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It's just this mod is so simple to understand, it's helping me to learn how to mod some stuff.
Also... in case anyone wants to have units to be 6 times faster, so you could walks as much in one Online Speed turn as in six Marathon Speed turns (Because Marathon is 6 times slower than Online)
UPDATE Units
SET BaseMoves = ROUND(BaseMoves *6)
WHERE BaseMoves > 1;
Tho, it could break the era flow, as you could spam lots of cities and get way ahead in tech and civics...
So you can also add:
-- Era Gates -- default 20/-20
UPDATE GlobalParameters SET Value = 900 WHERE Name = 'TECH_COST_PERCENT_CHANGE_AFTER_GAME_ERA';
UPDATE GlobalParameters SET Value = -90 WHERE Name = 'TECH_COST_PERCENT_CHANGE_BEFORE_GAME_ERA';
UPDATE GlobalParameters SET Value = 900 WHERE Name = 'CIVIC_COST_PERCENT_CHANGE_AFTER_GAME_ERA';
UPDATE GlobalParameters SET Value = -90 WHERE Name = 'CIVIC_COST_PERCENT_CHANGE_BEFORE_GAME_ERA';
This would make every era be it's own era ^^
-- More Mods
UPDATE Districts
SET Cost = ROUND(Cost /2)
WHERE Cost > 1;
UPDATE Districts
SET CostProgressionParam1 = ROUND(CostProgressionParam1 /2)
WHERE CostProgressionParam1 > 1;
UPDATE Units
SET CostProgressionParam1 = ROUND(CostProgressionParam1 /2)
WHERE CostProgressionParam1 > 1;
Districts and some Units have higher cost the more you build of them...
So i've decided to update this mod: