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Focus 1/2 don't accurately spawn the correct Entospecters, sometimes spawning the basic 1HP, sometimes an upgraded 5HP at random. The 5HP doesn't always have the correct stats for damage and hit chance, sometimes it does. Sometimes the 5HP spawns correctly, but after taking a swipe or a turn passes it becomes a 1HP.
Reloading a save while an Entospecter is present breaks the Witch visuals, turning them invisible, and the Entospecter loses its icon in Quick Soldier Info and swaps visuals to the normal Chryssalid texture.
Once it's fixed this should be an AWESOME class, but until then (especially if you're using Ted Jam), avoid this for now.
I only downloaded a couple of cosmetic mods after grabbing this one, so I'm pretty sure it was the Witch causing it.
Anyway, please let me clarify the animation patch mod a bit. I meant to ask if using the mod will makes the soldier using templar animation instead of holding the invisible gun. Sorry for not clearing enough on my first post.
As for why Claymore, it's because both Allies and Entospecters can trigger it, and it can serve as a decent support weapon for some situations. Plus, it does have its uses.
Still I wonder though, reading through the perks list, why you chose claymore as the secondary? It doesn't really synergize with anything at all and the witch can't really detonate the claymore hy himself. Just curious.
@Cardoon Sometime!
@Titanmaster25 Netherworld Bridge is the sole Ability that can be Acquired at the Void Seer rank, for the reason that there is no ability that you'd ever reasonably take over it, and it has wide reaching effects that practically span the entire class. Netherworld Bridge can be considered to be a "Qualitative upgrade" for the class.