Total War: WARHAMMER III

Total War: WARHAMMER III

Expanded Roster - Empire
144 Comments
MrGomeyBear Jun 18 @ 9:29am 
I checked this morning before work and was able to do a custom battle with the units. Thanks Decomposed!
Decomposed  [author] Jun 17 @ 10:39pm 
- Updated for patch 6.2
MrGomeyBear Jun 17 @ 2:25pm 
Awesome thanks for the quick reply!
Decomposed  [author] Jun 17 @ 1:30pm 
I will update it soon, but from what I've read around, the new patch shouldn't break it.
MrGomeyBear Jun 17 @ 12:32pm 
Hello, I wanted to start an Empire campaign. Is this mod good with the new patch? Thanks in advance!
kcmaister95 Jun 5 @ 6:35am 
dont sub. this author ruins peoples games for fun. all my savegames are broken because he locked vc rors v2. report him.
Decomposed  [author] Apr 10 @ 12:30pm 
- Updated for patch 6.1.2
Cobra Commander Mar 21 @ 11:14pm 
how do you get this to work in co-op
The Iron Duke Mar 11 @ 2:31am 
are the nuln ironsides getting their 6 shot volley back or not ? would be cool if so
King Glenmore Mar 5 @ 7:09pm 
Can you please reupload the Sigmar submod? Or is it not needed anymore?
Palone Jan 28 @ 4:17pm 
also wondering where the submod is
Imperial Sunstrider Jan 21 @ 11:32pm 
Where's the Sigmar's Heirs submod-
Decomposed  [author] Jan 20 @ 8:42am 
All good, just very busy irl, I want to do more with the game, but I'm getting a bit behind. I hope to be back with more content soon :)
GC72 Jan 20 @ 5:29am 
hopefully all the moaning hasnt put you down @decomposed youre a legend and the sensible people know this takes time
Decomposed  [author] Jan 19 @ 3:25pm 
- Updated for patch 6.0
Rangelx97 Dec 23, 2024 @ 3:27pm 
I think is not fully compatible with Elspeth campaign,
I have a full stack of repeater iron sights and I'm barely making like 40 schematics even after deliting 2 full stacks
sigmars_disciple Dec 20, 2024 @ 3:42pm 
Does somebody know
- if mods requiring this mod to work *should* also work with the Extended Roster compilation activated instead (this would require that both have the exact same structure)?
- if this one *can* in theory be run in a 6.0 campaign without major issues before Deco updated it for 6.0 - or should it stay deactivated?

Thanks <3
Tag_Ur_It--> Nov 13, 2024 @ 6:18pm 
Hey thank you man for your wonderful work. I don't play an empire campaign without this mod.
Decomposed  [author] Nov 10, 2024 @ 3:31am 
Thanks I'll try to improve them
Tag_Ur_It--> Nov 9, 2024 @ 2:20pm 
I think I see the issue, they're supposed to be lower damage because they shoot in volleys but their volleys only ever consist of 1 bullet instead of the indicated 6 in the tooltip
Decomposed  [author] Nov 2, 2024 @ 2:26am 
I changed their animations, because CA removed them from the files, maybe this affected them.
Tag_Ur_It--> Nov 1, 2024 @ 7:51pm 
Are the repeater rifles supposed to be bad? Or am I using them wrong? I did some testing against lightly armored nurgle units and they perfomed half the damage of normal ironsiders
Decomposed  [author] Oct 31, 2024 @ 3:13pm 
- Updated for patch 5.3
Dairak Logrus Oct 17, 2024 @ 1:07pm 
try delete 2 units with mtc and i cant( new campaign
Odysselios Oct 2, 2024 @ 11:27am 
@Archilece CA removed the animations for repeater rifles but there is a mod that recovers their animation in the workshop.
Archilece Oct 2, 2024 @ 5:45am 
Anyone else have the Nuln Ironsides (Repeater Rifles) Tposing? or just me?
Decomposed  [author] Sep 24, 2024 @ 1:05am 
Currently taking a break
Autumnchain Sep 23, 2024 @ 11:05am 
Are you still working on this? Will you fill out the rest of the Wizard Lord choices?
walk_the_max_planck Sep 14, 2024 @ 7:00pm 
Are the Nuln Ironsides (Repeater Rifles) supposed to only be available from the Nuln landmark building? If not (i.e., if they're supposed to be available from marksman building chain) then something might be broken.
Decomposed  [author] Aug 20, 2024 @ 2:49pm 
- Updated for patch 5.2
tabone54 Aug 14, 2024 @ 4:20pm 
@Crumb I'm not trying to be rude. I genuinely dont know it needs an update. Just asking generally if there's one in the works.
Decomposed  [author] Aug 13, 2024 @ 11:43am 
I assume it's the Battle Wizards, no progress atm, but if I am not mistaken Sigmar's Heirs just added them. But I will also add them from my side when I can.
Crumb Aug 13, 2024 @ 8:00am 
@tabone54 instead of being rude maybe you could be somewhat helpful and actually expand on what you think needs updating?
tabone54 Aug 10, 2024 @ 8:15pm 
Updates in progress?
Decomposed  [author] Jul 20, 2024 @ 5:31am 
Contact me on discord
CYLMT Riven Jul 19, 2024 @ 11:45pm 
@Decompsed it’s almost 3 am for me as of writing this but I was wondering if you’d be around during the daytime today? I think I’ll try to submod this today at some point and I might have some questions for you about the battle wizard lord if you don’t mind.
Sad Yak Jul 16, 2024 @ 12:34pm 
Does this work with SFO?
Le0901 Jul 14, 2024 @ 2:50pm 
Can the Battle Wizard have Battle Magic from Old World?
Decomposed  [author] Jul 4, 2024 @ 6:16am 
They probably play together but there will be some duplicate units I think
Overlord Jul 4, 2024 @ 5:21am 
@Hi there, Decomposed!

Please correct me if I'm wrong - as far as I understand, this still needs some compatibility patch if one also uses Sigmar's Heirs? The link mentioned in this topic still leads nowhere, and probably won't ever lead anywhere, until someone else comes up with another patch?
Decomposed  [author] Jul 3, 2024 @ 3:11pm 
- Updated for patch 5.1
XII Jul 1, 2024 @ 5:22am 
Thanks again for your work.

French translation here :
https://steamcommunity.com/sharedfiles/filedetails/?id=3279520832
Tsu Jun 21, 2024 @ 3:01am 
I think the empire having cheap halberds with shields and +8 MD is pretty spooky. Empire has Celestial Dragon Guard on a budget now basically.
rossmcd89 Jun 17, 2024 @ 12:44am 
Yeah I got it last night thanks. Think it needs to be in the vanilla barracks rather than the State one. Thanks for the reply though. Loving the mod!
Decomposed  [author] Jun 16, 2024 @ 7:22am 
They should be same tier and building as regular halberds
rossmcd89 Jun 16, 2024 @ 4:31am 
Sorry if this has been asked before, but how do you recruit halberds with shields? Just confederated Tal as Franz and they had a unit but I can't see how to unlock recruitment.
Dragon32 Jun 14, 2024 @ 10:57am 
If someone gets banned from Steam their Workshop items are removed. Dunno if it happened in this case, it has with some other mods for me.
Decomposed  [author] Jun 14, 2024 @ 5:59am 
Strange, maybe the author themselves took it down?