Project Zomboid

Project Zomboid

NAVIGATION
94 Comments
His Imperial Bodgeness Apr 5 @ 3:35pm 
I assume this isn't compatible with the Item GPS mod and won't use its UI?
Ryan Mar 31 @ 11:05am 
please an option to disable the sound
Hex: Please Stop.™ Mar 11 @ 9:32pm 
Issue was the trailer I was using!
Hex: Please Stop.™ Mar 11 @ 9:20pm 
Still useful to add waypoints for manual driving regardless :)
Hex: Please Stop.™ Mar 11 @ 9:19pm 
Not sure if I'm doing anything wrong for the self-driving to not work :( I drive to gain speed after setting destinations of course, and then when hitting the autodrive button it just doesn't work - please tell me i'm doing this wrong and help me fix my mistakes haha
Falka Jan 28 @ 1:31pm 
I uploaded an update of this mod for B42. All I had to do was change the folder structure so the mod shows up in the mod manager.

https://steamcommunity.com/sharedfiles/filedetails/?id=3416036048
pls update
JimmyAgent007 Jan 6 @ 12:19pm 
I like this mod, there going to be a b42 update? Separate Mod? Either way, thanks for the good work!
aquelarrefox Sep 13, 2024 @ 7:05am 
Could this feature be used to make fake npc driving cars in sp?
SoyBoySam Aug 1, 2024 @ 1:33pm 
CANT TURN OFF THE VOICE. SAVE MEEEEE RAAAAAAA
Rot Pot Jul 26, 2024 @ 4:29pm 
Great mod, I would use it if there were a lite version. I just want the Point A-B Navigation line markers. Although I suppose at that point its just a map drawing mod? idk
Duke Jul 2, 2024 @ 2:22pm 
Great mod, but produces far too much lag. Also, have consistent bugs with markers either not disappearing upon reaching that destination, not being able to remove markers placed on the map at all, cars stopping in the auto-drive mode when there are no cars in-front of me, taking the wrong directional turns in auto-drive mode which sometimes results in my car getting stuck in a tree or building. When this mod works it's fantastic, but long term it doesn't hold up well.
♥ Circus O Gremlin ♥ Jun 28, 2024 @ 2:01pm 
Hi, you asked me to leave a comment :)
Jaxx - pshoooo Jun 16, 2024 @ 7:21pm 
is it a known bug that on very large and explored saves, using the navigation feature causes a SIGNIFICANT computational slowdown and graphics stuttering? makes it basically unusable beyond a certain number of hours in a given save on single player
BINI.LAD Jun 10, 2024 @ 11:16am 
Can I add this midgame with a dedicated server setup? Steam tools
*ArTeMkA* Jun 5, 2024 @ 5:23am 
не понимаю как поставить метку (((
kERHUS May 26, 2024 @ 9:56am 
@_Steel_ rus, полностью перезаписывает два файла.
_Steel_ rus May 25, 2024 @ 1:36pm 
The mod is rocket, but
I found a bug, with bunch of modded cars when you use auto-riding mode, they're flipping on the front bumper on the diagonal turns (especially with KI5'S big vrhicles)
Maybe, you know about this bug, or someone has commented about it, would like to know how to fix this issue:steamhappy:
@kERHUS твой мод на озвучку не меняет или не дублирует, случаем, код оригинального мода?
Goober May 24, 2024 @ 7:59pm 
u b e r
Ryan May 3, 2024 @ 7:45am 
would it be possible to add animations for turning ?
๖ۣۜ𝓩𝓮𝓷𝓲 Apr 26, 2024 @ 8:30am 
Can I use only the voice?
kERHUS Apr 21, 2024 @ 10:44am 
@GIK, how i can contact with you to added russian voices to your mod?
kERHUS Apr 18, 2024 @ 2:14am 
@GIK, :ArmdZombie:
GIK  [author] Apr 18, 2024 @ 2:13am 
@kERHUS I didn't consider another language at all. I'm sorry.

