RimWorld

RimWorld

Better autocasting for Vanilla Psycasts Expanded
360 Comments
Toby  [author] Oct 24 @ 12:38am 
correct
VitaKaninen Oct 23 @ 11:59pm 
It should automatically place itself after Harmony, VEF, VFE, VPE, VPE Puppeteer,
Solar Pinhole Additions, and VPE Runesmith, when you hit the sort mods button.
aegdrthgedhyrh5etehrte Oct 23 @ 9:14pm 
This should be loaded after vanilla psycasts expanded right? or before?
Zigzidu Oct 23 @ 12:17pm 
Thank you very much!
Toby  [author] Oct 23 @ 10:07am 
I'll try and see if there's a simple way to check for player-assigned work specifically
Zigzidu Oct 23 @ 8:06am 
@Toby I have been, but it's hard to find the right jobs to disable. It would be ideal if there was an option to make it so that prioritized work in general would override the auto-casting. That way I don't tell a guy to go to trade, and he decides that upgrading a marble throwing rock to excellent quality is more important.
Toby  [author] Oct 23 @ 12:07am 
@Zigzidu you can disable certain jobs from being interrupted by autocasting in the settings
Zigzidu Oct 22 @ 8:51pm 
I've been having a lot of trouble with colonists ignoring my commands due to wanting to use psycasts instead. I can't seem to find a good balance between them not autocasting at all, and them not doing anything else to the point of malnutrition and mutiny.
Toby  [author] Oct 19 @ 3:25am 
Added a setting to Power to use a maximum range
Hugalafutro Oct 18 @ 9:23pm 
Would you consider adding some sort of distance check to the Power autocasting? I have few deepchem jacks literally in the opposite corner of the map and even if they are switched off he now spends most days running from temple to cast on 1 machine then all the way across map back to temple and after a while he runs back to cast it on the other jack etc..
Hugalafutro Oct 9 @ 3:23am 
Thanks!
Toby  [author] Oct 8 @ 2:46pm 
Fixed Power targetting
Toby  [author] Oct 8 @ 2:21pm 
rendering the power thing is not from my mod, that's from VPE itself.
And it powering the wrong thing may be because i sorted them backwards
Hugalafutro Oct 8 @ 10:56am 
When the psycaster casts psycast Power (the target thing doesn't consume power for a day) it draws a triangle with infinity symbol over the appliance it was casted on. When in different zone with gravship and the psycaster is in home zone, the symbols show up on gravship map as well. When the psycaster is on the gravship only the symbols casted on the map where gravship is show.

Slightly unrelated, but the description says he'll use the autocast on greatest power consumers, but it always get cast on 15W wall lamps (while crematorium/mech chargers/wastepack atomizers are running), but I mostly need him to waste focus so he medidates so I don't mind that much.
Toby  [author] Oct 8 @ 10:09am 
I do not understand? What symbols?
The only thing this mod renders on the map is the areas, and only when you have the appropriate tools selected
Hugalafutro Oct 8 @ 10:08am 
When flying to different map with the gravship, at certain zoom-out level, the layer with the Power psycast symbols that have been casted on home map appears on the map with gravship as well.
VitaKaninen Oct 1 @ 3:35am 
Thanks a bunch!
Toby  [author] Oct 1 @ 3:30am 
Apparently there was a typo in the loadAfter for runesmith (chariheir instead of chairheir), gonna fix that up too
Toby  [author] Oct 1 @ 3:26am 
Done
VitaKaninen Oct 1 @ 2:47am 
Thanks!
Toby  [author] Oct 1 @ 2:36am 
I'll have a look; Also Gravship support is in now
VitaKaninen Oct 1 @ 2:28am 
I know I had asked this before, but would you reconsider adding support for Word of Inspiration, since you are updating the mod?
Toby  [author] Oct 1 @ 2:18am 
Think I figured out how to shoehorn my areas into the gravship code, ice crystals (and other psycast areas) should work in a few hours
Hugalafutro Sep 30 @ 3:44am 
Even then when you sort, RimSort first put your mod at top in wrong place, then if you close RimSort and re-open it it recognizes the error and pressing check dependencies moves your mod under VPE_psycasts, but pressing sort again moves it at top. But that is an issue with RimSort I guess.

