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*Calling other generation scripts is quite hacky, and very sensitive to unconventional code layouts, so there are probably lots of scripts which won't work. I've added a discussion page to report this so the mod can be told to ignore them.
The script works by hijacking the scripts that construct each of the supported map. Fixed maps like the earth ones work fundamentally differently in A way I don't understand, and so might not be that easy to support.
Any chance of making Wetlands compatible?