Total War: ATTILA

Total War: ATTILA

Bellum Civile 01 pack
70 Comments
Hazzard Aug 19 @ 4:19am 
Do any of the campaigns work with Multiplayer?
Mady  [author] Apr 3 @ 1:41pm 
2AlviseLeone:
No, the mod is alive. Version 0.7.03 (2024.XI.16) is currently available.
And working is continuous, but not quickly - things are in real life))
Дымок Mar 7 @ 1:45am 
хороший мод наш отечественный )))
AlviseLeone Dec 5, 2024 @ 3:19am 
Any update? Mod dead?
GreenJKing Aug 10, 2024 @ 2:09am 
This is a really good mod! Thanks :steamthumbsup:
Megarian Jul 26, 2024 @ 1:57pm 
I played some nations until short victory without any problems the mod is fantastic , maybe a bigger unit roster ?
Megarian Jul 24, 2024 @ 7:31am 
Fantastic mod ! many hours of fun . :steamthumbsup:
aleks5 May 25, 2024 @ 3:14am 
hello, I have such a problem installing mods from steam and there is no description of some fractions, as well as many buildings, what could be the problem?
Mady  [author] Apr 20, 2024 @ 9:25pm 
@Siagrio:
This mechanism is disable factions from settling before the conditions for a minor victory are met. For now, you can settle at any time, so skip the minor Victory and go to Triumph))
Siagrio Apr 20, 2024 @ 8:08am 
Hi! I find the mod very funny!
So I'm playing like Romei Expedition, I have alle requisites for the minor victory but there is no check on the status "not settled" and, in consequences, the mod don't give me the minor victory... Is this a bug?
Mady  [author] Apr 19, 2024 @ 10:21am 
@Arrian76:
Yes, we know about this)) And we will gradually make the necessary changes. Mod in progress...
Arrian76 Apr 17, 2024 @ 7:50am 
There are, unfortunately, many bugs in the base game. The community bugfix mod fixes lots of them, but it also makes changes to the building trees so I can't imagine it's compatible with this mod.

I'm enjoying it nonetheless, so thanks!
Mady  [author] Apr 14, 2024 @ 12:41pm 
Arrian76: "...the building slot fix mod".
We think about this )
Arrian76 Apr 14, 2024 @ 11:09am 
I am finishing up my 2nd campaign (first since update), this time as the Brittanic Romans. My first playthrough was as the Gallic Romans, before this latest update. I have a few thoughts:

The restrictions on requiring onagers are really harsh now, wow. Merc onagers are now completely useless (1 onager, and enough ammo for 2 shots). Maybe this is a little too harsh? I totally agree with removing exploding shot, though!

I like what you did with the building trees & rebalancing of the $ they make.

Some of the techs claim to do things like provide a bonus to sanitation - this doesn't work. Thankffully, it also doesn't cancel the old Roman techs.

Regarding balance, in both playthroughs the ERE & their friends (Armenia) just rolled over the Eastern Empires.

If there is any way to incorporate the various bugfix mods into this mod that would be great (for example, the community bugfix mod and the building slot fix mod).
Mady  [author] Apr 8, 2024 @ 9:43am 
New version: 0.7.01 (2024.IV.06)
Packs updated:
_ABellumCivile.pack
_ABellumCivile_OD.pack
_BellumCivile_02.pack
_BellumCivile_03.pack
Mady  [author] Apr 5, 2024 @ 12:33pm 
2Avl_Brut:
Заходи к нам на Дискорд канал - там как раз дискуссия была в последних сообщениях, У людей решилась такая=же проблема
Avl_Brut Apr 5, 2024 @ 9:53am 
я все поставил правильно как указано, однако именно по сети с другом кампанию выбор римских только две основные фракции(
Mady  [author] Apr 5, 2024 @ 8:53am 
Avl_Brut: У Вас что-то не корректно установлено. Соблюдайте последовательность расположения паков в лаунчере - это в описании, или в мануале, или в дискорде... вообщем об этом упоминается везде в первых строках))
Такая трабла была уже у Игроков - все решилось.
Avl_Brut Apr 5, 2024 @ 7:22am 
По сети кампания доступны только 2 римские фракции запад и восток, можете ли открыть остальные в том числе экспедицию велизария?
Draco100000 Mar 29, 2024 @ 1:15pm 
Alright we will retry thanks.
Mady  [author] Mar 29, 2024 @ 12:20pm 
2Draco100000:
If everything is downloaded correctly and launched in the launcher, there should be no problem playing for net for any faction that is available in a single player game.
Check next:
- You and your friend downloaded all packs from mod;
- place the pack-files in the correct sequence in the game launcher. See how in the description on STEAM, download the manual or go to discord and look there... or ask more at discord too ))
Draco100000 Mar 28, 2024 @ 10:41pm 
@Mady
-Btw is it possible that the new factions are added for faction selection in Coop? I tried setting up an orthodox divide start date campaing with a friend, but we could only choose the vanilla factions, no access to the new ones, ( vanilla factions with new start pos locations work perfectly fine). But we couldnt choose rome expeditio, armenia etc.
-Regarding onager, yeah onager is very strong for defense, and having it early from a romanized barbarian settlement with a wood carver is quite strong,
-Looking forward to future updates with great excitement, the mod is looking amazing and extensive in scope, one of the best surprises for me this 2024.
Mady  [author] Mar 28, 2024 @ 9:33pm 
2Draco100000:
In the upcoming update (in ABC assemblies), in addition to other changes, onagers will also be limited - this will still bring chaos)) I hope that defense of settlement for the Player will become more varied and interesting. Since artillery in settlement defense for the Player is imba aka cheat
Draco100000 Mar 27, 2024 @ 8:44am 
The orthodox divide is so chaotic. Loving the campaing start. Playing the Roman Expeditio trying to save the Empire is a very fun expirience.
Mady  [author] Mar 23, 2024 @ 12:06am 
If comrade has not dealt with modding, he should go to the appropriate forum and ask there. Much of what you want can be easily achieved. )
Warden Mar 22, 2024 @ 4:04pm 
where would i edit it in RPFM?
Mady  [author] Mar 21, 2024 @ 10:09pm 
2;Warden:
Well, you can create a custom army, where there will be two palatine units infantry and two cavary, just like in the campaign. Well, or edit it yourself in the RPFM prog
Warden Mar 21, 2024 @ 5:19pm 
well i just wanted to make an army of palatina for Britannia in custom battle
Mady  [author] Mar 20, 2024 @ 9:49pm 
2Warden:
Well, there’s no need to create an army of 10 Domestics, which have a limit of two units, in order to watch it in battle. Right?
Warden Mar 20, 2024 @ 4:10pm 
just to make armys for custom battles
Mady  [author] Mar 20, 2024 @ 9:25am 
Amaranthen, now I understand))
But why? The number in a custom battle shows immediately what the limitation is in the campaign
Amaranthen Mar 19, 2024 @ 11:25pm 
@Mady I think he means, how to remove unit limits (e.g. recruit more than 4 Heteira Guard)
Mady  [author] Mar 19, 2024 @ 10:49pm 
UPD:
I am not a native English speaker. Perhaps I don't got your question)
Mady  [author] Mar 19, 2024 @ 10:46pm 
2Warden:
I didn't understand the question))
What exactly does this mean? Number of soldiers in one unit? Or some new units for the faction?
Warden Mar 19, 2024 @ 7:06pm 
how do I change the unit caps in custom battle?
Mady  [author] Mar 18, 2024 @ 9:27pm 
2Amaranthen:
The Huns have changed:
- scripts;
- personality behavior;
- a vector of expansion... no, not expansion, but a vector of movement and burning of regions;
- units;
- regions of birth of stacks
Amaranthen Mar 18, 2024 @ 4:04pm 
Thank you for the clarification! So base mod's 3 assembly + EITHER Orthodox Divide or Aliud, but not both at the same time.