What about my gravship Ice crystals :D I have switched to a pair of tamed Cryptotoads for the moment.
Toby  [author] Sep 25 @ 5:06am 
Starting with version 1.0.38 of RimSort, there is a setting in the sorting options to prefer the *ByVersion tags, as RimWorld itself does
Toby  [author] Sep 25 @ 5:03am 
@frus-m chariheir.vperunesmith and VanillaExpanded.VPE.Puppeteer are both in the loadAfterByVersion
frus-m Sep 24 @ 5:31am 
почему то RimSort неправильно сортирует - ставит сверху всех модов а не снизу. В окне модов RimWorld говорит о неправильной сортировке. при этом после сортировки из RimWorld моды Runesmith и Puppeteer все равно ниже этого мода
frus-m Sep 24 @ 5:27am 
Просьба добавить в About - загрузку после указанных поддерживаемых модов. loadAfter
Toby  [author] Sep 22 @ 11:41am 
gwuh...
Hugalafutro Sep 22 @ 12:31am 
Hi I placed a ice crystal spot in my fridge on the gravship, but when I fly to new map the autocast doesn't happen, I have to delete and re-add the spot, then the colonist runs over and casts it.
stomir Sep 16 @ 7:02am 
A suggestion/request: add support for recharge (from electric tree)
VitaKaninen Sep 6 @ 4:30am 
I see, thanks.
Toby  [author] Sep 5 @ 7:17pm 
@VitaKaninen That'd require changing the job type to reserve the pawn I believe, which feels out of scope for this mod and better implemented in VPE itself
Shadevar Sep 5 @ 7:10pm 
my psycaster tries to autocast Steal Vitality on enemies when drafted, despite cast when drafted being disabled.
VitaKaninen Sep 4 @ 1:46pm 
I have 10 psycasters all with Word of Productivity set up to autocast. Word of Productivity lasts for 5 days, and costs 40% of their psyfocus.

When one of my pawns has the productivity buff drop off, all of my psycasters will run over there an they will all cast the buff at the same time. They can still cast the skill even if the pawn already has the buff, but since it does not stack, there is a huge waste of psyfocus. Then when another pawn has the buff drop off, no one can cast the skill, since they all wasted their psyfocus.

Can you make it so that only one pawn will cast the skill at a time, or add some other check to ensure that multiple pawns do not target the same person at the same time?
Toby  [author] Sep 3 @ 9:06am 
# 6.2.0.0

- Add separate toggle for mending Mechanoids

Also I was aware that was a thing I simply forgor
Toby  [author] Sep 2 @ 10:27am 
I was not aware that that was a thing
Oxirane Sep 1 @ 4:44pm 
Could we get a toggle in the settings for casting Mend on damaged friendly mechs? Neat that it seems to work, but it is much slower/less efficient than just repairing the mechs by hand.

My Mechanitor is also the pawn autocasting Mend, not sure if that's a relevant detail to the interaction.
Toby  [author] Aug 31 @ 3:16am 
I'll need to see the actual warning for that :⁾
no Aug 26 @ 8:06am 
hi sry, getting "Getting next unique ID during saving" warning when saving

UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Warning (string) RimWorld.UniqueIDsManager:GetNextID (int&) RimWorld.UniqueIDsManager:GetNextAreaID () Verse.Area:.ctor (Verse.AreaManager) BetterAutocastVPE.Area_Runecircle:.ctor (Verse.AreaManager) BetterAutocastVPE.Patches.AddMissingAreas:Postfix
Toby  [author] Aug 21 @ 2:38am 
Either way it's fixed now
Toby  [author] Aug 21 @ 2:16am 
yea lmao
VitaKaninen Aug 21 @ 2:12am 
I guess that tells you how often people have used that function before.
Toby  [author] Aug 21 @ 1:52am 
Oh heck, Windows doesn't allow : in filenames, my bad :(
[MNI]Mollark Aug 21 @ 12:31am 
I'm getting this error when trying to uninstall the mod via the mod settings.

Exception while init saving file: C:\Users\molla\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Saves\2025-08-21T02:26:45 - Before uninstalling Better Autocasting.rws
System.IO.DirectoryNotFoundException: Could not find a part of the path "C:\Users\molla\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Saves\2025-08-21T02:26:45 - Before uninstalling Better Autocasting.rws".
[Ref 49A47CB6]
VitaKaninen Aug 19 @ 2:05pm 
Ok, thanks for a great mod!
Toby  [author] Aug 19 @ 11:12am 
Man I wish I had another wave of inspiration for programming but atm I'm burned out lel
PRs appreciated
VitaKaninen Aug 16 @ 4:58pm 
Would it be possible to add Word of Inspiration to the list of supported psycasts?
Techpriest Emily Aug 16 @ 4:46pm 
@BLKCandy same, actually found this mod because I said screw it and started looking for them
Nikolaier Aug 5 @ 10:38am 
Yeah, it has 2 lines that appear, with the second one being exactly what you described, and the first one trying to use the equipped weapon on the target.