Total War: WARHAMMER III

Total War: WARHAMMER III

Calm Kislev
179 Comments
arq.julio.cesar.mr Sep 14 @ 2:32pm 
Calm, you are a true artist. I hope that in the future you will put the Kislev reskin back into another mod, as all your mods are works of art. Thank you very much for allowing us to try them out. Great work.
fretkaf Sep 8 @ 1:21am 
Dear @Calm, could you please share your Discord? I would like to DM you
Dumbledood Aug 18 @ 1:54am 
Had no idea you were working on a unit mod pack until reading the comments. I missed it's brief debut. Almost decided to postpone my Kislev campaign, but went for it anyway. Can't wait!

Just had an idea, which you might've had already, which was some kind of Ungol/Ostankya-themed cestus wielder (Like exaggerated bear's claws).
Calm&NormalTime  [author] Jul 4 @ 5:17am 
That depends on how they change her,
Stats or appearence, other mods might not apply or might disable features of this kod depending on how theyre set up so i cant say for definite
Kierara Jul 3 @ 9:10pm 
If I have mods changing katarin is it still compatible with this mod?
fretkaf Jun 30 @ 9:29am 
So was this mod a reskin at some point in the past? I found it on reddit and it seemed like the best Kislev reskin ever.
Calm&NormalTime  [author] May 3 @ 10:44am 
Still working away at it.
Calm&NormalTime  [author] May 3 @ 10:44am 
Sure thing
crisord May 3 @ 6:16am 
Will there be a mod with new units for Kislev or rеskin units in the future?
Arkadi Apr 27 @ 12:40pm 
there are references to this mod on reddit that say that this mod re-skinned several line kislev units like the armored kossars. is this true?
Calm&NormalTime  [author] Apr 16 @ 2:09am 
This mod has never added units
Arkadi Apr 15 @ 7:48pm 
Так а что случилось с модом?
Arkadi Apr 15 @ 7:46pm 
what happened to the units?
Calm&NormalTime  [author] Apr 7 @ 4:12am 
Thank for letting me know about that, i'll update this evening. Cheers for the catch :)
Ar_An Apr 7 @ 12:35am 
Hi, thanks for mod. After Kislev rework maidens and witches can gain spell mastery through support Ice Court, but only if you add "wh3_main_ksl_court_casters" to "unit_set_to_unit_junctions_tables" for leo and sleds:)
Vantablack_Prime Apr 2 @ 9:04am 
@Calm&NormalTime I see. Thanks for the explanation! :D
Rudolf Birger Apr 2 @ 7:38am 
what happened to the reskiined units? :(
Calm&NormalTime  [author] Apr 2 @ 4:33am 
The game will crash any time you remove units that a saved game expects to exist, sorry.
You could probably edit the mod to remove the mount skills from the skill tree, or make them only unlock at an impossible level like 200
Vantablack_Prime Apr 1 @ 7:36pm 
Is there anyway to remove this MOD for already saved game?
Azaghâl Mar 30 @ 8:14am 
I think mr Crisord is referring to your reskined units...we all miss them ...
Calm&NormalTime  [author] Mar 30 @ 7:06am 
Which new units? I havent released any new units yet
crisord Mar 30 @ 6:28am 
We are waiting for the mod update with new units introduced earlier.
J'sEmber Mar 27 @ 1:45pm 
So excited! For Mother Kislev!
falx Mar 27 @ 8:34am 
We look forward to updating your wonderful and unique mod.:lunar2020halodragon::steamthumbsup::steamthumbsup::steamthumbsup:
Koreets Mar 23 @ 4:55am 
Understand your descision. Maybe consider adding just a reskin of the Streltsy. The originals are terrible.
Calm&NormalTime  [author] Feb 28 @ 1:46pm 
All the others are still available.
Cadian Bacon Feb 28 @ 1:17pm 
Are you fucking kidding me the reskin was one of the best for Kislev on the workshop
Redbad Feb 26 @ 12:26pm 
I respect your decision to pull the assets, but Gdam if it does feel like a downgrade mid campaign. Goes without saying that i love the mod! Can't wait to see what you are working on
Decado Feb 24 @ 4:04pm 
By any chance will this mod remain just a mount mod? I've got a submod that I started before the reskin was implemented, but i dropped it since the reskin complicated matters.
Azaghâl Feb 24 @ 12:26pm 
There goes my kislev campaign ...I understand but hope you reconsider mate
Calm&NormalTime  [author] Feb 23 @ 3:34pm 
not until many months down the line.
Releasing early was a mistake
KarlFooknTanner Feb 23 @ 3:11pm 
Will all the rest of the reskins be back in the future? This is the best reskin of Kislev I've had the pleasure of playing.
Calm&NormalTime  [author] Feb 23 @ 3:09pm 
assets removed for now. this is back to being just mounts
Calm&NormalTime  [author] Feb 23 @ 3:08pm 
I'd rather you didn't sorry.
the assets I added to this pack as a reskin are meant for a larger project I'm still working on. the idea of the big release keeps me motivated to create assets so I'd rather not have parts of the project appearing elsewhere before everything's ready
Casualfield Feb 23 @ 12:45pm 
Would you mind if I used assets from your mod in mine?
Calm&NormalTime  [author] Feb 21 @ 8:00am 
I found the issue and fixed it, i had the 'woodland akshina claw' models saved in this pack, with axes replacing the claw models, which CA have apparently changed into swords at some point. I just deleted it. Thanks again for reporting that
KarlFooknTanner Feb 21 @ 7:15am 
Sorry for double comment but I seem to unable to edit my previous comment. Seems the visual bug is fixed, thank you for the update.
KarlFooknTanner Feb 21 @ 6:52am 
Did you discover that issue on your end as well?

