the forgotten buildings, in effect reducing the polygon count while retaining some of the size it currently has, even on a 4090/13900k setup I went down from 60 to 40 fps on those cities now.
sandman Feb 28 @ 8:51am 
I recently played after a while. But now I have graphical issues in the hub area like overlapping buildings and other structures. I didnt add any other mod, nor I am using another one modifying that place. The problems were not present with the former version of this mod.
Phoenix Feb 10 @ 9:12am 
Is this compatible with Kaizo?
Laughing Forest Feb 8 @ 2:48pm 
Even on a beefy desktop some of these cities drop me to 20-30 fps, pretty surprised. The cities are densely and nicely built up, but maybe because of limitations of the game engine a little over-ambitious
DragonNTigerZ Jan 29 @ 5:05pm 
Hate the version of the Hub included in this... too chaotic and doesn't fit with the lore. Can we get a version with the vanilla Hub?
Dima Foster Jan 27 @ 12:50am 
I found a solution for those who have low FPS in cities! Reduce the "NPS visibility radius" in the graphics settings to the lowest possible value! Now I have no lags at all, even in the largest cities.
crunk aint dead Jan 9 @ 11:16am 
This mod also adds 6 new game starts that are not listed in the description. I would update the description if you can.
Dr Yakub Jan 8 @ 1:01am 
Getting the same as @Typicalgold. Fps drops a very large amount in these cities, so much so that I had to remove It. I wish there was a "lite" version of the mod that didn't have the cities as crowded but somewhat expanded from vanilla
Typicalgold Dec 28, 2024 @ 9:03pm 
Does anyone know a good performance mod to go with this? Cities are down to high 30's low 40's FPS. I have a good system so I imagine it is the engine at fault. Any help would be appreciated
ODD Dec 22, 2024 @ 4:24am 
yup seen the same thing in heng yesterday a lil above the middle of the city
Elkstone Dec 21, 2024 @ 11:29pm 
Why is a ton of garbage floating in the air in Heng
ODD Dec 21, 2024 @ 12:12pm 
just wondering if using the fix stuff button in the game editor will it brick anything or should it not be used it does say it fixes alot but didnt notice anything ingame
SirTronomodo Nov 15, 2024 @ 10:14am 
Can you make a Cities Rebalanced compatch? It conflicts with The Hub, Admag, Squin, Catun, Clownsteady and Flats Lagoon.
big tiddy goth gf Oct 8, 2024 @ 2:00am 
Also wanted to say this mod works with the Tengu's Palace mod if anyone was also wondering
big tiddy goth gf Oct 8, 2024 @ 1:56am 
Hmmm, didn't have to import, but it worked next time i visited Flats Lagoon. Maybe it was a pathfinding issue, idk
pickgag  [author] Oct 7, 2024 @ 9:34am 
@MGJ Sakazaki Sounds like you need some mods to increase the challenge, my friend. Try this mod called "Bandits Steal Your Money". You'll lose 50 grand if you're not careful.

https://steamcommunity.com/sharedfiles/filedetails/?id=2888373595
pickgag  [author] Oct 7, 2024 @ 9:30am 
@Feather Glad you fixed your own problem! Pathfinding can be a major chore in Kenshi. I'm currently working on a project where I needed to actually move the location of specific NPC housing to get them to actually enter their building once leaving it.

@btgg Strange. I don't have any issues using Kaizo in my own list. Have you tried: 1) Import or 2) A fresh install of Kenshi? That means deleting everything and pressing the verify game files in Steam. Make sure you make a backup of your mods.cfg if you try this.
big tiddy goth gf Oct 6, 2024 @ 7:34pm 
Playing with Kaizo, not any other world state mods
Feather Oct 6, 2024 @ 4:12pm 
Update: Importing the save seems to of fixed it. Fixed what? Who knows. But here we are lol.
Feather Oct 6, 2024 @ 2:28pm 
But yeah, over-all the mod has been working flawlessly up till my most recent save, I spent some time in the south-hub, eventually wandered back up to the intersection and now if I camera over it, Paused or not, the game CTD's after a few seconds to a minute.

Major Overhauls included are UWE (Patched with your patch), Reactive World, and Kenshi Kaizo.

Again, I've no issues prior in The Hub with this combination, this is a recent development. I wish I could provide better feedback LOL. I am playing a Cat from Felines & Rodents, doubt that would cause it though. 2/2
Feather Oct 6, 2024 @ 2:27pm 
It could be any number of things in my mod list causing this issue but it is a recent issue I've encountered in many hours of playing where if I put my Camera over the central intersection of the hub (By the police station, the gate, the gambling hut, and the temple) For some reason, it CTD's. Yet it was fine hours prior, and playthrough's prior. So I am, Unsure what has changed or what it is causing the crash.

