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However, the points about saturation, bulkiness and "lack of texture" are simply irrational, as Moon put them, are either disprovable, or unavoidable. This item is very, very close to achieviing the 1:1 with TF2's "official" style, with the only key difference being that it's actually more textured than the OG models. However, this goes in line with how cosmetics went on to be more "attractive". Now nearly everyone adds nice seams, texture overlays and heavier shadows as these are more eye catchy than the easily-iteratable flat colour textures seen on 640x480 monitors.
Thank you for your criticism however, I hope you can use this comment to find ways to improve your critiquing methods in the future.
I hate the 1000 character limit on comments
There's no way to simplify this item further outside of just making it fully red/blue, which would be far more saturated than the current colour and would look quite silly when worn without a dedicated pants cosmetic. Player freedoms are key (to the extent that they shouldn't impede gameplay for everyone else) and they shouldn't be forced to wear certain items in order to make a loadout work.
The suit jacket is color picked from his regular pants, and there are several items in-game that have colours based on his pants. The colour of the jacket is remarkably less saturated than both his regular bullet vest and his default team colouring. It directly fits into the game's palette by being colours taken directly from the game's palette. Almost all shirt items in the game (including suits and suit jackets) are a regular red/blue, which is anything but muted. A comment about a grey/beige suit being unfitting of Heavy's character is a bit of a nonsense statement, too.