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P.D: Gracias por todos tus mods!
No sé si vale la pena mencionar, ya que no estoy seguro si es por el UCTM, pero he visto algunas torretas flotantes en Gatun (y una escalera subiendo la colina), Clownsteady y The Drifter's Last. Y una casa y un poste de luz urbano flotando un poco en Sho-Battai.
¡De todas formas, muchas gracias!
Canyonlands Killer was from a swamp gang and the Hub residents end up killing him pretty fast. Now he at least last a day or two.
Try staying at the Hub without this patch for a while without getting all the merchant and yourself killed.
1. * 'The Fallen Gang' replaced entirely by the 'Holy Nation Outlaws' faction. (That a totally different faction with its lore.)
2. * Fallen Paladins are now named and removed their dialogue package to make them peaceful. (See above)
3. * 'South Hub Ninjas' replaced entirely by the 'Trade Ninjas'. (Entirely new faction showing the power struggles inside Trade Ninjas Faction.)
4. * Hub's 'Outlaws' replaced entirely by the 'Holy Nation Outlaws' faction. (Outlaws are a faction by itself since the beginning of Kenshi)
5. * 'Shek Civilian' replaced entirely by the 'Shek Kingdom'. (They most likely are Sheks without ties to Shek Kingdom. Any Shek that flees from the duty are exiles and traitors to the Shek Kingdom.)
7. * Removed 'Nomads' and 'Flotsan Refugee' from potential vagrants that spawn there. (The more the merrier)
8. * Removed 'Tech Hunters', 'Stone Rats', 'Grayflayers', 'White Eyebrow Clan' and 'Dust Bandits' from the bar. (The more the merrier. The Hub got bigger, it makes sense for more kinds of people to show up there.)
Nonetheless, great work, mate! ^^