I do wonder if it's worth noting as well that NPC's seem to get stuck in the centre of where the roads path (If you hit Shift+F12 and click roads) where the 3 meet, some NPc's seem to get stuck there and remain there until a reload. 1/2
MGJ Sakazaki Oct 6, 2024 @ 1:04pm 
I still have to check out Reactive World. But by the description, didn't make me look at it much. I'm right now playing Rockiest Bottom with 1B of cats in debts, no limbs, and all factions -100 relations. I just love it. I had to do around 45 reloads to beat it. haha
pickgag  [author] Oct 6, 2024 @ 9:52am 
If I get far enough in my projects, I'll check out the other world state overhaul mods besides UWE for compatibility
pickgag  [author] Oct 6, 2024 @ 9:51am 
Hey btgg, are you using Reactive World? This specifically causes an issue with inaccessible buildings in Flats Lagoon.
big tiddy goth gf Oct 5, 2024 @ 11:23pm 
Sorry to bother you again, but at Flat's Lagoon there are 2 buildings including a clothing shop that are inaccessible, at the NW corner of the NW platform
MGJ Sakazaki Oct 1, 2024 @ 3:48pm 
Yeah, not a lot. But No problems using along UWE. I love playing both of them with UWE.
pickgag  [author] Oct 1, 2024 @ 2:13pm 
Thanks for the recommendation, MGJ, but definitely absolutely hardcore not adding the Hook and East Coast Expansion lol heck I even refused those mods in my collection.
They have compatibility issues if I remember correctly.
MGJ Sakazaki Oct 1, 2024 @ 1:26pm 
Oh! You could do the same to the Hook and East Coast Expasion. =_)
pickgag  [author] Sep 29, 2024 @ 8:22am 
It also has a lot of mods as a requirement, which can be difficult with compatibility.
pickgag  [author] Sep 29, 2024 @ 8:21am 
Hi btgg, I was not even aware of this mod. From the description, it will conflict with a lot of the towns and cities found in this mod. However, it also includes some edits to locations this mod, and no other mod, does not. Thanks for pointing it out. I'll check it out to see what those locations look like and contact the mod author if it's a good addition.
big tiddy goth gf Sep 29, 2024 @ 3:30am 
Thank you for making this awesome mod! I know I'm not entitled to it, but would you consider integrating Empire Rebuilt: Cities Overhaul, or making a patch for it?
MGJ Sakazaki Sep 28, 2024 @ 9:59pm 
Np. But if I could say something is, the cannibal faction at the hub is somewhat tough xD They are kidnapping sleeping people around the town and putting them in cages to eat them. xD
pickgag  [author] Sep 28, 2024 @ 1:04pm 
Hey MGJ Sakazaki! Thanks, glad you appreciate the work!
I definitely outdid myself. I've been working on another project for a while and I'm thinking it might be time to buckle down and finish it. The whole project should be merged into my UWE patch for this mod, so check out that mod if you haven't already.
MGJ Sakazaki Sep 24, 2024 @ 1:38pm 
Man! You are a hero! I love The Hub from Expanded Cities. I always waited for someone the problems in the original mod. You are awesome and your mod, of course. I stopped using South Hub cuz of buggies, but you even solved that (with a big help)! This is like Xmas!
TKrazy Sep 12, 2024 @ 9:20am 
Love it ! Great work :cactusrum:
pickgag  [author] Sep 11, 2024 @ 6:54am 
For the prices of weapons, to help that easy cash issue, try this mod called "More Realistic Prices For Weapons". It's an economy mod, so it goes at the very bottom of your mod list:

https://steamcommunity.com/sharedfiles/filedetails/?id=1279858799
pickgag  [author] Sep 11, 2024 @ 6:43am 
It's an interesting point. I always thought the same about TKrazy's The Hub. It's a bit too chaotic, there's too much loot on the ground. He mentioned to me that in his latest update, he reduced the amount of chaos there, but "it's still chaotic by default".
PapaStalin Sep 10, 2024 @ 7:57pm 
Oh no, I aint complaining. The chaos and outright civil war in the hub is a lovely place to earn tons of cats by selling all those free loot.
pickgag  [author] Sep 10, 2024 @ 4:00pm 
Non-ironically.
pickgag  [author] Sep 10, 2024 @ 4:00pm 
One more minor update to press the delete button twice. Thanks, TKrazy.
pickgag  [author] Sep 10, 2024 @ 3:35pm 
This was just updated with matching NPCs for the new Fallen Fort, Hub Outskirts, and Hub Crossroads areas, with enough variety to satisfy. I also removed two overlapping buildings in The Hub that I missed while adding these areas and removed a pesky fence in the Outskirts.