Are the Hun scripts enabled or disabled?

Have an award.
Mady  [author] Mar 17, 2024 @ 9:44pm 
2Amaranthen:
"Eastern Roman Empire doesn't start the game divided? I see its emergent minor factions like Macedonia and Pontus as 1-unit fleet in the middle of the Mediterranean?"
ERE start at divided only in Orthodox Divide assebly. Few fleet at start in other assemblies - it tehcnical solution. later we remove that fleet, in future updates of mod.
Mady  [author] Mar 17, 2024 @ 9:38pm 
2Amaranthen:
"Wait, are we only supposed to choose one of the sub-mods?"
Yes. Mod has 3 assembly. You must choose only one. For each assembly own pack-set (look at manual or description or better discord-channel).

"Either Bellum Civile Aliud pack or Orthodox Divide, but not both?"
See upper - its two different assemblies. Similar, but different :-)

"How to play as the Roman Expedition in 410?"
It faction is playeble only in Orthodox Divide assemblies.
Amaranthen Mar 17, 2024 @ 8:51pm 
Wait, are we only supposed to choose one of the sub-mods?

Either Bellum Civile Aliud pack or Orthodox Divide, but not both?

How to play as the Roman Expedition in 410?
Amaranthen Mar 17, 2024 @ 8:50pm 
Eastern Roman Empire doesn't start the game divided? I see its emergent minor factions like Macedonia and Pontus as 1-unit fleet in the middle of the Mediterranean?
Mady  [author] Mar 17, 2024 @ 1:16am 
2Schnell_Scheisse:
That's the right decision. But I hope that when you get used to the mod, you will change to the Very Hard difficult level of battle))
Schnell_Scheisse Mar 17, 2024 @ 12:50am 
@Mady: Yeh I think the AI morale in battles is too high, I'm playing on very hard campaign difficulty and normal battle difficulty.
Mady  [author] Mar 17, 2024 @ 12:29am 
2Schnell_Scheisse:
Are you talk about AI-morale? Hmm... Conception of our mod it settings - it hard game for human. But without fanaticism )) You are may try decrease battle difficulty and continue the campaign from your savegame. It setting is aviable in standart game menu.
Schnell_Scheisse Mar 16, 2024 @ 11:32pm 
I've played the campaign for 20 turns now. I really like the mechanics of it and the building system, but is there a way to revert back to vanilla battle system? I think the morale is too high currently.
Walpole343 Mar 16, 2024 @ 11:11pm 
english or russian language?
Mady  [author] Mar 15, 2024 @ 9:58am 
2Jack:
I answered your question in Discord ))
jack Mar 15, 2024 @ 5:42am 
fix the text it give me --------------------------------
Redin5ide Mar 14, 2024 @ 10:18am 
Thx mate for the explanation, that's some quality work here, keep up!
Mady  [author] Mar 14, 2024 @ 9:51am 
2ckarbor :
Oh, damn)) I forgot to include this in the manual.
The basic level of elaboration is for all factions. These are global mod changes. But there are factions that have undergone personal elaboration. Starting characters, units, victory conditions, scripts. In general, the higher the level of elaboration, the more time is devoted to the faction... development :-) We will include a more detailed description in the next version of the manual.