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Exception while init saving file: C:\Users\molla\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Saves\2025-08-21T02:26:45 - Before uninstalling Better Autocasting.rws
System.IO.DirectoryNotFoundException: Could not find a part of the path "C:\Users\molla\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Saves\2025-08-21T02:26:45 - Before uninstalling Better Autocasting.rws".
[Ref 49A47CB6]
PRs appreciated
No clue how much effort this would take to fix, or if its even possible on your end, so I wont blame you if its just gonna stay an issue.
I'll check it out
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.TickManagerUpdate_Patch2 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
BetterAutocastVPE.PsycastingHandler:HandleDarkvision (Verse.Pawn,VEF.Abilities.Ability)
BetterAutocastVPE.PsycastingHandler:HandleAbility (Verse.Pawn,VEF.Abilities.Ability)
BetterAutocastVPE.Patches.Pawn_Tick_Autocast:ProcessAbilities (Verse.Pawn)
BetterAutocastVPE.Patches.Pawn_Tick_Autocast:Postfix (Verse.Pawn)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Pawn.Tick_Patch1 (Verse.Pawn)
Better Autocasting - <b><i>Please report this</i></b> - Failed to validate VPE_Darkvision for <color=#D09B61FF>Cheda Echidna</color> on Doc (Thing_Human1133) - this is most likely harmless but means that I implemented something wrong.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
BetterAutocastVPE.PsycastingHandler:CastAbilityOnTarget (VEF.Abilities.Ability,RimWorld.Planet.GlobalTargetInfo)
BetterAutocastVPE.PsycastingHandler:HandleTargetedPsycast (Verse.Pawn,VEF.Abilities.Ability,BetterAutocastVPE.PsycastingHandler/TargetType[],BetterAutocastVPE.PsycastingHandler/FinalTargetType,System.Func`2<Verse.Pawn, bool>,bool)
I get this error at startup
ReflectionTypeLoadException getting types in assembly BetterAutocastVPE: System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
Could not resolve type with token 0100005c from typeref (expected class 'VEF.Abilities.JobDriver_CastAbilityOnce' in assembly 'VEF, Version=1.1.7.0, Culture=neutral, PublicKeyToken=null')
at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <51fded79cd284d4d911c5949aff4cb21>:0
at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <981a33edf24d499488b0f820d94638e1>:0
System.TypeLoadException: Could not resolve type with token 0100005c from typeref (expected class 'VEF.Abilities.JobDriver_CastAbilityOnce' in assembly 'VEF, Version=1.1.7.0, Culture=neutral, PublicKeyToken=null')
Can you also add skip from VPE into autocasting? But it target the caster and lets the pawn teleport closer to whatever they're walking towards? Like blink from rimworld of magic?
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.ParseHelper:ParseType (string)
Verse.ParseHelper/Parsers`1/<>c__DisplayClass2_0<System.Type>:<Register>b__0 (string)
Verse.ParseHelper:FromString (string,System.Type)
(wrapper dynamic-method)