tModLoader

tModLoader

Mega Man Weapons
142 Comments
ShyGuy1231 Jun 18 @ 1:03pm 
Would be nice to get a tease of what is planned next?
loqquendero Jun 10 @ 8:21pm 
amazing mod love it
John Ultrakill Jun 7 @ 7:42am 
my game froze but still good
Red the Hedgehog268 Jun 6 @ 8:59am 
Never mind just get Wave Burner from the dungeons
Red the Hedgehog268 Jun 5 @ 8:30pm 
Wave Burner recipe?
Chet Walters May 20 @ 1:30am 
When I am opening my inventory, a "Parts" menu pops up with 4 slots. How do I prevent this from happening? Or, how do I manually open/close the "Parts" menu? I got other mods that require attention during inventory screen menu.
CyberneticSheep* Apr 24 @ 1:26pm 
you can start mining ceratanium once you defeat BoC/EoW, and make their respective pickaxes. Whatever pickaxe power they have is what you need to mine it.
merlinthenatureboy Apr 24 @ 10:37am 
What pickaxe power do you need to mine this custom ore
Daddy Bod, Baby Energy Apr 21 @ 12:35pm 
The mod is fun and has a lot of potential but there really needs to be adjustments to gear progression and especially weapon balance. The 1st armor needing a world evil pickaxe to mine it and then the 2nd (and final) armor upgrade being a post-mech upgrade feels pretty bad and kinda forces the player to stick with the Warding modifier. Lots of weapons feel borderline useless and as result there are some weapons that stick around well past their progression point simply because the "upgrades" don't have the same damage and/or ease of use to make them worth it.

The mod could really benefit from something like a Mk. II version of both armors to make it feel like you're progressing more, and lots of weapons could really use a damage buff just to make certain options not completely overshadow 90% of the weapons in the mod.
Cage Mar 25 @ 10:11am 
Dear author, is there any chance you would consider to work on a megaman zero mod? would be very nice
CyberneticSheep* Jan 20 @ 5:12am 
Little question, is it possible to fish out Mega Man items from fishing crates on their respective biomes and such? I think it would help the gameplay a lot more, if thats the case.
Dippy  [author] Jan 19 @ 8:28pm 
@Tow Mater That's definitely a bug. I've already fixed it on my end, i'll push the update later though cause I'm working on adding something
Tow Mater Jan 13 @ 3:23pm 
By the way, I found out that if you activate Star Crash but you either don't throw it or wait until it disappears, you keep the slow falling effect even if you change to another weapon. Is this a bug or a feature?
Tow Mater Jan 13 @ 3:20pm 
Cool mod, I played the game only using the buster and it was a lot of fun.
CyberneticSheep* Jan 5 @ 9:37am 
that would be extremely funny
Sylphroid Jan 4 @ 3:12pm 
also it lowkey makes me sad you dont use the Bass (fish) to make the Bass Buster but thats something i can live with not having.
Sylphroid Jan 4 @ 3:09pm 
dang hope they add more ways to get it in a later update then
CyberneticSheep* Jan 4 @ 7:32am 
i don't even think the extractinator works, if you really dont wanna restart you're gonna have to generate a new mining world, that you would use exclusively to mine ceratanium, bring your own gear that youve already obtained. Otherwise just remake a world.
Eeve2espeon Jan 3 @ 8:20pm 
You have to restart the world your in. I don't think there is any other way, unless you get lucky and can use the Extractinator
Sylphroid Jan 3 @ 5:45pm 
is there a way to get the ore/bars without mining it? found the mod after world gen and i dont really want to restart...
CyberneticSheep* Dec 27, 2024 @ 5:22am 
after you get a pickaxe with or mor than 70% pickaxe power, usually either of the corruption pickaxes.
Never Where'd Outside Dec 26, 2024 @ 9:17pm 
when can you mine ceratanium>?
Eeve2espeon Dec 25, 2024 @ 9:13pm 
Def have to check the update. Haven’t played TMod in ages
Razoldon Dec 25, 2024 @ 4:12am 
Holy shit, I cant wait to check out the changes!
CyberneticSheep* Dec 25, 2024 @ 3:49am 
Merry Christmas!!
Dippy  [author] Dec 25, 2024 @ 3:47am 
I finally released the update I've been working on if you guys didn't see. I've been busy with life over the past few months, so it's been difficult to find time to work on it. Think of the update as a Christmas gift.

