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Error in Crypto Coffins, assembly name: CryptoCoffin, method: Building_CryptoCoffin:TickRare, exception: System.MissingMethodException: Method not found: void Verse.ThingOwner.ThingOwnerTickRare(bool)
[Ref 1787960F]
(wrapper managed-to-native)
<CryptoCoffin.label>Kryptosarg</CryptoCoffin.label>
<CryptoCoffin.description>Ein Sarkophag mit einer autonomen Energiezelle, der dazu bestimmt ist, einen Leichnam über viele Jahre oder sogar Jahrhunderte hinweg zu erhalten.</CryptoCoffin.description>
Yeah, sure, go ahead. Just credit what you use.
I have no further plans for this mod
The main upsides are that you don't have to worry about things like the corpse rotting during a solar flare, colonists getting upset about seeing the corpse or it being unburied, animals, ghouls or starving colonists eating them or hauling them to a monument sarcophagus if they're accidentally unforbidden, etc. (all of which are problems I faced doing that, and reasons why I decided to make the mod)
@spartandued
Not this time, I'm afraid
Colonist died. I rush-built a cryptocasket but even if I set his corpse as the owner, pawns refused to bury him there, opting for the regular un-assigned sarcophagus next door. Any ideas? Mod list is pretty big so I'm sure it's some kind of conflict.