Thank you so much for your help.
kERHUS Apr 16, 2024 @ 1:32am 
@GIK, fix for NavUtils.lua line #35, 41 - it's problem with Nav.getLang() if you play not on EN or KO language.

function Nav.getLang()
local lang = Translator.getLanguage():name()
if lang ~= "EN" or lang ~= "KO" then
lang = "EN"
end
return lang
end
kERHUS Apr 15, 2024 @ 9:32pm 
`attempted index: setVolume of non-table: null
function: playSound -- file: NavUtils.lua line # 35 | MOD: Navigation
function: onGuidClick -- file: NavUtils.lua line # 41 | MOD: Navigation
function: onMouseUp -- file: ISImage.lua line # 39 | Vanilla
java.lang.RuntimeException: attempted index: setVolume of non-table: null
kERHUS Apr 14, 2024 @ 2:06am 
NavUtils.lua

play:setVolume(SandboxVars.NavigationVolume); -- line 28 and 35

idk why u use global func to return getSandboxOptions():getOptionByName()
GIK  [author] Apr 9, 2024 @ 6:15pm 
@Finn I fixed it.
Finn Apr 6, 2024 @ 4:55am 
automode and voice doesnt work on server
SrLogan Apr 5, 2024 @ 2:30pm 
a
blackhawk700 Apr 3, 2024 @ 6:30am 
Wow you are a very talented modder!
KR_villyorder Mar 30, 2024 @ 2:55am 
GOD
rbalsek Mar 28, 2024 @ 12:07pm 
홀리~
Inari | HMS Mofu Mofu Mar 23, 2024 @ 8:51am 
@GIK Weird, I thought I had tried it, I placed another way point before pressing space bar and now the lines are gone. Thanks for your help! :)
GIK  [author] Mar 23, 2024 @ 8:24am 
@HMS Mofu Mofu It says in the description. Press the spacebar to remove everything.
Inari | HMS Mofu Mofu Mar 22, 2024 @ 10:01am 
Very useful mod! However Is there a way to delete the red lines that the mod creates on the map after click left ctrl?

As currently there are two lines leading from random places to my destination in Rosewood.

Here is how it looks on the map: https://imgur.com/qPoqdWw
Corvus Mar 22, 2024 @ 7:13am 
That did it! Thank you
GIK  [author] Mar 22, 2024 @ 6:30am 
@Corvus The 492 line error is in the previous version, but it seems that the update has not been applied, so would you like to cancel the subscription, subscribe again, and check?
Corvus Mar 22, 2024 @ 4:38am 
Here is a more complete error message
https://pastebin.com/KFKLXje7
GIK  [author] Mar 22, 2024 @ 2:58am 
@Corvus Please tell me which line makes an error
@MidKnightMayhem I'd like an error log, please
Corvus Mar 21, 2024 @ 11:25pm 
I get the same error in my current save, however the mod works perfectly in a brand new save
MidKnight Mar 21, 2024 @ 7:43pm 
Getting the same kind of errors, seems as though the mod has broke after the update
GIK  [author] Mar 21, 2024 @ 7:03pm 
@Corvus I fixed it now. Please check it again.
Corvus Mar 21, 2024 @ 11:45am 
I get this error after setting the first waypoint and I continue to get it every frame while I'm in a vehicle, even after clearing the waypoints
Object tried to call nil in NAV_main
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:971)
Redlight Mar 20, 2024 @ 6:51am 
good!
미친게이 Mar 20, 2024 @ 1:16am 
오 개쩐다:steamthumbsup:
GIK  [author] Mar 19, 2024 @ 4:01pm 
@Cryofwar I updated it, please check it again.
@Naohm I'll add it when I have time
@EpicGamer2008 Yes.
lucas_oficial2 Mar 19, 2024 @ 9:37am 
Poderia criar um mod que cria um slot chamado GPS nos carros e quando o carro tivesse esse GPS (Podendo ser aleatorio os carros que dão spawn com ele) liberasse o mini-mapa msm quando o sandbox tivesse bloqueado.
Cryofwar Mar 17, 2024 @ 11:35pm 
idk if its related to this mod or maybe a conflict, but heres this error I have been getting recently.
Pastebin couldnt handle the whole console.txt as it was too large
https://pastebin.com/eDfTuVpi
xAlphaStarOmegax Mar 17, 2024 @ 3:38pm 
The mod is a tad confusing at first, but I really like it. Thanks. :)