Merry Christmas!
Eeve2espeon Dec 19, 2024 @ 8:01pm 
omg yes :P
add different busters so they each have different effects. Bass' Buster doesn't charge, but constantly shoots rapidly like in the SNES/GBA game and 10, and maybe Protoman's buster is powerful but the shots are smaller like Megaman 9/10
Rafaelprozx Nov 28, 2024 @ 7:57am 
idk if they fixed the bug where all players (in mp) can hear a single enemy attack like met at the same time, even in other parts of the map
Razoldon Nov 27, 2024 @ 7:28am 
Can you implement Bass's buster at some point? Maybe as a late hardmode buster since it can shoot very rapidly?
Eeve2espeon Oct 1, 2024 @ 2:51pm 
yeah, 100% could use more upgrade tiers. I do have this one mod that lets you upgrade duplicate weapons, but the method for upgrading doesn't work with this mod :/
Its mostly because said mod uses right click for upgrading
Gygas Oct 1, 2024 @ 2:31pm 
this mod is pretty fun , but the mega buster could use some buffs/ a few tweaks to how it works, namely more versions besides the regular version and hardmode upgrade. It would be nice to have the charge shot unlocked late PHM and have additional busters in hardmode, like the mm7 buster for early, the 8 buster for post-mech, and the arrow or laser shot upgrades for post plantera. Also, it would be nice if the buster did a set amount of damage and was not reliant on the special weapon selected.
J Sep 27, 2024 @ 4:19am 
Idk it because of my luck or Item-3 spawn chance is so low that i can't find it after created 9 worlds.
FirewallDaProto Sep 9, 2024 @ 4:11pm 
i feel like you should be able to craft the mega buster in case you loose it
The Unknown/Legospider777 Sep 3, 2024 @ 5:44pm 
Pretty good mod but damage in post plantera feel pretty low, so they could do with some buffs.
PLMMJ Aug 30, 2024 @ 6:36am 
Also you should probably make it use Adamantite/Titanium for some of the Hardmode weapons, as Ceratanium is just Ceramic Titanium
PLMMJ Aug 30, 2024 @ 6:20am 
Yay someone else is part of my tiny niche

also there's Subworld Library @Eeve2espeon
Eeve2espeon Aug 13, 2024 @ 5:53am 
can't wait for that 👀
oh also, think about that other idea I had. Cuz I know this game can do subworlds.
If Minecraft can, then so can Terraria hopefully.
Yashiro Aug 9, 2024 @ 1:37am 
oh this is gonna be good >:D
Dippy  [author] Aug 1, 2024 @ 1:52pm 
Hey guys, just commenting here to let you guys know that i'm still alive and working on the mod. Some life stuff has gotten in the way, but i've been making progress.

I'm actually considering bringing on a sprite artist to help with sprite art for an NPC that i'm working on. If any of you guys would be interested, feel free to say so and i'll consider you.
Eeve2espeon Jul 27, 2024 @ 1:46am 
You know what would be cool if you could do this?... Subworlds you can unlock and fight the Robot masters 👀
Oh also, there's this mod I got which allows you to combine duplicate weapons to make them better (by right clicking with two duplicates in the inventory), but I can't use this mod with this since the right click equips the special weapons :/
Could you maybe add some compatibility for that please?
CyberneticSheep* Jul 17, 2024 @ 11:46am 
Im not sure if this is intended but the pitch variations for the shadow blade make it sound rather weird. Either there's too much variation or there shouldnt be a pitch modifier at all.
First Angry Jul 12, 2024 @ 1:54am 
This mod is great, but are there plans to make the weapon selection ui button movable? It would be nice to relocate it, since I find myself opening it by accident often.
Ustanak tr00 Jul 6, 2024 @ 3:57am 
there is a Megaman X mod already.. but its abandoned on the older tmod version
PappioBoio Jul 5, 2024 @ 7:45pm 
This mod's pretty fun, though I was wondering (as multiple people have been) if there are any plans to branch out into Megaman X Weapons in the future, either way good work with the Mod!
Eeve2espeon Jul 5, 2024 @ 7:25pm 
oh also! You should totally make separate mods with more Megaman weapons. Like Model Z and Model P or something from Megaman Zx/ZxA and such
Eeve2espeon Jul 5, 2024 @ 7:23pm 
There's a weapon called the "Charged Blaster cannon" that's fairly similar to the Mega buster (besides the laser you can shoot)
And I'm glad we finally have a mod that adds a more 1 to 1 version that you can have earlier
CyberneticSheep* Jun 23, 2024 @ 1:57pm 
You're doing gods work, always remember to take time on these things and dont overpressure yourself no matter how much feedback you're recieving.
Dippy  [author] Jun 22, 2024 @ 6:16pm 
Okay, i've just published an update that SHOULD fix the character freezing bug. If it doesn't work, let me know.
Sorry that I've been absent a bit, but I am working on the mod and thinking of ways to improve it. All comments/criticism is appreciated!
Ustanak tr00 Jun 21, 2024 @ 3:14pm 
great idea for a mod, finished the game with a megaman build...

but i must say, alot of weapons are underpowered, a reskin of other weapons or simply useless...
and a few ones are way too broken. once i managed to get my hands on the flash bomb, i used it to nuke every single boss... and i was playing on eternity master mode...

if you want, i can make a list of the weapons that falls on the "forgetable" list and point some possible fixes to make them more usefull or fun to play

i love the megaman franchise, and would love to see this mod grow also
Brogoyle Jun 18, 2024 @ 3:43pm 
I'd just like to request that there's some way to turn down the volume on the sound effects from this game, they're like WAY too loud personally lol, but other than that, very well done so far