When I said I use a lot of mods, none of them reskin kislev other than yours, just a few unit mods for kislev. I could disable kislev related mods one by one, see if that makes the issue go away while leaving yours enabled. If needed
Calm&NormalTime  [author] Feb 21 @ 5:46am 
jesus, that ror looks bad in game
KarlFooknTanner Feb 20 @ 5:59pm 
@Calm&NormalTime

I use a lot of mods, perhaps some kind of reskin or unit mod could be clashing with yours. If you don't notice such issue on your end that might be it, though it's odd that the issue would disappear if disabling this mod then.
Calm&NormalTime  [author] Feb 20 @ 5:55pm 
Thanks for reporting that, I'll look into it. I don't know why that would be happening since I didn't think i had made any changes to any rors but I'll take a look
KarlFooknTanner Feb 20 @ 5:03pm 
@Calm&NormalTime

Hello, I just found your beautiful mod and it's just what I was looking for in a reskin, very nice. That being said, I may have encountered a bug.

It is a visual glitch concerning The Wolfhearts (Akshina ambushers). They seem to have both an axe and a sword stuck together by their side, when they go into melee they swing the weapon and the axe keeps appearing and disappearing inside the sword.

DIsabling this mod caused the issue to disappear so it has to be related to this mod.
Rudolf Birger Feb 19 @ 1:58pm 
it's cool, i can make it work with other units mod and your work it's top notch, i love it, reminds me of Call of Warhammer Kislev and the miniatures themselves (and historical units too)
i didn't like what CA did with Kislev with some excepctions haha
Calm&NormalTime  [author] Feb 19 @ 12:13pm 
Id like at some point to make this work with other kislev mods
However im still working on new units heroes and lords, models and animations are still being switched around, so id rather wait til i have the full array of visual assets settled before i go looking at how to apply them to other peoples units
Sigmar Feb 19 @ 10:35am 
Rudolf read the description
Rudolf Birger Feb 19 @ 2:40am 
doesn't seem to work with The Motherland mod tho
Calm&NormalTime  [author] Feb 9 @ 1:15pm 
It does
Jimboslice_Dynomite Feb 9 @ 10:57am 
Am I crazy, or does this give armored kossars crossbows instead of pistols?
whc2025 Feb 7 @ 7:43pm 
Best kislev reskin
Calm&NormalTime  [author] Feb 6 @ 9:42am 
I uae the mod 'thudding crossbows' that gives all vanilla crossbows the meatier sound. The regular sound is too muted imo. So i gave the crossbows in my mod the sound i prefer.
I will have to listen to them in battle again and reconsider which sound is better, i havent played wh3 in a few months